Matteo Bruni
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949de2e520
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d3dcompiler: Add a stub parser.
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2012-05-16 16:46:06 +02:00 |
Matteo Bruni
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ddab7fcda9
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d3dcompiler: Make SlWriteBytecode return the shader size.
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2012-05-16 16:44:35 +02:00 |
Matteo Bruni
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491d0e9d6b
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d3dcompiler: Rename asm_alloc/realloc/free functions to more generic names.
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2012-05-08 20:21:18 +02:00 |
Matteo Bruni
|
e2866d6fa1
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d3dcompiler: Generalize message reporting function.
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2012-05-08 20:21:13 +02:00 |
Matteo Bruni
|
555f634912
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d3dcompiler: Make set_parse_status() more general.
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2012-05-08 20:21:09 +02:00 |
Matteo Bruni
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167612aea9
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d3dcompiler: Remove shader_type typedef.
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2012-05-08 20:21:04 +02:00 |
Francois Gouget
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4d29b9716e
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d3dcompiler_43: Make write_dword_unknown() static.
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2011-05-03 14:38:06 +02:00 |
Rico Schüller
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5c999d650f
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d3dcompiler: Move blob and strip functions to blob.c.
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2011-04-04 13:43:29 +02:00 |
Rico Schüller
|
4d54360765
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d3dcompiler: Move D3DCreateBlob() to blob.c.
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2011-04-04 13:43:01 +02:00 |
Rico Schüller
|
7832577ad7
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d3dcompiler: Add debug helper for shader variable type.
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2011-03-04 16:25:58 +01:00 |
Rico Schüller
|
525dee0778
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d3dcompiler: Add debug helper for shader variable class.
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2011-03-04 16:25:58 +01:00 |
Rico Schüller
|
5861deaefc
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d3dcompiler: Move some code from header to source file.
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2011-03-02 12:50:58 +01:00 |
Rico Schüller
|
a300481187
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d3dcompiler: Parse member types.
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2011-03-01 13:21:58 +01:00 |
Rico Schüller
|
e8c6ea220d
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d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetBuffer().
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2011-02-22 12:28:59 +01:00 |
Rico Schüller
|
debfb06148
|
d3dcompiler: Parse reflection types.
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2011-02-22 12:28:37 +01:00 |
Rico Schüller
|
0e8d142ea6
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d3dcompiler: Parse reflection variables.
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2011-02-21 12:58:58 +01:00 |
Rico Schüller
|
3f6c54f263
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d3dcompiler: Parse reflection constant buffers.
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2011-02-21 12:58:50 +01:00 |
Rico Schüller
|
5ad824a178
|
d3dcompiler: Parse bound resources.
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2011-02-14 12:26:00 +01:00 |
Rico Schüller
|
127d07a3cc
|
d3dcompiler: Add initial SHDR and SHEX parsing.
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2010-12-28 16:35:40 +01:00 |
Rico Schüller
|
a2a7000eeb
|
d3dcompiler: Add initial RDEF parsing.
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2010-12-28 16:35:40 +01:00 |
Rico Schüller
|
bfcd413553
|
d3dcompiler: Parse PCSG in the reflection interface.
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2010-12-22 13:00:12 +01:00 |
Rico Schüller
|
ae98cb4659
|
d3dcompiler: Parse OSGN in the reflection interface.
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2010-12-22 13:00:12 +01:00 |
Rico Schüller
|
f8e4771be4
|
d3dcompiler: Parse ISGN in the reflection interface.
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2010-12-21 15:49:19 +01:00 |
Rico Schüller
|
984ed6e9ac
|
d3dcompiler: Parse reflection STAT tag.
|
2010-12-21 15:49:00 +01:00 |
Rico Schüller
|
8f08d38520
|
d3dcompiler: Use an iface instead of a vtbl pointer in d3dcompiler_shader_reflection.
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2010-12-21 15:48:40 +01:00 |
Rico Schüller
|
806961ec28
|
d3dcompiler: Use an iface instead of a vtbl pointer in d3dcompiler_blob.
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2010-12-21 15:48:33 +01:00 |
Rico Schüller
|
cc6699f09d
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d3dcompiler: Handle TAG_OSG5 in D3DGetBlobPart().
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2010-12-13 12:43:31 +01:00 |
Rico Schüller
|
5b2286a5bd
|
d3dcompiler: Add initial reflection parsing.
|
2010-12-09 19:27:11 +01:00 |
Rico Schüller
|
a7cf4d16fa
|
d3dcompiler: Add stub ID3D11ShaderReflection interface.
|
2010-11-02 13:49:30 +01:00 |
Henri Verbeet
|
1f437a9349
|
d3dcompiler: Mark some internal symbols hidden.
|
2010-10-18 19:08:38 +02:00 |
Henri Verbeet
|
72d5b9ddab
|
d3dcompiler: Move some bytecode output functions to bytecodewriter.c.
|
2010-10-18 19:08:37 +02:00 |
Henri Verbeet
|
ac8f8c02a6
|
d3dcompiler: Remove some stray tabs.
|
2010-10-15 16:20:06 +02:00 |
Rico Schüller
|
2c9b24b054
|
d3dcompiler: Implement D3DStripShader().
|
2010-10-13 16:29:46 +02:00 |
Rico Schüller
|
a36f51b1b2
|
d3dcompiler: Add D3D_BLOB_XNA_SHADER to D3DGetBlobPart().
|
2010-10-13 16:29:23 +02:00 |
Rico Schüller
|
cdfdfe59ee
|
d3dcompiler: Add D3D_BLOB_XNA_PREPASS_SHADER to D3DGetBlobPart().
|
2010-10-13 16:29:19 +02:00 |
Rico Schüller
|
976b4e96bd
|
d3dcompiler: Add D3D_BLOB_LEGACY_SHADER to D3DGetBlobPart().
|
2010-10-13 16:29:14 +02:00 |
Rico Schüller
|
3cbb72667b
|
d3dcompiler: Add D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB to D3DGetBlobPart().
|
2010-10-13 16:28:59 +02:00 |
Rico Schüller
|
d52f2b63c0
|
d3dcompiler: Implement D3DGetDebugInfo().
|
2010-10-07 15:58:11 +02:00 |
Rico Schüller
|
164dcc7973
|
d3dcompiler: Implement D3DGetOutputSignatureBlob().
|
2010-10-07 15:58:11 +02:00 |
Rico Schüller
|
5946201d19
|
d3dcompiler: Implement D3DGetInputSignatureBlob().
|
2010-10-07 15:58:11 +02:00 |
Rico Schüller
|
ec698dea66
|
d3dcompiler: Implement D3DGetBlobPart().
|
2010-10-07 15:58:11 +02:00 |
Francois Gouget
|
aaf78f1a0b
|
d3dcompiler_43: Don't use nameless unions in our private structures to avoid trouble with compilers where they are not supported.
|
2010-08-30 11:26:46 +02:00 |
Francois Gouget
|
ea67356998
|
d3dcompiler_43: Make debug_print_{relarg,swizzle,writemask}() static.
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2010-08-26 13:40:29 +02:00 |
Matteo Bruni
|
5dcb2e4b7e
|
d3dcompiler: Move shader assembler implementation from d3dx9_36.
|
2010-08-25 17:34:24 +02:00 |
Rico Schüller
|
d511f18f9e
|
d3dcompiler: Implement D3DCreateBlob().
|
2010-08-17 11:42:26 +02:00 |