Alexandre Julliard
|
b86d515ed6
|
dlls: Remove explicit imports of kernel32 and ntdll.
|
2010-07-21 17:38:36 +02:00 |
Luke Bratch
|
c63c568731
|
wined3d: Add Nvidia 8800GTX detection.
|
2010-07-21 13:23:59 +02:00 |
Henri Verbeet
|
c411b45da9
|
wined3d: Use a more consistent name for the normalized texrect "extension".
|
2010-07-21 09:33:18 +02:00 |
Henri Verbeet
|
0344bc429d
|
wined3d: Just implement BindTexture() for GDI surfaces in surface_gdi.c.
|
2010-07-21 09:33:05 +02:00 |
Henri Verbeet
|
aae8f13610
|
wined3d: Remove an unused prototype.
|
2010-07-21 09:33:01 +02:00 |
Henri Verbeet
|
9976e078cb
|
wined3d: Add some missing flags to debug_d3dusage().
|
2010-07-21 09:32:55 +02:00 |
Henri Verbeet
|
4b850ed121
|
wined3d: Remove restoring the read buffer from read_from_framebuffer_texture().
The few functions that care about the read buffer should explicitly set it
themselves, instead of assuming any particular state.
|
2010-07-20 13:13:04 +02:00 |
Henri Verbeet
|
d6e08f8074
|
wined3d: Consolidate surface related prototypes in wined3d_private.h.
|
2010-07-20 13:13:04 +02:00 |
Florian Köberle
|
2c1e8decfc
|
wined3d: Let GetRasterStatus return D3DERR_INVALIDCALL.
|
2010-07-19 15:12:14 +02:00 |
Rico Schüller
|
894a150f69
|
wined3d: Add GL_NV_point_sprite extension.
|
2010-07-19 15:10:32 +02:00 |
Seth Shelnutt
|
b5a5db910f
|
wined3d: Nvidia Geforce 8400 and 8500 are now reported as 8400GS instead of 8300GS.
|
2010-07-19 14:38:16 +02:00 |
Henri Verbeet
|
3ecaa4a41a
|
wined3d: Invalidate STATE_STREAMSRC in IWineD3DDeviceImpl_EvictManagedResources().
|
2010-07-08 17:33:37 +02:00 |
Francois Gouget
|
7649c75b40
|
Assorted typo and spelling fixes.
|
2010-06-24 10:37:05 +02:00 |
Francois Gouget
|
620087c545
|
wined3d: Remove spaces after '\n's.
|
2010-06-24 10:33:46 +02:00 |
Henri Verbeet
|
b769c912cc
|
wined3d: read_from_framebuffer_texture() isn't suitable for readback of onscreen surfaces.
|
2010-06-22 13:51:30 +02:00 |
Matteo Bruni
|
6585bec5ac
|
wined3d: Check for error conditions in GL call.
|
2010-06-22 11:22:38 +02:00 |
Roderick Colenbrander
|
eb0a032a8c
|
wined3d: Add NPOT quirk for GeforceFX 5200.
|
2010-06-18 11:19:03 +02:00 |
Rico Schüller
|
c223e73bbb
|
wined3d: Improve fglrx glsl spam filter.
|
2010-06-15 19:58:30 +02:00 |
Henri Verbeet
|
b1abafcf8d
|
wined3d: Also flip the point sprite coordinate origin when rendering offscreen.
|
2010-06-11 16:22:25 +02:00 |
Henri Verbeet
|
64e2525ba0
|
wined3d: Release the context on an error path in buffer_PreLoad().
|
2010-06-07 12:22:44 +02:00 |
Henri Verbeet
|
eb3c81fd69
|
wined3d: Sampler states are 1-based.
0 isn't a valid sampler state, and including it would overflow the
stateblock's contained_sampler_states array in
stateblock_init_contained_states().
|
2010-06-02 11:53:39 +02:00 |
Wolfram Sang
|
ddd1c72574
|
wined3d: Clarify some comments about Intel cards.
|
2010-06-01 13:37:18 +02:00 |
Henri Verbeet
|
1b5cc39a86
|
wined3d: Get rid of some dead code.
|
2010-06-01 11:03:56 +02:00 |
Dan Kegel
|
f99e1d80e2
|
wined3d: Fix size of buffer in swapchain_create_context_for_thread().
|
2010-05-31 12:46:08 +02:00 |
Henri Verbeet
|
6f57aabc0a
|
wined3d: Handle a zero source value for WINED3DSIH_POW.
|
2010-05-27 14:46:43 +02:00 |
Roderick Colenbrander
|
39eaaeaa27
|
wined3d: Add support for mobile Geforce 3xx GPUs.
|
2010-05-27 14:46:43 +02:00 |
Roderick Colenbrander
|
c44603a559
|
wined3d: Mark Geforce GT 140 as a Geforce 9600GT.
|
2010-05-27 14:46:43 +02:00 |
Roderick Colenbrander
|
036295c37a
|
wined3d: Add Geforce 2xx lowend models.
|
2010-05-27 14:46:43 +02:00 |
Roderick Colenbrander
|
c471724a2a
|
wined3d: Add Geforce 4x0 cards to GPU database.
|
2010-05-27 14:46:43 +02:00 |
Roderick Colenbrander
|
3e10c3d547
|
wined3d: Update Nvidia Geforce6+ driver version to latest 197.45 WHQL version.
|
2010-05-27 14:46:43 +02:00 |
Roderick Colenbrander
|
ba09e7a2a1
|
wined3d: Don't use blit_supported() in d3dfmt_get_conv for now.
|
2010-05-27 14:46:43 +02:00 |
Roderick Colenbrander
|
e54f06183c
|
wined3d: Replace set_shader call with unset_shader in blt_to_drawable.
The blit_shader is activated before draw_textured_quad, so after use
it should be deactivated instead of being activated again.
|
2010-05-27 14:46:43 +02:00 |
Henri Verbeet
|
e8ac9bbd7f
|
wined3d: Get rid of GLINFO_LOCATION.
|
2010-05-25 13:29:00 +02:00 |
Henri Verbeet
|
b5cec57690
|
wined3d: Set the state.c GLINFO_LOCATION to *gl_info.
|
2010-05-25 13:28:14 +02:00 |
Henri Verbeet
|
4d4654a014
|
wined3d: Set the arb_program_shader.c GLINFO_LOCATION to *gl_info.
|
2010-05-25 13:28:05 +02:00 |
Henri Verbeet
|
11bda6e0ab
|
wined3d: Set the ati_fragment_shader.c GLINFO_LOCATION to *gl_info.
|
2010-05-25 13:27:58 +02:00 |
Henri Verbeet
|
31d1417ca3
|
wined3d: Set the nvidia_texture_shader.c GLINFO_LOCATION to *gl_info.
|
2010-05-24 11:31:31 +02:00 |
Henri Verbeet
|
08c783a8ad
|
wined3d: Set the volume.c GLINFO_LOCATION to *gl_info.
|
2010-05-24 11:31:28 +02:00 |
Henri Verbeet
|
bcc4603125
|
wined3d: Set the swapchain.c GLINFO_LOCATION to *gl_info.
|
2010-05-24 11:31:25 +02:00 |
Henri Verbeet
|
5178e475d6
|
wined3d: Set the drawprim.c GLINFO_LOCATION to *gl_info.
|
2010-05-24 11:31:23 +02:00 |
Stefan Dösinger
|
b5da118531
|
wined3d: Catch RCP 0.0 in ARB.
|
2010-05-21 18:58:04 +02:00 |
Stefan Dösinger
|
c80b5d6afc
|
wined3d: Handle length zero vectors in ARB's NRM.
|
2010-05-21 18:58:04 +02:00 |
Stefan Dösinger
|
ed74fcefc8
|
wined3d: Make the mova constant more generic for relative addressing.
|
2010-05-21 18:58:04 +02:00 |
Stefan Dösinger
|
a0143e142b
|
wined3d: Order the helper constants a bit better.
|
2010-05-21 18:58:04 +02:00 |
Stefan Dösinger
|
a1710a32f3
|
wined3d: Add a function for reading (ps_)helper_const.
|
2010-05-21 18:58:04 +02:00 |
Stefan Dösinger
|
6946de8125
|
wined3d: Store a positive 1.0 in the ARB's vertex shader helper constant.
|
2010-05-21 18:58:04 +02:00 |
Stefan Dösinger
|
09d74b748e
|
wined3d: Split up the "one" pixel shader helper constant.
|
2010-05-21 18:58:04 +02:00 |
Michael Stefaniuc
|
6d89364ad1
|
wined3d: Avoid using the long type.
|
2010-05-21 18:58:04 +02:00 |
Henri Verbeet
|
11b8c425e9
|
wined3d: Set the device.c GLINFO_LOCATION to *gl_info.
|
2010-05-21 14:37:53 +02:00 |
Henri Verbeet
|
5dff410254
|
wined3d: Explicitly pass GL info to buffer_get_sysmem().
|
2010-05-21 14:37:52 +02:00 |