wined3d: Fix size of buffer in swapchain_create_context_for_thread().
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@ -969,7 +969,7 @@ struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *i
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}
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context_release(ctx);
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newArray = HeapAlloc(GetProcessHeap(), 0, sizeof(*newArray) * This->num_contexts + 1);
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newArray = HeapAlloc(GetProcessHeap(), 0, sizeof(*newArray) * (This->num_contexts + 1));
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if(!newArray) {
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ERR("Out of memory when trying to allocate a new context array\n");
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context_destroy(This->device, ctx);
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