wined3d: Set the arb_program_shader.c GLINFO_LOCATION to *gl_info.
This commit is contained in:
parent
11bda6e0ab
commit
4d4654a014
|
@ -5537,11 +5537,10 @@ static void arbfp_get_caps(const struct wined3d_gl_info *gl_info, struct fragmen
|
|||
caps->MaxTextureBlendStages = 8;
|
||||
caps->MaxSimultaneousTextures = min(gl_info->limits.fragment_samplers, 8);
|
||||
}
|
||||
#undef GLINFO_LOCATION
|
||||
|
||||
#define GLINFO_LOCATION stateblock->device->adapter->gl_info
|
||||
static void state_texfactor_arbfp(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
|
||||
{
|
||||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
IWineD3DDeviceImpl *device = stateblock->device;
|
||||
float col[4];
|
||||
|
||||
|
@ -5563,6 +5562,7 @@ static void state_texfactor_arbfp(DWORD state, IWineD3DStateBlockImpl *statebloc
|
|||
|
||||
static void state_arb_specularenable(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
|
||||
{
|
||||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
IWineD3DDeviceImpl *device = stateblock->device;
|
||||
float col[4];
|
||||
|
||||
|
@ -5591,6 +5591,7 @@ static void state_arb_specularenable(DWORD state, IWineD3DStateBlockImpl *stateb
|
|||
static void set_bumpmat_arbfp(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
|
||||
{
|
||||
DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1);
|
||||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
IWineD3DDeviceImpl *device = stateblock->device;
|
||||
float mat[2][2];
|
||||
|
||||
|
@ -5627,6 +5628,7 @@ static void set_bumpmat_arbfp(DWORD state, IWineD3DStateBlockImpl *stateblock, s
|
|||
static void tex_bumpenvlum_arbfp(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
|
||||
{
|
||||
DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1);
|
||||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
IWineD3DDeviceImpl *device = stateblock->device;
|
||||
float param[4];
|
||||
|
||||
|
@ -5874,6 +5876,7 @@ static void gen_ffp_instr(struct wined3d_shader_buffer *buffer, unsigned int sta
|
|||
/* The stateblock is passed for GLINFO_LOCATION */
|
||||
static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, IWineD3DStateBlockImpl *stateblock)
|
||||
{
|
||||
const struct wined3d_gl_info *gl_info = &stateblock->device->adapter->gl_info;
|
||||
unsigned int stage;
|
||||
struct wined3d_shader_buffer buffer;
|
||||
BOOL tex_read[MAX_TEXTURES] = {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE};
|
||||
|
@ -6148,6 +6151,7 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, IWi
|
|||
|
||||
static void fragment_prog_arbfp(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
|
||||
{
|
||||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
IWineD3DDeviceImpl *device = stateblock->device;
|
||||
struct shader_arb_priv *priv = device->fragment_priv;
|
||||
BOOL use_pshader = use_ps(stateblock);
|
||||
|
@ -6184,7 +6188,7 @@ static void fragment_prog_arbfp(DWORD state, IWineD3DStateBlockImpl *stateblock,
|
|||
return;
|
||||
}
|
||||
new_desc->num_textures_used = 0;
|
||||
for (i = 0; i < context->gl_info->limits.texture_stages; ++i)
|
||||
for (i = 0; i < gl_info->limits.texture_stages; ++i)
|
||||
{
|
||||
if(settings.op[i].cop == WINED3DTOP_DISABLE) break;
|
||||
new_desc->num_textures_used = i;
|
||||
|
@ -6280,8 +6284,6 @@ static void textransform(DWORD state, IWineD3DStateBlockImpl *stateblock, struct
|
|||
}
|
||||
}
|
||||
|
||||
#undef GLINFO_LOCATION
|
||||
|
||||
static const struct StateEntryTemplate arbfp_fragmentstate_template[] = {
|
||||
{STATE_RENDER(WINED3DRS_TEXTUREFACTOR), { STATE_RENDER(WINED3DRS_TEXTUREFACTOR), state_texfactor_arbfp }, WINED3D_GL_EXT_NONE },
|
||||
{STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
|
||||
|
@ -6443,8 +6445,6 @@ const struct fragment_pipeline arbfp_fragment_pipeline = {
|
|||
TRUE /* We can disable projected textures */
|
||||
};
|
||||
|
||||
#define GLINFO_LOCATION device->adapter->gl_info
|
||||
|
||||
struct arbfp_blit_priv {
|
||||
GLenum yuy2_rect_shader, yuy2_2d_shader;
|
||||
GLenum uyvy_rect_shader, uyvy_2d_shader;
|
||||
|
@ -6466,6 +6466,7 @@ static HRESULT arbfp_blit_alloc(IWineD3DDevice *iface) {
|
|||
/* Context activation is done by the caller. */
|
||||
static void arbfp_blit_free(IWineD3DDevice *iface) {
|
||||
IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) iface;
|
||||
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
||||
struct arbfp_blit_priv *priv = device->blit_priv;
|
||||
|
||||
ENTER_GL();
|
||||
|
@ -6722,6 +6723,7 @@ static BOOL gen_yv12_read(struct wined3d_shader_buffer *buffer, GLenum textype,
|
|||
|
||||
static GLuint gen_p8_shader(IWineD3DDeviceImpl *device, GLenum textype)
|
||||
{
|
||||
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
||||
GLenum shader;
|
||||
struct wined3d_shader_buffer buffer;
|
||||
struct arbfp_blit_priv *priv = device->blit_priv;
|
||||
|
@ -6791,6 +6793,7 @@ static void upload_palette(IWineD3DSurfaceImpl *surface)
|
|||
{
|
||||
BYTE table[256][4];
|
||||
IWineD3DDeviceImpl *device = surface->resource.device;
|
||||
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
||||
struct arbfp_blit_priv *priv = device->blit_priv;
|
||||
BOOL colorkey = (surface->CKeyFlags & WINEDDSD_CKSRCBLT) ? TRUE : FALSE;
|
||||
|
||||
|
@ -6821,6 +6824,7 @@ static void upload_palette(IWineD3DSurfaceImpl *surface)
|
|||
/* Context activation is done by the caller. */
|
||||
static GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, enum complex_fixup yuv_fixup, GLenum textype)
|
||||
{
|
||||
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
||||
GLenum shader;
|
||||
struct wined3d_shader_buffer buffer;
|
||||
char luminance_component;
|
||||
|
@ -6979,6 +6983,7 @@ static HRESULT arbfp_blit_set(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surfac
|
|||
{
|
||||
GLenum shader;
|
||||
IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) iface;
|
||||
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
||||
float size[4] = {surface->pow2Width, surface->pow2Height, 1, 1};
|
||||
struct arbfp_blit_priv *priv = device->blit_priv;
|
||||
enum complex_fixup fixup;
|
||||
|
@ -7182,5 +7187,3 @@ const struct blit_shader arbfp_blit = {
|
|||
arbfp_blit_supported,
|
||||
arbfp_blit_color_fill
|
||||
};
|
||||
|
||||
#undef GLINFO_LOCATION
|
||||
|
|
Loading…
Reference in New Issue