wined3d: Let GetRasterStatus return D3DERR_INVALIDCALL.
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@ -123,15 +123,18 @@ HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface,
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HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus) {
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static BOOL warned;
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pRasterStatus->InVBlank = TRUE;
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pRasterStatus->ScanLine = 0;
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/* No openGL equivalent */
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/* No OpenGL equivalent */
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if (!warned)
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{
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FIXME("iface %p, raster_status %p stub!\n", iface, pRasterStatus);
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warned = TRUE;
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}
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return WINED3D_OK;
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/* Obtaining the raster status is a widely implemented but optional feature.
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* When this method returns OK then the application Starcraft 2 expects that
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* the pRasterStatus->InVBlank value differs over time. To prevent Starcraft 2
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* from running in an infinite loop at startup this method returns INVALIDCALL.
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*/
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return WINED3DERR_INVALIDCALL;
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}
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HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode) {
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