wined3d: Replace set_shader call with unset_shader in blt_to_drawable.
The blit_shader is activated before draw_textured_quad, so after use it should be deactivated instead of being activated again.
This commit is contained in:
parent
d64ee9ff11
commit
e54f06183c
|
@ -4355,7 +4355,7 @@ static inline void surface_blt_to_drawable(IWineD3DSurfaceImpl *This, const RECT
|
|||
draw_textured_quad(This, &src_rect, &dst_rect, WINED3DTEXF_POINT);
|
||||
LEAVE_GL();
|
||||
|
||||
device->blitter->set_shader((IWineD3DDevice *) device, This);
|
||||
device->blitter->unset_shader((IWineD3DDevice *) device);
|
||||
|
||||
swapchain = (This->Flags & SFLAG_SWAPCHAIN) ? (IWineD3DSwapChainImpl *)This->container : NULL;
|
||||
if (wined3d_settings.strict_draw_ordering || (swapchain
|
||||
|
|
Loading…
Reference in New Issue