wined3d: Replace set_shader call with unset_shader in blt_to_drawable.

The blit_shader is activated before draw_textured_quad, so after use
it should be deactivated instead of being activated again.
This commit is contained in:
Roderick Colenbrander 2010-05-26 21:51:30 +02:00 committed by Alexandre Julliard
parent d64ee9ff11
commit e54f06183c
1 changed files with 1 additions and 1 deletions

View File

@ -4355,7 +4355,7 @@ static inline void surface_blt_to_drawable(IWineD3DSurfaceImpl *This, const RECT
draw_textured_quad(This, &src_rect, &dst_rect, WINED3DTEXF_POINT);
LEAVE_GL();
device->blitter->set_shader((IWineD3DDevice *) device, This);
device->blitter->unset_shader((IWineD3DDevice *) device);
swapchain = (This->Flags & SFLAG_SWAPCHAIN) ? (IWineD3DSwapChainImpl *)This->container : NULL;
if (wined3d_settings.strict_draw_ordering || (swapchain