Commit Graph

819 Commits

Author SHA1 Message Date
Henri Verbeet f9f83fc884 wined3d: Add some initial access checking for resources.
Just print a WARN in surface_load_location() for the moment. We currently
pretend all resources are managed, strictly enforcing pool restrictions would
just break a lot of things.
2011-05-06 14:23:46 +02:00
Henri Verbeet 0116af3703 wined3d: Cleanup surfaces only once. 2011-05-03 14:38:06 +02:00
Henri Verbeet c4b73c4550 wined3d: Get rid of the IWineD3DSurface typedefs. 2011-04-29 16:52:13 +02:00
Henri Verbeet 1c1de920e3 wined3d: Remove COM from the surface implementation. 2011-04-29 16:52:13 +02:00
Henri Verbeet ab199f56a6 wined3d: Merge the IWineD3DSurface::Blt() implementations. 2011-04-29 16:52:13 +02:00
Henri Verbeet 29c95df7c3 wined3d: Merge the IWineD3DSurface::BltFast() implementations. 2011-04-29 16:52:12 +02:00
Henri Verbeet 0b523df93c wined3d: Merge the IWineD3DSurface::Flip() implementations. 2011-04-29 16:52:12 +02:00
Henri Verbeet c5baf8f237 wined3d: Merge the IWineD3DSurface::SetFormat() implementations. 2011-04-28 11:08:55 +02:00
Henri Verbeet 92120cb527 wined3d: Merge the IWineD3DSurface::SetMem() implementations. 2011-04-28 11:08:51 +02:00
Henri Verbeet a5febcf7a1 wined3d: Merge the IWineD3DSurface::ReleaseDC() implementations. 2011-04-28 11:08:45 +02:00
Henri Verbeet dcaca7225b wined3d: Merge the IWineD3DSurface::GetDC() implementations. 2011-04-28 11:08:36 +02:00
Henri Verbeet 13146e216f wined3d: Merge the IWineD3DSurface::PreLoad() implementations. 2011-04-28 11:08:27 +02:00
Henri Verbeet 34ba20fe35 wined3d: Merge the IWineD3DSurface::Unmap() implementations. 2011-04-27 11:50:53 +02:00
Henri Verbeet 825341e7c2 wined3d: Merge the IWineD3DSurface::Map() implementations. 2011-04-27 11:50:48 +02:00
Henri Verbeet a2ef014342 wined3d: Merge the IWineD3DSurface::Release() implementations. 2011-04-27 11:50:41 +02:00
Henri Verbeet d9ace3c9f7 wined3d: Only invalidate the INDRAWABLE location for onscreen surfaces in surface_realize_palette().
For offscreen surfaces this might actually remove the texture we just loaded.
2011-04-27 11:50:35 +02:00
Henri Verbeet f63a84be61 wined3d: Merge surface_base.c into surface.c. 2011-04-26 10:46:40 +02:00
Henri Verbeet 11d44809bb wined3d: Remove IWineD3DSurface::PrivateSetup() from the public interface. 2011-04-26 10:46:23 +02:00
Henri Verbeet c852200b03 wined3d: Get rid of IWineD3DSurface::GetType(). 2011-04-22 10:44:28 +02:00
Henri Verbeet 516ade9b2b wined3d: Also update ds_current_size if there's no current DS location in surface_load_ds_location(). 2011-04-19 13:29:28 +02:00
Henri Verbeet 84d50f7353 wined3d: Remove IWineD3DSurface::GetImplType() from the public interface. 2011-04-18 11:45:55 +02:00
Henri Verbeet 52edf556f6 wined3d: Merge surface_gdi.c into surface.c. 2011-04-18 11:45:51 +02:00
Henri Verbeet fadfdf21c0 wined3d: Forward surface refcounts to the container.
This will prevent textures from being released if one of its surfaces is still
in use by the stateblock. We have similar constructions in d3d8 and d3d9, but
those won't prevent the wined3d texture from being released.
2011-04-18 11:45:17 +02:00
Henri Verbeet a5983e0c3d wined3d: Use the correct mask for depth/stencil locations in surface_load_ds_location(). 2011-04-18 11:45:09 +02:00
Henri Verbeet 66875c6dc7 wined3d: Don't flush just because a swapchain has multiple contexts.
If you really have e.g. multiple draws to the same drawable, this is not
enough, and you should use the StrictDrawOrdering registry setting. In the
other cases it just slows things down unnecessarily.
2011-04-15 10:07:58 +02:00
Henri Verbeet d30da7ae39 wined3d: Get rid of the IWineD3DSwapChain typedefs. 2011-04-14 17:13:57 +02:00
Henri Verbeet 3ec19590d5 wined3d: Remove COM from the swapchain implementation. 2011-04-14 17:13:57 +02:00
Henri Verbeet 17c51d49b7 wined3d: Flush after accessing the front buffer in flush_to_framebuffer_drawpixels(). 2011-04-11 23:54:09 +02:00
Henri Verbeet 55e957a31a wined3d: Flush after accessing the front buffer in surface_blt_fbo(). 2011-04-11 23:54:05 +02:00
Henri Verbeet 84103460bd wined3d: Check FBO completeness after the read / draw buffers are specified.
Unless the driver implements ARB_ES2_compatibility / GL4.1, FBO completeness
depends on what read / draw buffers are set.
2011-04-11 11:50:51 +02:00
Henri Verbeet a96f749ce0 wined3d: Add support for depth blits to the blitter. 2011-04-06 21:17:48 +02:00
Henri Verbeet 519a3a9162 wined3d: Add depth fills to the blitter interface. 2011-04-06 12:05:07 +02:00
Henri Verbeet 99bfd81714 wined3d: Allow depth and stencil clears on surfaces other than the current depth / stencil buffer. 2011-04-06 12:05:06 +02:00
Henri Verbeet 419d6e9acd wined3d: Introduce a separate function for depth fills. 2011-04-06 12:05:06 +02:00
Henri Verbeet 90da00927e wined3d: Make "blit_operation" naming a bit more consistent. 2011-04-06 12:05:06 +02:00
Henri Verbeet b372faec3c wined3d: Correctly check if the destination format is FBO attachable in fbo_blit_supported().
Like ca381b610c, this was introduced by
f1ca14cb5b.
2011-04-05 11:14:04 +02:00
Henri Verbeet 032f8702ed wined3d: Fix partial depth buffer copies.
Don't overwrite the entire buffer if only part of it is not current. The data
we're copying may not be completely current either. This is for the case where
the inner rect is not current and the outer edge is. The reverse case where
the inner rect is current and we need to mask already works correctly.
2011-04-05 11:13:46 +02:00
Henri Verbeet 0ce17ea27e wined3d: Don't bother setting a depth render buffer for WINED3DFMT_NULL render targets. 2011-04-05 11:13:39 +02:00
Henri Verbeet 692aa004d0 wined3d: Rename "numContexts" to "context_count". 2011-03-31 12:37:47 +02:00
Henri Verbeet c9ba0949c2 Revert "wined3d: Prevent crash when blit_priv is NULL.".
This reverts commit 37aadc9e37.
This patch was superseded by b2132202c7.
2011-03-30 12:17:44 +02:00
Henri Verbeet c5bf96c951 wined3d: Get rid of IWineD3DBaseTextureClass. 2011-03-29 12:34:40 +02:00
Konrad Rzepecki 37aadc9e37 wined3d: Prevent crash when blit_priv is NULL. 2011-03-29 12:19:48 +02:00
Henri Verbeet eb5bfad18d wined3d: Get rid of the IWineD3DBaseTexture typedefs. 2011-03-28 17:08:52 +02:00
Henri Verbeet fd8e18bd2b wined3d: Remove COM from the texture implementation. 2011-03-28 17:08:52 +02:00
Henri Verbeet 85f2348549 wined3d: Get rid of the IWineD3DBase requirement for surface_set_container().
This made sense back when we needed the container's parent and didn't know the
container's type, but neither of those is true anymore.
2011-03-28 17:08:52 +02:00
Henri Verbeet 4a10bbc76d wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion(). 2011-03-15 17:14:07 +01:00
Henri Verbeet 2b18192e7a wined3d: Get rid of IWineD3DSurface::GetDesc(). 2011-03-11 11:40:31 +01:00
Henri Verbeet ac9c592ca9 wined3d: Store all the resource desc information in struct wined3d_resource. 2011-03-09 12:29:17 +01:00
Henri Verbeet 60a710455e wined3d: Try to evict the surface's sysmem copy in surface_load_location().
The memory may not be freed until surface destruction otherwise. The PBO
creation code in surface_prepare_system_memory() also depends on the SYSMEM
location being recreated regularly, although arguably that's just a symptom of
the resource location management being somewhat broken.
2011-03-07 11:10:14 +01:00
Henri Verbeet b1e03b3250 wined3d: Clear SFLAG_LOCKED as soon as possible in IWineD3DSurfaceImpl_Unmap(). 2011-03-07 11:10:10 +01:00