Henri Verbeet
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28c595e3a4
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d3d10: Implement ID3D10EffectPass::GetDesc().
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2009-03-03 12:37:00 +01:00 |
Henri Verbeet
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7c03f2c21b
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d3d10: Store the shader's input signature.
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2009-03-03 12:36:55 +01:00 |
Henri Verbeet
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78afd8736c
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d3d10: Implement ID3D10EffectTechnique::GetDesc().
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2009-03-03 12:36:48 +01:00 |
Henri Verbeet
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26b24ed8a5
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d3d10: Simplify DXBC chunk handlers.
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2009-03-03 12:36:43 +01:00 |
Henri Verbeet
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152c9637ac
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d3d10: Actually use the parse_fx10() return value.
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2009-03-03 12:36:37 +01:00 |
Henri Verbeet
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f5f87b89be
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d3d10: Implement ID3D10EffectTechnique::GetPassByIndex().
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2009-03-02 12:30:02 +01:00 |
Henri Verbeet
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5d5ae0c421
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d3d10: Implement ID3D10EffectTechnique::GetPassByName().
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2009-03-02 12:29:57 +01:00 |
Henri Verbeet
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aea8f66202
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d3d10: Implement ID3D10Effect::GetTechniqueByIndex().
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2009-03-02 12:29:52 +01:00 |
Henri Verbeet
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5e59028a4e
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d3d10: Implement ID3D10Effect::GetTechniqueByName().
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2009-03-02 12:29:47 +01:00 |
Henri Verbeet
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892ce1db5e
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d3d10: Fix a typo.
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2009-03-02 12:29:38 +01:00 |
Henri Verbeet
|
04ad995cf6
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d3d10: Add an initial effect parser.
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2009-02-27 13:15:21 +01:00 |
Henri Verbeet
|
46f3102b93
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d3d10: Add some code for parsing DXBC data.
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2009-02-27 13:15:17 +01:00 |
Henri Verbeet
|
737c64d2ce
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d3d10: Add a stub ID3D10Effect implementation.
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2009-02-26 12:18:41 +01:00 |
Henri Verbeet
|
1988ed16db
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dxgi: Implement IDXGIFactory::EnumAdapters().
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2008-11-18 11:53:28 +01:00 |
Henri Verbeet
|
70088c4ef3
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d3d10: Use the factory that created the adapter to create a swapchain.
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2008-11-14 14:32:45 +01:00 |
Henri Verbeet
|
81e92fc81c
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d3d10: Implement D3D10CreateDevice() on top of D3D10CoreCreateDevice().
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2008-11-14 14:32:41 +01:00 |
Henri Verbeet
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ccf48fff33
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d3d10core: Implement ID3D10Device in d3d10core instead of d3d10.
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2008-11-13 12:04:35 +01:00 |
Henri Verbeet
|
65e614a9ca
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d3d10: Add a test to show d3d10 devices implement IDXGIDevice.
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2008-10-29 13:29:34 +01:00 |
Henri Verbeet
|
3eb3538556
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d3d10: Make some functions static.
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2008-10-28 12:46:37 +01:00 |
Henri Verbeet
|
db6be63bd3
|
d3d10: It doesn't make sense to prefer native d3d10.
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2008-10-24 14:24:58 +02:00 |
Henri Verbeet
|
5d6b7e4c45
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d3d10: Implement D3D10CreateDeviceAndSwapChain().
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2008-10-24 14:24:58 +02:00 |
Henri Verbeet
|
c7e1c0907c
|
d3d10: d3d10 doesn't need wined3d.
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2008-10-24 14:24:58 +02:00 |
Henri Verbeet
|
39cd9f7448
|
d3d10: Add an initial implementation of D3D10CreateDevice().
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2008-10-22 11:53:49 +02:00 |
Henri Verbeet
|
c7899cb9e8
|
d3d10: Add a stub implementation of ID3D10Device.
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2008-10-21 11:42:54 +02:00 |
Henri Verbeet
|
0271be18d9
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d3d10: Add a debug function for D3D10_PRIMITIVE_TOPOLOGY.
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2008-10-21 11:42:37 +02:00 |
Henri Verbeet
|
f4bc3fe7ff
|
d3d10: Add a debug function for DXGI_FORMAT.
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2008-10-21 11:42:32 +02:00 |
Henri Verbeet
|
66d6c7333c
|
d3d10: Add a debug function for D3D10_DRIVER_TYPE.
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2008-10-21 11:42:26 +02:00 |
Henri Verbeet
|
3a8a4b6e56
|
d3d10: Create an importlib.
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2008-10-17 13:01:44 +02:00 |
Alexandre Julliard
|
dad21bbcbf
|
makefiles: List the static libraries as normal imports instead of extra libs.
|
2008-04-30 14:23:55 +02:00 |
Kovács András
|
0db109ffad
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d3d10: Add stub for d3d10.dll.
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2007-07-11 14:22:20 +02:00 |