Commit Graph

2970 Commits

Author SHA1 Message Date
Henri Verbeet 7bde2792c2 wined3d: Store the source and destination parameter count in struct wined3d_shader_instruction. 2009-04-02 16:28:29 +02:00
Henri Verbeet d633b6d47e wined3d: Avoid comparing against WINED3DSIO_* in the ARB shader backend. 2009-04-02 16:28:29 +02:00
Henri Verbeet 44648b2b91 wined3d: Store the instruction handler index in struct wined3d_shader_instruction.
This allows us to avoid comparing against WINED3DSIO_*, which is specific to
the bytecode.
2009-04-02 16:28:29 +02:00
Henri Verbeet fb6547a3e1 wined3d: Compare num_params against 1 in shader_glsl_map2gl().
num_params includes the destination parameter, while we're only interested in
source parameters. This doesn't cause problems for any of the instrctions
currently handled by shader_glsl_map2gl() though, since they all happen to
have at least 1 source parameter.
2009-04-02 16:28:29 +02:00
Henri Verbeet c697bdc3a1 wined3d: Remove some code that doesn't make a whole lot of sense.
The "instr" parameter to shader_glsl_gen_modifier() is actually a source
parameter, so comparing against WINED3DSIO_TEXKILL is just silly.
2009-04-02 16:28:29 +02:00
Henri Verbeet c3a01b315e wined3d: Use a more reasonable name for "SHADER_OPCODE_ARG". 2009-04-01 14:24:19 +02:00
Henri Verbeet de4e8cf0f9 wined3d: Avoid a forward declaration. 2009-04-01 14:24:11 +02:00
Henri Verbeet e44335585e wined3d: Don't use the opcode_token field in the ARB backend. 2009-04-01 14:24:02 +02:00
Henri Verbeet ec43489e10 wined3d: Don't use the opcode_token field in the GLSL backend.
The idea is that we want to prevent backends from parsing the tokens
themselves, which is pretty much a requirement for adding SM4 support.
2009-04-01 14:23:56 +02:00
Henri Verbeet 7f740f2a51 wined3d: Don't leak the swapchain in IWineD3DDeviceImpl_Reset() if the display mode is unsupported. 2009-03-31 12:42:20 +02:00
Henri Verbeet 4ccbc948a1 d3d10core: Set the initial buffer data, when present. 2009-03-31 12:42:07 +02:00
Henri Verbeet 0591442469 wined3d: Care for things like pitch and blocksize when copying DXT surfaces. 2009-03-31 12:42:00 +02:00
Tobias Jakobi 94a7cd42ed wined3d: Simplify sampler_texmatrix using pow2Matrix_identity. 2009-03-31 12:40:30 +02:00
Tobias Jakobi 38239be58c wined3d: GLSL: Implement texrect coord fixup. 2009-03-31 12:40:21 +02:00
Tobias Jakobi 1b335dfaaa wined3d: Add texrect_fixup bitfield to ps_compile_args struct.
Initialization of the bitfield done in find_ps_compile_args
based on the previously introduced pow2Matrix_identity flag.
2009-03-31 12:40:10 +02:00
Tobias Jakobi 31f8cd9621 wined3d: Add pow2Matrix_identity flag to BaseTextureClass struct.
New flag helps to quickly find out whether the pow2Matrix is a
identity matrix (no texcoord fixup needed) or not.
2009-03-31 12:39:27 +02:00
Henri Verbeet 1205c33c90 wined3d: Use the output slot when we have one. 2009-03-30 15:11:29 +02:00
Henri Verbeet ef2d704183 wined3d: Store the format_desc itself in struct wined3d_stream_info_element. 2009-03-30 15:11:24 +02:00
Roderick Colenbrander 5d08f3b705 wined3d: Check for the presence of wglGetExtensionsStringARB. 2009-03-30 15:10:00 +02:00
Stefan Dösinger 3e099d0147 wined3d: Advertise post pixelshader blending for a few more formats.
Windows advertises it on all these formats(Nvidia Geforce 7400), and
Trackmania Nations needs it on D3DFMT_Q8W8V8U8 to accept ps_3_0 support.
2009-03-30 14:22:06 +02:00
Stefan Dösinger 3fbdb64270 wined3d: Update a comment.
shader_select takes care of compiling the shader since we have the shader
duplication infrastructure. However, there's still a motivation to skip the
shader_select call if the vertex shader is dirty.
2009-03-30 14:21:52 +02:00
Stefan Dösinger 703dcca61b wined3d: Fix some whitespace. 2009-03-30 14:21:44 +02:00
Stefan Dösinger 8d4ac8ac1b wined3d: Remove a TODO.
init_materials() doesn't exist, and I don't know what the TODO means with
primitive type (the diffuse stuff is already handled properly).
2009-03-30 14:21:08 +02:00
Henri Verbeet 4434d00f84 wined3d: Unify vertex and texture formats.
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
2009-03-27 15:51:25 +01:00
Henri Verbeet 6f206c75ec wined3d: Don't create an END element for wined3d vertex declarations.
Wined3d doesn't need it since it already has the element count.
2009-03-27 15:51:25 +01:00
Henri Verbeet 9f26fed28d wined3d: Separate the internal representation of vertex declaration elements from the struct used to create it.
Internally we want to store some extra data, like ffp_valid. One of the later
patches also stores the format desc in the declaration elements, instead of
the current WINED3DDECLTYPE.
2009-03-27 15:51:25 +01:00
Henri Verbeet 4330d20d0d wined3d: Remove IWineD3DVertexDeclaration_SetDeclaration() from the public interface. 2009-03-27 15:51:25 +01:00
Henri Verbeet d8a4cc6648 wined3d: Remove IWineD3DVertexDeclarationImpl_GetDeclaration().
It's never used.
2009-03-27 15:51:25 +01:00
Henri Verbeet d7c7c76850 wined3d: Use separate structures for ddraw style strided data and wined3d's internal stream info. 2009-03-27 15:51:25 +01:00
Henri Verbeet 5390628e6f wined3d: Make sure the format actually exists in init_format_texture_info(). 2009-03-27 15:51:24 +01:00
Henri Verbeet 837f163662 wined3d: Create a separate function for setting a format's GL texture info. 2009-03-27 15:50:24 +01:00
Henri Verbeet b8f25ef6f2 wined3d: Create a separate function for setting format fixups. 2009-03-27 15:50:16 +01:00
Henri Verbeet 7874a6b74b wined3d: Create a separate function for checking a format's FBO compatibility. 2009-03-27 15:50:08 +01:00
Henri Verbeet 1407bd6b1a wined3d: Create a separate function for setting basic format info. 2009-03-27 11:23:41 +01:00
Henri Verbeet c0c1c42288 wined3d: Pass the number of components to glVertexBlendARB(). 2009-03-26 14:48:16 +01:00
Henri Verbeet 663e5a6a4c wined3d: Simplify the "transformed" check in state_lighting().
It doesn't really matter if lighting is enabled or not if we don't have
position data.
2009-03-26 14:48:10 +01:00
Henri Verbeet a7d6128547 wined3d: Simplify IWineD3DDeviceImpl_ProcessVertices(). 2009-03-26 14:48:04 +01:00
Henri Verbeet c1a42ff024 wined3d: Simplify remove_vbos(). 2009-03-26 14:47:58 +01:00
Henri Verbeet 6afd97cc9f wined3d: Remove unused attributes from WineDirect3DVertexStridedData.
These are essentially unused, and mostly just complicate the code.
2009-03-26 14:47:52 +01:00
Henri Verbeet 25b60e168a wined3d: Do the ffp_valid check before even trying to use the element. 2009-03-25 11:12:55 +01:00
Henri Verbeet 4469fbd43d wined3d: Don't use rtInternal for surfaces that are on a swapchain.
These surfaces won't be attached to an FBO anyway, so avoid the cost of a
potential format conversion when blitting from a non-RT surface. This is
mostly an issue for ddraw applications with 16 bit render targets.
2009-03-25 11:12:49 +01:00
Henri Verbeet 899df56ebe wined3d: Add a more convenient way to check if a surface is on a swapchain.
This won't help if we actually need the swapchain, of course.
2009-03-25 11:12:40 +01:00
Henri Verbeet 42e31a4242 wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
Henri Verbeet 59c5962828 wined3d: Make the texunit field in struct stb_const_desc unsigned. 2009-03-25 11:12:13 +01:00
Henri Verbeet 771fe7fd8a wined3d: Implement WINED3DTSS_TCI_SPHEREMAP. 2009-03-25 11:12:07 +01:00
Henri Verbeet 3234a4af2d wined3d: Reduce the number of checkGLcall's in tex_coordindex() a bit. 2009-03-25 11:12:02 +01:00
Henri Verbeet 61cd872fa7 wined3d: Print a FIXME in tex_coordindex() when NV_TEXGEN_REFLECTION isn't supported. 2009-03-25 11:11:57 +01:00
Henri Verbeet f63313fe3e wined3d: Fix the indentation in tex_coordindex().
The indentation here is pretty horrible. Also removes a couple of fairly
useless comments.
2009-03-25 11:11:32 +01:00
Henri Verbeet 8255dde127 wined3d: Print a warning when the stage isn't mapped to a valid texture unit in tex_coordindex(). 2009-03-25 11:11:24 +01:00
Henri Verbeet afc5744e70 wined3d: Pass format_desc to set_shader().
This should be the last unnecessary getFormatDescEntry() call.
2009-03-24 12:57:45 +01:00