Commit Graph

6287 Commits

Author SHA1 Message Date
Nikolay Bogoychev 34ad4c7014 wined3d: Recognize GeForce GTX 765M. 2013-12-06 16:46:33 +01:00
Nikolay Bogoychev 48de52e2e0 wined3d: Recognize Haswell mobile graphics 4600. 2013-12-06 16:46:27 +01:00
Henri Verbeet 660bc8b717 wined3d: Print the WINED3D_SWAP_EFFECT_FLIP FIXME only once.
The comment is also outdated.
2013-12-06 13:14:52 +01:00
Henri Verbeet 36dbac6cb8 wined3d: Set the volume container in volume_init(). 2013-12-06 13:14:52 +01:00
Henri Verbeet 5db26f7b45 wined3d: Pass a wined3d_resource_desc structure to volume_init(). 2013-12-06 13:14:52 +01:00
Henri Verbeet 15c1a26b55 wined3d: Create volumes inside wined3d. 2013-12-06 13:14:52 +01:00
Henri Verbeet da3549315f wined3d: Get rid of the buffer_object_size field from struct wined3d_buffer. 2013-12-06 13:14:52 +01:00
Henri Verbeet 7524258aaf ddraw: Implement flips inside ddraw. 2013-12-05 12:40:56 +01:00
Frédéric Delanoy 5ba7f79bad Assorted spelling fixes. 2013-12-03 19:41:53 +01:00
Stefan Dösinger 60ecf707a7 wined3d: Remove a useless comment. 2013-12-02 17:16:45 +01:00
Stefan Dösinger 6f865d3ea5 wined3d: Don't pass the pitch to read_from_framebuffer. 2013-12-02 17:16:43 +01:00
Stefan Dösinger e8c774e486 wined3d: Remove redundant state restoration from read_from_framebuffer. 2013-12-02 17:16:38 +01:00
Stefan Dösinger 6907faf805 wined3d: Use surface_get_memory in read_from_framebuffer. 2013-12-02 17:16:34 +01:00
Stefan Dösinger ae3788dcba wined3d: Add a function to retrieve surface data. 2013-12-02 17:16:28 +01:00
Henri Verbeet 7052c87358 wined3d: Properly check for the front buffer in d3dfmt_get_conv(). 2013-12-02 12:12:43 +01:00
Stefan Dösinger 6d0d018bfa wined3d: Don't store PBO pointers in allocatedMemory. 2013-11-27 17:14:32 +01:00
Henri Verbeet 4b3db52b53 wined3d: Merge the texture creation functions. 2013-11-27 11:30:15 +01:00
Stefan Dösinger eb446e8640 wined3d: Use the pointer returned by map in wined3d_surface_getdc. 2013-11-26 17:15:25 +01:00
Stefan Dösinger 038e45c662 wined3d: Don't set SFLAG_INSYSMEM in surface_download_data.
surface_load_location takes care of this.
2013-11-26 17:15:21 +01:00
Stefan Dösinger 1a55000df1 wined3d: Discard non-sysmem locations in unload. 2013-11-26 17:15:14 +01:00
Henri Verbeet 4122cd8083 wined3d: Get rid of surface_set_dirty(). 2013-11-25 15:15:54 +01:00
Henri Verbeet 71b982d040 wined3d: Just use surface_invalidate_location() in surface_map(). 2013-11-25 15:15:54 +01:00
Henri Verbeet 82c1d01364 wined3d: Just validate the sysmem location in surface_init().
This is all surface_set_dirty() really does here.
2013-11-25 15:15:54 +01:00
Henri Verbeet caf9ad6c2c wined3d: Swap the container's texture name in flip_surface(). 2013-11-22 16:41:35 +01:00
Henri Verbeet f6b5dc246a wined3d: Get rid of the WINED3DSRGB enum. 2013-11-22 11:37:29 +01:00
Henri Verbeet 7427b72250 wined3d: Get rid of surface_internal_preload(). 2013-11-22 11:37:24 +01:00
Henri Verbeet e0beab8b81 wined3d: Merge texture2d_preload() and texture3d_preload() into wined3d_texture_load(). 2013-11-22 11:37:20 +01:00
Henri Verbeet c025b5d06b wined3d: surface_load() should never fail. 2013-11-22 11:37:07 +01:00
Henri Verbeet 12f16f2127 wined3d: Reimplement wined3d_ftoa().
The current implementation is not precise enough when the FPU is in REAL4
mode, which also happens to be the mode d3d9 sets by default. Doing the same
thing with integer math is a huge pain, so just replace the decimal separator
instead.
2013-11-22 11:37:02 +01:00
Frédéric Delanoy 57d7f74d34 Assorted spelling fixes. 2013-11-21 19:44:46 +01:00
Stefan Dösinger 6bc69c271b wined3d: Don't create a DIB section in gdi_surface_map. 2013-11-21 19:39:02 +01:00
Henri Verbeet 0d7b12696d wined3d: Merge texture2d_unload() and texture3d_unload(). 2013-11-21 13:36:37 +01:00
Henri Verbeet f91eab6d3e wined3d: Merge surface_bind_and_dirtify() and volume_bind_and_dirtify() into wined3d_texture_bind_and_dirtify(). 2013-11-21 13:36:35 +01:00
Henri Verbeet 2e63e8f9cc wined3d: Get rid of surface_bind(). 2013-11-21 13:36:33 +01:00
Henri Verbeet 2ca86bcab6 wined3d: Return early in wined3d_texture_bind() if the GL texture already has a name. 2013-11-21 13:36:31 +01:00
Henri Verbeet 6b90248aec wined3d: Merge texture2d_bind() and texture3d_bind() into wined3d_texture_bind(). 2013-11-21 13:36:29 +01:00
Stefan Dösinger 0ff0a6e9bc wined3d: Remove surface->dirtyRect. 2013-11-20 16:54:39 +01:00
Stefan Dösinger 047ce3af6e wined3d: Remove partial surface update support.
This has only ever worked for render targets, and only through the
glDrawPixels codepath, which was removed long ago.
2013-11-20 16:54:39 +01:00
Stefan Dösinger 5d4233378d wined3d: Remove broken ddraw overlay support. 2013-11-20 16:54:39 +01:00
Henri Verbeet 7e72985358 wined3d: wined3d_texture_bind() should never fail. 2013-11-20 11:28:23 +01:00
Henri Verbeet 7e8897b7b8 wined3d: Get rid of the redundant texture_name and texture_name_srgb fields in struct wined3d_surface. 2013-11-20 11:28:22 +01:00
Henri Verbeet e64b19387b wined3d: Surfaces always have a container in arbfp_blit_set(). 2013-11-20 11:28:20 +01:00
Henri Verbeet ad6a194aa0 wined3d: Surfaces always have a container in ffp_blit_set(). 2013-11-20 11:28:18 +01:00
Henri Verbeet 51f05a1f14 wined3d: Surfaces always have a container in surface_invalidate_location(). 2013-11-20 11:28:16 +01:00
Francois Gouget dc22a57042 wined3d: Make wined3d_device_create_cursor_texture() static. 2013-11-20 11:28:13 +01:00
Henri Verbeet 0fba32f139 wined3d: Surfaces always have a container in surface_modify_ds_location(). 2013-11-19 11:09:00 +01:00
Henri Verbeet f020251d2b wined3d: Surfaces always have a container in fb_copy_to_texture_direct(). 2013-11-19 11:08:58 +01:00
Henri Verbeet 2d262b3c97 wined3d: Surfaces always have a container in surface_prepare_texture(). 2013-11-19 11:08:56 +01:00
Henri Verbeet 57292f9498 wined3d: Surfaces always have a container in surface_internal_preload(). 2013-11-19 11:08:54 +01:00
Henri Verbeet aa48321ccd wined3d: Surfaces always have a container in surface_add_dirty_rect(). 2013-11-19 11:08:52 +01:00