wined3d: Get rid of the buffer_object_size field from struct wined3d_buffer.

This commit is contained in:
Henri Verbeet 2013-12-06 11:09:52 +01:00 committed by Alexandre Julliard
parent c607ce5eaf
commit da3549315f
2 changed files with 0 additions and 2 deletions

View File

@ -189,7 +189,6 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This, struct wine
goto fail;
}
This->buffer_object_size = This->resource.size;
This->buffer_object_usage = gl_usage;
if (This->flags & WINED3D_BUFFER_DOUBLEBUFFER)

View File

@ -2552,7 +2552,6 @@ struct wined3d_buffer
GLuint buffer_object;
GLenum buffer_object_usage;
GLenum buffer_type_hint;
UINT buffer_object_size;
DWORD flags;
struct wined3d_map_range *maps;