wined3d: Get rid of the buffer_object_size field from struct wined3d_buffer.
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@ -189,7 +189,6 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This, struct wine
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goto fail;
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}
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This->buffer_object_size = This->resource.size;
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This->buffer_object_usage = gl_usage;
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if (This->flags & WINED3D_BUFFER_DOUBLEBUFFER)
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@ -2552,7 +2552,6 @@ struct wined3d_buffer
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GLuint buffer_object;
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GLenum buffer_object_usage;
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GLenum buffer_type_hint;
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UINT buffer_object_size;
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DWORD flags;
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struct wined3d_map_range *maps;
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