Józef Kucia
92a71ae09c
d3d11: Rename d3d10_vertex_shader to d3d_vertex_shader.
2015-09-16 22:10:33 +09:00
Józef Kucia
cad6ad9208
d3d11/tests: Add tests for D3D11CreateDeviceAndSwapChain().
2015-09-16 22:10:30 +09:00
Józef Kucia
e441e7b4a9
d3d11: Implement D3D11CreateDeviceAndSwapChain().
2015-09-16 22:10:20 +09:00
Jacek Caban
aacc7b394e
mshtml/tests: Fixed tests on some Windows versions.
2015-09-15 22:51:45 +09:00
Jacek Caban
c4d4143506
ieframe/tests: Fixed tests on some VMs.
2015-09-15 22:51:41 +09:00
Nikolay Sivov
20e6181304
dwrite: Print font table tag in string form in traces.
2015-09-15 22:51:03 +09:00
Andrey Gusev
edbd841d34
wined3d: Fix TRACE in shader_dump_decl_usage().
2015-09-15 20:05:14 +09:00
Józef Kucia
1cb181668e
d3d11: Implement d3d11_device_CreateInputLayout().
2015-09-15 20:04:30 +09:00
Józef Kucia
8361963f7b
d3d11: Add ID3D11InputLayout interface stub.
2015-09-15 20:04:26 +09:00
Józef Kucia
2a17794ffa
d3d11: Rename d3d10_input_layout to d3d_input_layout.
2015-09-15 20:04:16 +09:00
Józef Kucia
77844e2a0e
d3d11: Set output parameters to NULL when D3D11CreateDevice() fails.
2015-09-15 20:03:49 +09:00
Józef Kucia
ccb30415b6
d3d11: Set immediate_context to NULL in d3d11_device_GetImmediateContext().
2015-09-15 20:03:46 +09:00
Hans Leidekker
e4f32c3c4b
webservices/tests: Add tests.
2015-09-15 19:45:59 +09:00
Hans Leidekker
cf8efc384a
webservices: Implement WsSetInput.
2015-09-15 19:45:55 +09:00
Hans Leidekker
0e3b3e07ad
webservices: Implement WsGetReaderProperty.
2015-09-15 19:45:46 +09:00
Hans Leidekker
a3004d11de
webservices: Implement WsCreateReader and WsFreeReader.
2015-09-15 19:45:41 +09:00
Aric Stewart
1de389ae2b
hidclass.sys: Implement IRP_MJ_READ for HID Devices.
2015-09-15 18:29:13 +09:00
Aric Stewart
01aa7a6ec1
hidclass.sys: Implment IRP_MJ_CREATE and IRP_MJ_CLOSE for HID Devices.
2015-09-15 18:29:10 +09:00
Aric Stewart
28125d40c2
hidclass.sys: Implement IRP_MJ_DEVICE_CONTROL for HID devices.
2015-09-15 18:28:01 +09:00
Aric Stewart
b7f43c99ee
hidclass.sys: Add USB Descriptor parsing.
2015-09-15 18:01:23 +09:00
Vincent Povirk
69d57ee72f
shell32: Do nothing if we can't convert PIDL to path in SHAddToRecentDocs.
2015-09-15 17:55:19 +09:00
Erich E. Hoover
d79de513f7
wineps.drv: Add support for PostScript Format 2 custom glyph names.
2015-09-15 17:49:59 +09:00
Erich E. Hoover
b66fcd68f7
wineps.drv: Add support for PostScript Format 2 standard glyph names.
2015-09-15 17:49:42 +09:00
Erich E. Hoover
ce0fbe4f1e
wineps.drv: Add support for PostScript Format 1 glyph names.
...
In order to generate a searchable PDF from a PostScript document the
glyph names must follow Adobe's convention.
2015-09-15 17:49:11 +09:00
Piotr Caban
ecac39c19b
msvcrt: Add _wctime32_s implementation.
2015-09-15 17:02:11 +09:00
Piotr Caban
05d2a08306
msvcr120: Add missing win64 exports.
2015-09-15 17:02:02 +09:00
Lauri Kenttä
b5e3edbd3a
po: Update Finnish translation.
2015-09-15 17:01:43 +09:00
Lauri Kenttä
b3d51fb78b
ntdll/tests: Fix error message.
2015-09-15 17:00:32 +09:00
Dmitry Timoshkov
6c83dd2d99
oleaut32: Use correct interface pointer.
2015-09-15 16:59:15 +09:00
Ken Thomases
47708c2635
winemac: Add a new registry setting, OpenGLSurfaceMode, to control how GL surfaces relate to the window.
...
The default behavior is that GL surfaces are on top of all non-GL content in
the window. This maximizes the performance for the common case of games, but
clipping by parents, siblings, and child windows isn't respected.
Setting OpenGLSurfaceMode to "behind" pushes the GL surface to be behind the
Mac window. The window has transparent holes punched through it so that the GL
surface shows through. USER32 and the wineserver take care of making sure the
holes are only where the GL windows would be unclipped and unoccluded. Because
the OS X window server has to composite the GL surface with the window, this
limits the framerate.
Since the Mac driver has no server-side rendering path, GDI rendering to a
window which has a GL surface doesn't work. As a partial workaround, mostly
for cases where a GL surface is created but never used, setting
OpenGLSurfaceMode to "transparent" allows the GDI rendering to show through the
transparent parts of the GL surface. The GDI rendering is drawn to the
top-level window's surface as normal. (The behavior of user32 to exclude the
portion covered by a GL window from GDI rendering is disabled.) The GL surface
is in front of the window but potentially wholly or partially transparent. It
is composited with the window behind it.
The GL surface is initially cleared to be completely transparent. So, if
no GL rendering is done, the window will appear as though the GL surface didn't
exist.
2015-09-15 16:59:03 +09:00
Nikolay Sivov
7e7b4de4b2
oledlg: Fix menu item string format.
2015-09-15 16:33:46 +09:00
Nikolay Sivov
3fb6817554
configure: Add a symlink for wingding.ttf.
2015-09-15 16:04:48 +09:00
Nikolay Sivov
a72482fd39
regedit: When sorting by key type consistently compare types.
...
Otherwise when sorting by type for key with same type list get sorted by
name.
2015-09-15 16:04:22 +09:00
Nikolay Sivov
e428884c0c
regedit: Block sorting by key value.
2015-09-15 16:04:12 +09:00
Hans Leidekker
9061ee4e8c
webservices: Implement WsGetHeapProperty.
2015-09-14 22:31:43 +09:00
Hans Leidekker
5db34f7da1
webservices: Implement WsCreateHeap and WsFreeHeap.
2015-09-14 22:31:38 +09:00
Józef Kucia
ef3afcf649
dxgi/tests: Remove leftover debug comment.
2015-09-14 22:31:07 +09:00
Józef Kucia
7d9049c2df
dxgi/tests: Add missing DestroyWindow() call in test_createswapchain().
2015-09-14 22:31:06 +09:00
Józef Kucia
cee4d0bb91
dxgi/tests: Check that DXGI surface implements ID3D11Texture2D.
2015-09-14 22:31:03 +09:00
Józef Kucia
e0bd44583c
d3d11/tests: Port test_create_depthstencil_view() from d3d10core.
2015-09-14 22:30:51 +09:00
Józef Kucia
6d916dc3e5
d3d10core/tests: Check that shader resource view implements ID3D11ShaderResourceView.
2015-09-14 22:30:50 +09:00
Józef Kucia
c32def6c41
d3d10core/tests: Check that render target view implements ID3D11RenderTargetView.
2015-09-14 22:30:48 +09:00
Józef Kucia
fbf7b84d10
d3d10core/tests: Port test_depthstencil_view_interfaces() from d3d11.
2015-09-14 22:30:45 +09:00
Florian Pelz
a161fb318b
po: German translation: Various fixes.
...
Mostly as suggested by Julian Rüger.
With suggestion from Jens Reyer.
2015-09-14 18:57:32 +09:00
Aric Stewart
7e2ca70f79
hidclass.sys: Implement a report ring buffer.
2015-09-14 18:14:10 +09:00
Katarzyna Caban
a833aaa5ce
po: Update Polish translation.
2015-09-14 18:10:56 +09:00
Gerald Pfeifer
92f9dd1942
oleacc: Avoid two cases of shift overflow.
2015-09-14 16:47:53 +09:00
Piotr Caban
1e9402124d
msvcp: Add _Dtest implementation.
2015-09-14 16:47:52 +09:00
Piotr Caban
874c3f96f7
msvcp60: Fix basic_string::operator[size_t] implementation.
2015-09-14 16:47:52 +09:00
Piotr Caban
09a727c33c
msvcr120: Add fmin implementation.
2015-09-14 16:47:52 +09:00