Commit Graph

107737 Commits

Author SHA1 Message Date
Józef Kucia 92a71ae09c d3d11: Rename d3d10_vertex_shader to d3d_vertex_shader. 2015-09-16 22:10:33 +09:00
Józef Kucia cad6ad9208 d3d11/tests: Add tests for D3D11CreateDeviceAndSwapChain(). 2015-09-16 22:10:30 +09:00
Józef Kucia e441e7b4a9 d3d11: Implement D3D11CreateDeviceAndSwapChain(). 2015-09-16 22:10:20 +09:00
Jacek Caban aacc7b394e mshtml/tests: Fixed tests on some Windows versions. 2015-09-15 22:51:45 +09:00
Jacek Caban c4d4143506 ieframe/tests: Fixed tests on some VMs. 2015-09-15 22:51:41 +09:00
Nikolay Sivov 20e6181304 dwrite: Print font table tag in string form in traces. 2015-09-15 22:51:03 +09:00
Andrey Gusev edbd841d34 wined3d: Fix TRACE in shader_dump_decl_usage(). 2015-09-15 20:05:14 +09:00
Józef Kucia 1cb181668e d3d11: Implement d3d11_device_CreateInputLayout(). 2015-09-15 20:04:30 +09:00
Józef Kucia 8361963f7b d3d11: Add ID3D11InputLayout interface stub. 2015-09-15 20:04:26 +09:00
Józef Kucia 2a17794ffa d3d11: Rename d3d10_input_layout to d3d_input_layout. 2015-09-15 20:04:16 +09:00
Józef Kucia 77844e2a0e d3d11: Set output parameters to NULL when D3D11CreateDevice() fails. 2015-09-15 20:03:49 +09:00
Józef Kucia ccb30415b6 d3d11: Set immediate_context to NULL in d3d11_device_GetImmediateContext(). 2015-09-15 20:03:46 +09:00
Hans Leidekker e4f32c3c4b webservices/tests: Add tests. 2015-09-15 19:45:59 +09:00
Hans Leidekker cf8efc384a webservices: Implement WsSetInput. 2015-09-15 19:45:55 +09:00
Hans Leidekker 0e3b3e07ad webservices: Implement WsGetReaderProperty. 2015-09-15 19:45:46 +09:00
Hans Leidekker a3004d11de webservices: Implement WsCreateReader and WsFreeReader. 2015-09-15 19:45:41 +09:00
Aric Stewart 1de389ae2b hidclass.sys: Implement IRP_MJ_READ for HID Devices. 2015-09-15 18:29:13 +09:00
Aric Stewart 01aa7a6ec1 hidclass.sys: Implment IRP_MJ_CREATE and IRP_MJ_CLOSE for HID Devices. 2015-09-15 18:29:10 +09:00
Aric Stewart 28125d40c2 hidclass.sys: Implement IRP_MJ_DEVICE_CONTROL for HID devices. 2015-09-15 18:28:01 +09:00
Aric Stewart b7f43c99ee hidclass.sys: Add USB Descriptor parsing. 2015-09-15 18:01:23 +09:00
Vincent Povirk 69d57ee72f shell32: Do nothing if we can't convert PIDL to path in SHAddToRecentDocs. 2015-09-15 17:55:19 +09:00
Erich E. Hoover d79de513f7 wineps.drv: Add support for PostScript Format 2 custom glyph names. 2015-09-15 17:49:59 +09:00
Erich E. Hoover b66fcd68f7 wineps.drv: Add support for PostScript Format 2 standard glyph names. 2015-09-15 17:49:42 +09:00
Erich E. Hoover ce0fbe4f1e wineps.drv: Add support for PostScript Format 1 glyph names.
In order to generate a searchable PDF from a PostScript document the
glyph names must follow Adobe's convention.
2015-09-15 17:49:11 +09:00
Piotr Caban ecac39c19b msvcrt: Add _wctime32_s implementation. 2015-09-15 17:02:11 +09:00
Piotr Caban 05d2a08306 msvcr120: Add missing win64 exports. 2015-09-15 17:02:02 +09:00
Lauri Kenttä b5e3edbd3a po: Update Finnish translation. 2015-09-15 17:01:43 +09:00
Lauri Kenttä b3d51fb78b ntdll/tests: Fix error message. 2015-09-15 17:00:32 +09:00
Dmitry Timoshkov 6c83dd2d99 oleaut32: Use correct interface pointer. 2015-09-15 16:59:15 +09:00
Ken Thomases 47708c2635 winemac: Add a new registry setting, OpenGLSurfaceMode, to control how GL surfaces relate to the window.
The default behavior is that GL surfaces are on top of all non-GL content in
the window.  This maximizes the performance for the common case of games, but
clipping by parents, siblings, and child windows isn't respected.

Setting OpenGLSurfaceMode to "behind" pushes the GL surface to be behind the
Mac window.  The window has transparent holes punched through it so that the GL
surface shows through.  USER32 and the wineserver take care of making sure the
holes are only where the GL windows would be unclipped and unoccluded.  Because
the OS X window server has to composite the GL surface with the window, this
limits the framerate.

Since the Mac driver has no server-side rendering path, GDI rendering to a
window which has a GL surface doesn't work.  As a partial workaround, mostly
for cases where a GL surface is created but never used, setting
OpenGLSurfaceMode to "transparent" allows the GDI rendering to show through the
transparent parts of the GL surface.  The GDI rendering is drawn to the
top-level window's surface as normal.  (The behavior of user32 to exclude the
portion covered by a GL window from GDI rendering is disabled.)  The GL surface
is in front of the window but potentially wholly or partially transparent.  It
is composited with the window behind it.

The GL surface is initially cleared to be completely transparent.  So, if
no GL rendering is done, the window will appear as though the GL surface didn't
exist.
2015-09-15 16:59:03 +09:00
Nikolay Sivov 7e7b4de4b2 oledlg: Fix menu item string format. 2015-09-15 16:33:46 +09:00
Nikolay Sivov 3fb6817554 configure: Add a symlink for wingding.ttf. 2015-09-15 16:04:48 +09:00
Nikolay Sivov a72482fd39 regedit: When sorting by key type consistently compare types.
Otherwise when sorting by type for key with same type list get sorted by
name.
2015-09-15 16:04:22 +09:00
Nikolay Sivov e428884c0c regedit: Block sorting by key value. 2015-09-15 16:04:12 +09:00
Hans Leidekker 9061ee4e8c webservices: Implement WsGetHeapProperty. 2015-09-14 22:31:43 +09:00
Hans Leidekker 5db34f7da1 webservices: Implement WsCreateHeap and WsFreeHeap. 2015-09-14 22:31:38 +09:00
Józef Kucia ef3afcf649 dxgi/tests: Remove leftover debug comment. 2015-09-14 22:31:07 +09:00
Józef Kucia 7d9049c2df dxgi/tests: Add missing DestroyWindow() call in test_createswapchain(). 2015-09-14 22:31:06 +09:00
Józef Kucia cee4d0bb91 dxgi/tests: Check that DXGI surface implements ID3D11Texture2D. 2015-09-14 22:31:03 +09:00
Józef Kucia e0bd44583c d3d11/tests: Port test_create_depthstencil_view() from d3d10core. 2015-09-14 22:30:51 +09:00
Józef Kucia 6d916dc3e5 d3d10core/tests: Check that shader resource view implements ID3D11ShaderResourceView. 2015-09-14 22:30:50 +09:00
Józef Kucia c32def6c41 d3d10core/tests: Check that render target view implements ID3D11RenderTargetView. 2015-09-14 22:30:48 +09:00
Józef Kucia fbf7b84d10 d3d10core/tests: Port test_depthstencil_view_interfaces() from d3d11. 2015-09-14 22:30:45 +09:00
Florian Pelz a161fb318b po: German translation: Various fixes.
Mostly as suggested by Julian Rüger.
With suggestion from Jens Reyer.
2015-09-14 18:57:32 +09:00
Aric Stewart 7e2ca70f79 hidclass.sys: Implement a report ring buffer. 2015-09-14 18:14:10 +09:00
Katarzyna Caban a833aaa5ce po: Update Polish translation. 2015-09-14 18:10:56 +09:00
Gerald Pfeifer 92f9dd1942 oleacc: Avoid two cases of shift overflow. 2015-09-14 16:47:53 +09:00
Piotr Caban 1e9402124d msvcp: Add _Dtest implementation. 2015-09-14 16:47:52 +09:00
Piotr Caban 874c3f96f7 msvcp60: Fix basic_string::operator[size_t] implementation. 2015-09-14 16:47:52 +09:00
Piotr Caban 09a727c33c msvcr120: Add fmin implementation. 2015-09-14 16:47:52 +09:00