d3d11/tests: Add tests for D3D11CreateDeviceAndSwapChain().
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e441e7b4a9
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cad6ad9208
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@ -1,5 +1,5 @@
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TESTDLL = d3d11.dll
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IMPORTS = d3d11
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IMPORTS = d3d11 user32
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C_SRCS = \
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d3d11.c
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@ -49,9 +49,12 @@ static ID3D11Device *create_device(const D3D_FEATURE_LEVEL *feature_level)
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static void test_create_device(void)
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{
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D3D_FEATURE_LEVEL feature_level, supported_feature_level;
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DXGI_SWAP_CHAIN_DESC swapchain_desc, obtained_desc;
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ID3D11DeviceContext *immediate_context = NULL;
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IDXGISwapChain *swapchain;
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ID3D11Device *device;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, &device,
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@ -79,17 +82,160 @@ static void test_create_device(void)
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ok(SUCCEEDED(hr), "D3D11CreateDevice failed %#x.\n", hr);
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todo_wine ok(!!immediate_context, "Immediate context is NULL.\n");
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if (!immediate_context) return;
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if (immediate_context)
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{
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refcount = get_refcount((IUnknown *)immediate_context);
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ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
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refcount = get_refcount((IUnknown *)immediate_context);
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ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
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ID3D11DeviceContext_GetDevice(immediate_context, &device);
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refcount = ID3D11Device_Release(device);
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ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
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refcount = ID3D11DeviceContext_Release(immediate_context);
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ok(!refcount, "ID3D11DeviceContext has %u references left.\n", refcount);
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}
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device = (ID3D11Device *)0xdeadbeef;
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feature_level = 0xdeadbeef;
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immediate_context = (ID3D11DeviceContext *)0xdeadbeef;
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hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_UNKNOWN, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
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&device, &feature_level, &immediate_context);
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todo_wine ok(hr == E_INVALIDARG, "D3D11CreateDevice returned %#x.\n", hr);
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ok(!device, "Got unexpected device pointer %p.\n", device);
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ok(!feature_level, "Got unexpected feature level %#x.\n", feature_level);
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ok(!immediate_context, "Got unexpected immediate_context pointer %p.\n", immediate_context);
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window = CreateWindowA("static", "d3d11_test", 0, 0, 0, 0, 0, 0, 0, 0, 0);
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swapchain_desc.BufferDesc.Width = 800;
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swapchain_desc.BufferDesc.Height = 600;
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swapchain_desc.BufferDesc.RefreshRate.Numerator = 60;
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swapchain_desc.BufferDesc.RefreshRate.Denominator = 60;
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swapchain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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swapchain_desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
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swapchain_desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
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swapchain_desc.SampleDesc.Count = 1;
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swapchain_desc.SampleDesc.Quality = 0;
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swapchain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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swapchain_desc.BufferCount = 1;
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swapchain_desc.OutputWindow = window;
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swapchain_desc.Windowed = TRUE;
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swapchain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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swapchain_desc.Flags = 0;
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hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
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&swapchain_desc, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr);
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hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
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&swapchain_desc, NULL, NULL, &feature_level, NULL);
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ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr);
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ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
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feature_level, supported_feature_level);
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hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
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&swapchain_desc, &swapchain, &device, NULL, NULL);
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ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr);
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memset(&obtained_desc, 0, sizeof(obtained_desc));
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hr = IDXGISwapChain_GetDesc(swapchain, &obtained_desc);
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ok(SUCCEEDED(hr), "GetDesc failed %#x.\n", hr);
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ok(obtained_desc.BufferDesc.Width == swapchain_desc.BufferDesc.Width,
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"Got unexpected BufferDesc.Width %u.\n", obtained_desc.BufferDesc.Width);
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ok(obtained_desc.BufferDesc.Height == swapchain_desc.BufferDesc.Height,
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"Got unexpected BufferDesc.Height %u.\n", obtained_desc.BufferDesc.Height);
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todo_wine ok(obtained_desc.BufferDesc.RefreshRate.Numerator == swapchain_desc.BufferDesc.RefreshRate.Numerator,
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"Got unexpected BufferDesc.RefreshRate.Numerator %u.\n",
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obtained_desc.BufferDesc.RefreshRate.Numerator);
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todo_wine ok(obtained_desc.BufferDesc.RefreshRate.Denominator == swapchain_desc.BufferDesc.RefreshRate.Denominator,
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"Got unexpected BufferDesc.RefreshRate.Denominator %u.\n",
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obtained_desc.BufferDesc.RefreshRate.Denominator);
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ok(obtained_desc.BufferDesc.Format == swapchain_desc.BufferDesc.Format,
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"Got unexpected BufferDesc.Format %#x.\n", obtained_desc.BufferDesc.Format);
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ok(obtained_desc.BufferDesc.ScanlineOrdering == swapchain_desc.BufferDesc.ScanlineOrdering,
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"Got unexpected BufferDesc.ScanlineOrdering %#x.\n", obtained_desc.BufferDesc.ScanlineOrdering);
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ok(obtained_desc.BufferDesc.Scaling == swapchain_desc.BufferDesc.Scaling,
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"Got unexpected BufferDesc.Scaling %#x.\n", obtained_desc.BufferDesc.Scaling);
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ok(obtained_desc.SampleDesc.Count == swapchain_desc.SampleDesc.Count,
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"Got unexpected SampleDesc.Count %u.\n", obtained_desc.SampleDesc.Count);
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ok(obtained_desc.SampleDesc.Quality == swapchain_desc.SampleDesc.Quality,
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"Got unexpected SampleDesc.Quality %u.\n", obtained_desc.SampleDesc.Quality);
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todo_wine ok(obtained_desc.BufferUsage == swapchain_desc.BufferUsage,
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"Got unexpected BufferUsage %#x.\n", obtained_desc.BufferUsage);
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ok(obtained_desc.BufferCount == swapchain_desc.BufferCount,
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"Got unexpected BufferCount %u.\n", obtained_desc.BufferCount);
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ok(obtained_desc.OutputWindow == swapchain_desc.OutputWindow,
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"Got unexpected OutputWindow %p.\n", obtained_desc.OutputWindow);
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ok(obtained_desc.Windowed == swapchain_desc.Windowed,
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"Got unexpected Windowed %#x.\n", obtained_desc.Windowed);
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ok(obtained_desc.SwapEffect == swapchain_desc.SwapEffect,
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"Got unexpected SwapEffect %#x.\n", obtained_desc.SwapEffect);
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ok(obtained_desc.Flags == swapchain_desc.Flags,
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"Got unexpected Flags %#x.\n", obtained_desc.Flags);
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refcount = IDXGISwapChain_Release(swapchain);
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ok(!refcount, "Swapchain has %u references left.\n", refcount);
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feature_level = ID3D11Device_GetFeatureLevel(device);
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ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
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feature_level, supported_feature_level);
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ID3D11DeviceContext_GetDevice(immediate_context, &device);
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refcount = ID3D11Device_Release(device);
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ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
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ok(!refcount, "Device has %u references left.\n", refcount);
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refcount = ID3D11DeviceContext_Release(immediate_context);
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ok(!refcount, "ID3D11DeviceContext has %u references left.\n", refcount);
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hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
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NULL, NULL, &device, NULL, NULL);
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ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr);
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ID3D11Device_Release(device);
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hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
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NULL, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr);
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hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
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NULL, NULL, NULL, &feature_level, NULL);
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ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr);
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ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
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feature_level, supported_feature_level);
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hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
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&swapchain_desc, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr);
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swapchain_desc.OutputWindow = NULL;
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hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
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&swapchain_desc, NULL, &device, NULL, NULL);
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ok(SUCCEEDED(hr), "D3D11CreateDeviceAndSwapChain failed %#x.\n", hr);
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ID3D11Device_Release(device);
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swapchain = (IDXGISwapChain *)0xdeadbeef;
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device = (ID3D11Device *)0xdeadbeef;
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feature_level = 0xdeadbeef;
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immediate_context = (ID3D11DeviceContext *)0xdeadbeef;
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swapchain_desc.OutputWindow = NULL;
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hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
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&swapchain_desc, &swapchain, &device, &feature_level, &immediate_context);
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todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "D3D11CreateDeviceAndSwapChain returned %#x.\n", hr);
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ok(!swapchain, "Got unexpected swapchain pointer %p.\n", swapchain);
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ok(!device, "Got unexpected device pointer %p.\n", device);
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ok(!feature_level, "Got unexpected feature level %#x.\n", feature_level);
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ok(!immediate_context, "Got unexpected immediate context pointer %p.\n", immediate_context);
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swapchain = (IDXGISwapChain *)0xdeadbeef;
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device = (ID3D11Device *)0xdeadbeef;
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feature_level = 0xdeadbeef;
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immediate_context = (ID3D11DeviceContext *)0xdeadbeef;
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swapchain_desc.OutputWindow = window;
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swapchain_desc.BufferDesc.Format = DXGI_FORMAT_BC5_UNORM;
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hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
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&swapchain_desc, &swapchain, &device, &feature_level, &immediate_context);
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todo_wine ok(hr == E_INVALIDARG, "D3D11CreateDeviceAndSwapChain returned %#x.\n", hr);
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ok(!swapchain, "Got unexpected swapchain pointer %p.\n", swapchain);
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ok(!device, "Got unexpected device pointer %p.\n", device);
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ok(!feature_level, "Got unexpected feature level %#x.\n", feature_level);
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ok(!immediate_context, "Got unexpected immediate context pointer %p.\n", immediate_context);
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DestroyWindow(window);
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}
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static void test_device_interfaces(void)
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