Henri Verbeet
a9584bf521
wined3d: Allow OpenGL vertex buffer objects to be suballocated from a larger BO.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 18:31:38 +01:00
Zebediah Figura
4b678c1e9a
wined3d: Make the "counter_bo" field of struct wined3d_unordered_access_view a wined3d_bo pointer.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-16 17:44:42 +01:00
Zebediah Figura
f3647c4b4f
wined3d: Make the "buffer_object" field of struct wined3d_const_bo_addr a wined3d_bo pointer.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-16 17:44:42 +01:00
Zebediah Figura
7148f3939a
wined3d: Make the "buffer_object" field of struct wined3d_bo_address a wined3d_bo pointer.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-16 17:44:42 +01:00
Jan Sikorski
0056ebf91e
wined3d: Acquire references to samplers in deferred contexts.
...
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-15 19:54:17 +01:00
Jan Sikorski
908fb50728
wined3d: Acquire references to shaders in deferred contexts.
...
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-15 19:54:17 +01:00
Jan Sikorski
6057507be4
wined3d: Acquire references to depth stencil states in deferred contexts.
...
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-15 19:54:17 +01:00
Jan Sikorski
a313f6bc5c
wined3d: Acquire references to rasterizer states in deferred contexts.
...
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-15 19:54:17 +01:00
Jan Sikorski
2228c356e3
wined3d: Acquire references to blend states in deferred contexts.
...
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-15 19:54:17 +01:00
Zebediah Figura
b72053868a
wined3d: Try to allocate new Vulkan BOs from the client thread for DISCARD maps.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-10 18:56:24 +01:00
Zebediah Figura
83d60c5206
wined3d: Allocate all OpenGL buffer BOs from heap.
...
That is, no longer allocate a wined3d_bo_gl as part of the wined3d_buffer_gl
structure.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-10 18:56:20 +01:00
Zebediah Figura
4b22faa94e
wined3d: Introduce wined3d_context_gl_reference_buffer().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-10 18:55:58 +01:00
Zebediah Figura
1b16a606f7
wined3d: Introduce a wined3d_buffer_update_sub_resource() helper.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-09 22:02:54 +01:00
Zebediah Figura
d630aa20bf
wined3d: Make the "buffer_object" field of struct wined3d_buffer a wined3d_bo pointer.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-09 22:02:54 +01:00
Zebediah Figura
8600568883
wined3d: Allocate all Vulkan buffer BOs from heap.
...
That is, no longer allocate a wined3d_bo_vk as part of the wined3d_buffer_vk
structure.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-05 22:45:18 +01:00
Zebediah Figura
a5efc1d5e0
wined3d: Protect wined3d_chunk_vk map fields with a mutex.
...
So as to allow chunks to be mapped from the client thread.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-05 22:45:15 +01:00
Zebediah Figura
6f292cf37b
wined3d: Avoid accessing the "bo" member of struct wined3d_buffer_vk.
...
So as to allow the "buffer_object" field to point to other another
wined3d_bo_vk; namely, one allocated and still in use by the client thread.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-05 22:45:12 +01:00
Stefan Dösinger
26a53f674c
wined3d: Emulate fractional viewports if GL doesn't support them.
...
This allows test_fractional_viewports to pass regardless of GL capabilies.
I don't think we can get rid of WINED3D_PIXEL_CENTER_INTEGER (and add +0.5
in the client libs) due to vpos in d3d9 shaders.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-04 22:36:29 +01:00
Stefan Dösinger
044f5e109f
wined3d: Test if an offset is needed to get the correct filling convention.
...
This fixes stray lines in GameFace GUIs, e.g. in World of Tanks.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-04 22:36:28 +01:00
Zebediah Figura
ce0f12acc9
wined3d: Protect access to the Vulkan wined3d_allocator with a mutex.
...
So that it can be accessed from the client thread.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-04 22:36:28 +01:00
Zebediah Figura
d4f8d13b09
wined3d: Move the bo_user field to struct wined3d_buffer.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:47:39 +01:00
Zebediah Figura
cdf01b2f59
wined3d: Make wined3d_buffer_gl_binding_from_bind_flags() static.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:47:36 +01:00
Jan Sikorski
803274ac14
wined3d: Reduce locking of device context operations.
...
Only actually take the lock for the immediate context. According to the
d3d11 documentation, operations on device contexts are not thread safe,
and testing on Windows confirms this.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:46:21 +01:00
Zebediah Figura
9acf66b795
wined3d: Handle NOOVERWRITE maps on persistently mapped Vulkan buffers from the client thread.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 18:30:53 +02:00
Zebediah Figura
6e7779ace9
wined3d: Move the "map_ptr" field from struct wined3d_bo_vk to struct wined3d_bo.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 18:30:49 +02:00
Zebediah Figura
2d05178b28
wined3d: Move the "coherent" field from struct wined3d_bo_gl to struct wined3d_bo.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 18:30:44 +02:00
Zebediah Figura
86e4d3aa8c
wined3d: Omit GL_MAP_FLUSH_EXPLICIT_BIT for incoherent maps when ARB_MAP_BUFFER_RANGE is used.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 18:30:38 +02:00
Zebediah Figura
c53736d12f
wined3d: Move the "memory_offset" field from struct wined3d_bo_vk to struct wined3d_bo.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-14 09:14:15 +02:00
Zebediah Figura
59f16dd564
wined3d: Move the "users" field to a common wined3d_bo structure.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-14 09:14:13 +02:00
Zebediah Figura
3a8a9a678d
wined3d: Return the map pitch from the map_upload_bo() callbacks.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-14 09:14:11 +02:00
Zebediah Figura
4b7beecbeb
wined3d: Return the map pitch from wined3d_device_context_emit_map().
...
Partially undoes 61024aa12f
.
We may want to be able to return an existing BO from
context->ops->map_upload_bo(), in which case it is structurally awkward to
request a specific memory layout. We may also want to give map_upload_bo() the
freedom to allocate either a new (smaller) BO, or use an existing (larger) one,
for partial uploads.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-14 09:14:07 +02:00
Jan Sikorski
dfeded6460
wined3d: Use atomic instructions for resource view bind counts.
...
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-11 21:33:38 +02:00
Jan Sikorski
33449ed625
wined3d: Do not call wined3d_device_destroy_default_samplers() in the CS thread.
...
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-11 21:33:38 +02:00
Jan Sikorski
fa410970d9
wined3d: Implement UAV clears on the Vulkan backend.
...
Based on the vkd3d implementation.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-06 20:29:35 +02:00
Zebediah Figura
7bc0d3edc4
wined3d: Do not return a struct upload_bo from the map_upload_bo callback.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-05 20:09:21 +02:00
Zebediah Figura
a8ff9865b9
wined3d: Rename {prepare, get}_upload_bo() to {map, unmap}_upload_bo().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-05 20:09:21 +02:00
Zebediah Figura
3d1163f108
wined3d: Separate a resource_offset_map_pointer() helper.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-05 20:09:20 +02:00
Zebediah Figura
6ba6d65d91
wined3d: Do not emit an upload for NOOVERWRITE maps on deferred contexts.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-05 20:09:20 +02:00
Zebediah Figura
e06f52eb00
wined3d: Wrap the upload bo address in a new upload_bo structure.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-29 21:38:12 +02:00
Zebediah Figura
1ebe7e8b0e
wined3d: Implement Vulkan NULL cube array image shader resource view descriptors.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-27 20:38:04 +02:00
Paul Gofman
6b724c3dd8
wined3d: Add GPU information for AMD VANGOGH.
...
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-23 20:22:24 +02:00
Jan Sikorski
bb285f56f9
wined3d: Avoid stalling the pipeline on 3D blits.
...
Load the source texture to WINED3D_LOCATION_BUFFER, so that the copy
is GPU-side only.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-15 19:34:23 +02:00
Jan Sikorski
752551fa30
wined3d: Avoid the pipeline barrier when mapping buffer objects backing textures.
...
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-15 19:34:23 +02:00
Jan Sikorski
4466d5b51c
wined3d: Implement WINED3D_LOCATION_BUFFER for textures in the Vulkan backend.
...
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-15 19:34:23 +02:00
Jan Sikorski
28b3d83d40
wined3d: Keep PBO support flag in d3d_info.
...
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-15 19:34:23 +02:00
Jan Sikorski
256a2a0913
wined3d: Implement support for buffer objects in wined3d_texture_vk_upload_data().
...
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-15 19:34:23 +02:00
Henri Verbeet
4261369e5d
wined3d: Use WGL_SWAP_COPY_ARB for swapchains with COPY swap effects, if available.
...
Avoiding the (slow) GDI present path.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-14 18:28:18 +02:00
Henri Verbeet
830522e196
wined3d: Get rid of the "render_to_fbo" field from the wined3d_swapchain structure.
...
It's effectively always true when using ORM_FBO, now that the
"AlwaysOffscreen" setting is gone.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-14 18:28:14 +02:00
Jan Sikorski
9d9d44e44b
wined3d: Allow constant buffers to be forced to be write-mappable.
...
Using a registry setting. Games sometimes use DEFAULT usage and no CPU
access combined with UpdateSubresource() for often-changing constants,
causing us to interrupt the render pass and transfer through a staging
buffer on each update. In such cases forcing the buffers to be mappable
greatly increases performance.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-13 19:57:28 +02:00
Francois Gouget
4a5d95272c
wined3d: Make wined3d_context_vk_allocate_memory() static.
...
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-01 21:21:26 +02:00