wined3d: Implement WINED3D_LOCATION_BUFFER for textures in the Vulkan backend.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2198,7 +2198,7 @@ static void wined3d_adapter_vk_init_d3d_info(struct wined3d_adapter_vk *adapter_
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d3d_info->clip_control = true;
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d3d_info->full_ffp_varyings = !!(shader_caps.wined3d_caps & WINED3D_SHADER_CAP_FULL_FFP_VARYINGS);
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d3d_info->scaled_resolve = false;
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d3d_info->pbo = false;
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d3d_info->pbo = true;
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d3d_info->feature_level = feature_level_from_caps(&shader_caps);
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d3d_info->multisample_draw_location = WINED3D_LOCATION_TEXTURE_RGB;
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@ -850,7 +850,7 @@ void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int su
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static void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, struct wined3d_context_gl *context_gl)
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{
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struct wined3d_bo_gl *bo = &texture->sub_resources[sub_resource_idx].bo;
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struct wined3d_bo_gl *bo = &texture->sub_resources[sub_resource_idx].bo.gl;
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TRACE("texture %p, sub_resource_idx %u, context_gl %p.\n", texture, sub_resource_idx, context_gl);
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@ -1986,7 +1986,7 @@ static void wined3d_texture_gl_prepare_buffer_object(struct wined3d_texture_gl *
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struct wined3d_bo_gl *bo;
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sub_resource = &texture_gl->t.sub_resources[sub_resource_idx];
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bo = &sub_resource->bo;
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bo = &sub_resource->bo.gl;
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if (bo->id)
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return;
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@ -3152,7 +3152,7 @@ static BOOL wined3d_texture_gl_load_texture(struct wined3d_texture_gl *texture_g
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/* Don't use PBOs for converted surfaces. During PBO conversion we look at
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* WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
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* getting called. */
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if (conversion && sub_resource->bo.id)
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if (conversion && sub_resource->bo.gl.id)
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{
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TRACE("Removing the pbo attached to texture %p, %u.\n", texture_gl, sub_resource_idx);
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@ -3289,7 +3289,7 @@ static void wined3d_texture_gl_unload_location(struct wined3d_texture *texture,
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sub_count = texture->level_count * texture->layer_count;
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for (i = 0; i < sub_count; ++i)
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{
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if (texture_gl->t.sub_resources[i].bo.id)
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if (texture_gl->t.sub_resources[i].bo.gl.id)
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wined3d_texture_remove_buffer_object(&texture_gl->t, i, context_gl);
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}
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break;
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@ -5033,14 +5033,14 @@ static BOOL wined3d_texture_vk_load_texture(struct wined3d_texture_vk *texture_v
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struct wined3d_box src_box;
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sub_resource = &texture_vk->t.sub_resources[sub_resource_idx];
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if (!(sub_resource->locations & WINED3D_LOCATION_SYSMEM))
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if (!(sub_resource->locations & wined3d_texture_sysmem_locations))
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{
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ERR("Unimplemented load from %s.\n", wined3d_debug_location(sub_resource->locations));
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return FALSE;
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}
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level = sub_resource_idx % texture_vk->t.level_count;
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wined3d_texture_get_memory(&texture_vk->t, sub_resource_idx, &data, WINED3D_LOCATION_SYSMEM);
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wined3d_texture_get_memory(&texture_vk->t, sub_resource_idx, &data, sub_resource->locations);
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wined3d_texture_get_level_box(&texture_vk->t, level, &src_box);
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wined3d_texture_get_pitch(&texture_vk->t, level, &row_pitch, &slice_pitch);
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wined3d_texture_vk_upload_data(context, wined3d_const_bo_address(&data), texture_vk->t.resource.format,
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@ -5051,7 +5051,7 @@ static BOOL wined3d_texture_vk_load_texture(struct wined3d_texture_vk *texture_v
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}
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static BOOL wined3d_texture_vk_load_sysmem(struct wined3d_texture_vk *texture_vk,
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unsigned int sub_resource_idx, struct wined3d_context *context)
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unsigned int sub_resource_idx, struct wined3d_context *context, unsigned int location)
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{
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struct wined3d_texture_sub_resource *sub_resource;
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unsigned int level, row_pitch, slice_pitch;
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@ -5066,7 +5066,7 @@ static BOOL wined3d_texture_vk_load_sysmem(struct wined3d_texture_vk *texture_vk
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}
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level = sub_resource_idx % texture_vk->t.level_count;
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wined3d_texture_get_memory(&texture_vk->t, sub_resource_idx, &data, WINED3D_LOCATION_SYSMEM);
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wined3d_texture_get_memory(&texture_vk->t, sub_resource_idx, &data, location);
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wined3d_texture_get_level_box(&texture_vk->t, level, &src_box);
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wined3d_texture_get_pitch(&texture_vk->t, level, &row_pitch, &slice_pitch);
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wined3d_texture_vk_download_data(context, &texture_vk->t, sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB,
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@ -5182,6 +5182,26 @@ BOOL wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk *texture_vk,
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return TRUE;
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}
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static BOOL wined3d_texture_vk_prepare_buffer_object(struct wined3d_texture_vk *texture_vk,
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unsigned int sub_resource_idx, struct wined3d_context_vk *context_vk)
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{
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struct wined3d_texture_sub_resource *sub_resource;
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struct wined3d_bo_vk *bo;
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sub_resource = &texture_vk->t.sub_resources[sub_resource_idx];
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bo = &sub_resource->bo.vk;
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if (bo->vk_buffer)
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return TRUE;
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if (!wined3d_context_vk_create_bo(context_vk, sub_resource->size,
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VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, bo))
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return FALSE;
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TRACE("Created buffer object %p for texture %p, sub-resource %u.\n", bo, texture_vk, sub_resource_idx);
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return TRUE;
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}
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static BOOL wined3d_texture_vk_prepare_location(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, struct wined3d_context *context, unsigned int location)
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{
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@ -5194,6 +5214,10 @@ static BOOL wined3d_texture_vk_prepare_location(struct wined3d_texture *texture,
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case WINED3D_LOCATION_TEXTURE_RGB:
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return wined3d_texture_vk_prepare_texture(wined3d_texture_vk(texture), wined3d_context_vk(context));
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case WINED3D_LOCATION_BUFFER:
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return wined3d_texture_vk_prepare_buffer_object(wined3d_texture_vk(texture), sub_resource_idx,
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wined3d_context_vk(context));
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default:
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FIXME("Unhandled location %s.\n", wined3d_debug_location(location));
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return FALSE;
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@ -5212,7 +5236,8 @@ static BOOL wined3d_texture_vk_load_location(struct wined3d_texture *texture,
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return wined3d_texture_vk_load_texture(wined3d_texture_vk(texture), sub_resource_idx, context);
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case WINED3D_LOCATION_SYSMEM:
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return wined3d_texture_vk_load_sysmem(wined3d_texture_vk(texture), sub_resource_idx, context);
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case WINED3D_LOCATION_BUFFER:
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return wined3d_texture_vk_load_sysmem(wined3d_texture_vk(texture), sub_resource_idx, context, location);
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default:
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FIXME("Unimplemented location %s.\n", wined3d_debug_location(location));
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@ -5225,6 +5250,7 @@ static void wined3d_texture_vk_unload_location(struct wined3d_texture *texture,
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{
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struct wined3d_texture_vk *texture_vk = wined3d_texture_vk(texture);
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struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
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unsigned int i, sub_count;
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TRACE("texture %p, context %p, location %s.\n", texture, context, wined3d_debug_location(location));
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@ -5243,6 +5269,17 @@ static void wined3d_texture_vk_unload_location(struct wined3d_texture *texture,
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break;
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case WINED3D_LOCATION_BUFFER:
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sub_count = texture->level_count * texture->layer_count;
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for (i = 0; i < sub_count; ++i)
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{
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if (texture->sub_resources[i].bo.vk.vk_buffer)
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{
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wined3d_context_vk_destroy_bo(context_vk, &texture->sub_resources[i].bo.vk);
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texture->sub_resources[i].bo.vk.vk_buffer = VK_NULL_HANDLE;
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}
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}
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break;
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case WINED3D_LOCATION_TEXTURE_SRGB:
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case WINED3D_LOCATION_RB_MULTISAMPLE:
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case WINED3D_LOCATION_RB_RESOLVED:
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@ -4296,7 +4296,11 @@ struct wined3d_texture
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unsigned int map_count;
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uint32_t map_flags;
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DWORD locations;
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struct wined3d_bo_gl bo;
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union
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{
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struct wined3d_bo_gl gl;
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struct wined3d_bo_vk vk;
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} bo;
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void *user_memory;
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} *sub_resources;
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