wined3d: Wrap the upload bo address in a new upload_bo structure.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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e906468c64
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@ -504,7 +504,7 @@ struct wined3d_cs_update_sub_resource
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struct wined3d_resource *resource;
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unsigned int sub_resource_idx;
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struct wined3d_box box;
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struct wined3d_const_bo_address addr;
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struct upload_bo bo;
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unsigned int row_pitch, slice_pitch;
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};
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@ -2423,19 +2423,20 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou
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static void wined3d_device_context_upload_bo(struct wined3d_device_context *context,
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struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
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const struct wined3d_const_bo_address *addr, unsigned int row_pitch, unsigned int slice_pitch)
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const struct upload_bo *bo, unsigned int row_pitch, unsigned int slice_pitch)
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{
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struct wined3d_cs_update_sub_resource *op;
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TRACE("context %p, resource %p, sub_resource_idx %u, box %s, addr %s, row_pitch %u, slice_pitch %u.\n",
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context, resource, sub_resource_idx, debug_box(box), debug_const_bo_address(addr), row_pitch, slice_pitch);
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TRACE("context %p, resource %p, sub_resource_idx %u, box %s, bo %s, row_pitch %u, slice_pitch %u.\n",
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context, resource, sub_resource_idx, debug_box(box),
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debug_const_bo_address(&bo->addr), row_pitch, slice_pitch);
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op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
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op->resource = resource;
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op->sub_resource_idx = sub_resource_idx;
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op->box = *box;
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op->addr = *addr;
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op->bo = *bo;
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op->row_pitch = row_pitch;
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op->slice_pitch = slice_pitch;
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@ -2456,19 +2457,19 @@ static void wined3d_cs_exec_map(struct wined3d_cs *cs, const void *data)
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HRESULT wined3d_device_context_emit_map(struct wined3d_device_context *context, struct wined3d_resource *resource,
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unsigned int sub_resource_idx, void **map_ptr, const struct wined3d_box *box, unsigned int flags)
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{
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struct wined3d_const_bo_address addr;
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unsigned int row_pitch, slice_pitch;
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struct wined3d_cs_map *op;
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struct upload_bo bo;
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HRESULT hr;
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wined3d_resource_get_sub_resource_map_pitch(resource, sub_resource_idx, &row_pitch, &slice_pitch);
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if ((flags & (WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE))
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&& (*map_ptr = context->ops->prepare_upload_bo(context, resource,
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sub_resource_idx, box, row_pitch, slice_pitch, flags, &addr)))
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sub_resource_idx, box, row_pitch, slice_pitch, flags, &bo)))
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{
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TRACE("Returning upload bo %s, map pointer %p, row pitch %u, slice pitch %u.\n",
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debug_const_bo_address(&addr), *map_ptr, row_pitch, slice_pitch);
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debug_const_bo_address(&bo.addr), *map_ptr, row_pitch, slice_pitch);
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return WINED3D_OK;
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}
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@ -2505,17 +2506,17 @@ static void wined3d_cs_exec_unmap(struct wined3d_cs *cs, const void *data)
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HRESULT wined3d_device_context_emit_unmap(struct wined3d_device_context *context,
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struct wined3d_resource *resource, unsigned int sub_resource_idx)
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{
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struct wined3d_const_bo_address addr;
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struct wined3d_cs_unmap *op;
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struct wined3d_box box;
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struct upload_bo bo;
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HRESULT hr;
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if (context->ops->get_upload_bo(context, resource, sub_resource_idx, &box, &addr))
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if (context->ops->get_upload_bo(context, resource, sub_resource_idx, &box, &bo))
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{
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unsigned int row_pitch, slice_pitch;
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wined3d_resource_get_sub_resource_map_pitch(resource, sub_resource_idx, &row_pitch, &slice_pitch);
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wined3d_device_context_upload_bo(context, resource, sub_resource_idx, &box, &addr, row_pitch, slice_pitch);
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wined3d_device_context_upload_bo(context, resource, sub_resource_idx, &box, &bo, row_pitch, slice_pitch);
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return WINED3D_OK;
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}
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@ -2688,7 +2689,7 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
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{
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struct wined3d_buffer *buffer = buffer_from_resource(resource);
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wined3d_buffer_copy_bo_address(buffer, context, box->left, &op->addr, box->right - box->left);
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wined3d_buffer_copy_bo_address(buffer, context, box->left, &op->bo.addr, box->right - box->left);
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goto done;
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}
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@ -2707,7 +2708,7 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
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wined3d_texture_load_location(texture, op->sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
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wined3d_box_set(&src_box, 0, 0, box->right - box->left, box->bottom - box->top, 0, box->back - box->front);
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texture->texture_ops->texture_upload_data(context, &op->addr, texture->resource.format, &src_box,
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texture->texture_ops->texture_upload_data(context, &op->bo.addr, texture->resource.format, &src_box,
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op->row_pitch, op->slice_pitch, texture, op->sub_resource_idx,
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WINED3D_LOCATION_TEXTURE_RGB, box->left, box->top, box->front);
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@ -2725,15 +2726,15 @@ void wined3d_device_context_emit_update_sub_resource(struct wined3d_device_conte
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const void *data, unsigned int row_pitch, unsigned int slice_pitch)
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{
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struct wined3d_cs_update_sub_resource *op;
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struct wined3d_const_bo_address src_addr;
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struct upload_bo bo;
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void *map_ptr;
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if ((map_ptr = context->ops->prepare_upload_bo(context, resource, sub_resource_idx, box,
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row_pitch, slice_pitch, WINED3D_MAP_WRITE, &src_addr)))
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row_pitch, slice_pitch, WINED3D_MAP_WRITE, &bo)))
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{
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wined3d_format_copy_data(resource->format, data, row_pitch, slice_pitch, map_ptr, row_pitch, slice_pitch,
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box->right - box->left, box->bottom - box->top, box->back - box->front);
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wined3d_device_context_upload_bo(context, resource, sub_resource_idx, box, &src_addr, row_pitch, slice_pitch);
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wined3d_device_context_upload_bo(context, resource, sub_resource_idx, box, &bo, row_pitch, slice_pitch);
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return;
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}
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@ -2744,8 +2745,8 @@ void wined3d_device_context_emit_update_sub_resource(struct wined3d_device_conte
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op->resource = resource;
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op->sub_resource_idx = sub_resource_idx;
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op->box = *box;
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op->addr.buffer_object = 0;
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op->addr.addr = data;
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op->bo.addr.buffer_object = 0;
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op->bo.addr.addr = data;
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op->row_pitch = row_pitch;
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op->slice_pitch = slice_pitch;
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@ -3048,14 +3049,14 @@ static void wined3d_cs_st_finish(struct wined3d_device_context *context, enum wi
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static void *wined3d_cs_prepare_upload_bo(struct wined3d_device_context *context, struct wined3d_resource *resource,
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unsigned int sub_resource_idx, const struct wined3d_box *box, unsigned int row_pitch,
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unsigned int slice_pitch, uint32_t flags, struct wined3d_const_bo_address *address)
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unsigned int slice_pitch, uint32_t flags, struct upload_bo *bo)
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{
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/* FIXME: We would like to return mapped or newly allocated memory here. */
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return NULL;
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}
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static bool wined3d_cs_get_upload_bo(struct wined3d_device_context *context, struct wined3d_resource *resource,
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unsigned int sub_resource_idx, struct wined3d_box *box, struct wined3d_const_bo_address *address)
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unsigned int sub_resource_idx, struct wined3d_box *box, struct upload_bo *bo)
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{
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return false;
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}
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@ -3490,7 +3491,7 @@ static const struct wined3d_deferred_upload *deferred_context_get_upload(struct
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static void *wined3d_deferred_context_prepare_upload_bo(struct wined3d_device_context *context,
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struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
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unsigned int row_pitch, unsigned int slice_pitch, uint32_t flags, struct wined3d_const_bo_address *address)
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unsigned int row_pitch, unsigned int slice_pitch, uint32_t flags, struct upload_bo *bo)
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{
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struct wined3d_deferred_context *deferred = wined3d_deferred_context_from_context(context);
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const struct wined3d_format *format = resource->format;
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@ -3521,8 +3522,8 @@ static void *wined3d_deferred_context_prepare_upload_bo(struct wined3d_device_co
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if ((upload = deferred_context_get_upload(deferred, resource, sub_resource_idx)))
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{
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map_ptr = (uint8_t *)align((size_t)upload->sysmem, RESOURCE_ALIGNMENT);
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address->buffer_object = 0;
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address->addr = map_ptr;
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bo->addr.buffer_object = 0;
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bo->addr.addr = map_ptr;
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return map_ptr;
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}
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@ -3543,15 +3544,14 @@ static void *wined3d_deferred_context_prepare_upload_bo(struct wined3d_device_co
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upload->sysmem = sysmem;
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upload->box = *box;
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address->buffer_object = 0;
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bo->addr.buffer_object = 0;
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map_ptr = (uint8_t *)align((size_t)sysmem, RESOURCE_ALIGNMENT);
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address->addr = map_ptr;
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bo->addr.addr = map_ptr;
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return map_ptr;
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}
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static bool wined3d_deferred_context_get_upload_bo(struct wined3d_device_context *context,
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struct wined3d_resource *resource, unsigned int sub_resource_idx,
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struct wined3d_box *box, struct wined3d_const_bo_address *address)
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struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_box *box, struct upload_bo *bo)
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{
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struct wined3d_deferred_context *deferred = wined3d_deferred_context_from_context(context);
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const struct wined3d_deferred_upload *upload;
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@ -3559,8 +3559,8 @@ static bool wined3d_deferred_context_get_upload_bo(struct wined3d_device_context
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if ((upload = deferred_context_get_upload(deferred, resource, sub_resource_idx)))
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{
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*box = upload->box;
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address->buffer_object = 0;
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address->addr = (uint8_t *)align((size_t)upload->sysmem, RESOURCE_ALIGNMENT);
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bo->addr.buffer_object = 0;
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bo->addr.addr = (uint8_t *)align((size_t)upload->sysmem, RESOURCE_ALIGNMENT);
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return true;
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}
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@ -3324,6 +3324,11 @@ bool wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
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const struct wined3d_gpu_description *gpu_description, enum wined3d_feature_level feature_level,
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UINT64 vram_bytes, UINT64 sysmem_bytes) DECLSPEC_HIDDEN;
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struct upload_bo
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{
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struct wined3d_const_bo_address addr;
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};
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struct wined3d_adapter_ops
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{
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void (*adapter_destroy)(struct wined3d_adapter *adapter);
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@ -4732,9 +4737,9 @@ struct wined3d_device_context_ops
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unsigned int start_idx, unsigned int count, const void *constants);
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void *(*prepare_upload_bo)(struct wined3d_device_context *context, struct wined3d_resource *resource,
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unsigned int sub_resource_idx, const struct wined3d_box *box, unsigned int row_pitch,
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unsigned int slice_pitch, uint32_t flags, struct wined3d_const_bo_address *address);
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unsigned int slice_pitch, uint32_t flags, struct upload_bo *upload_bo);
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bool (*get_upload_bo)(struct wined3d_device_context *context, struct wined3d_resource *resource,
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unsigned int sub_resource_idx, struct wined3d_box *box, struct wined3d_const_bo_address *address);
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unsigned int sub_resource_idx, struct wined3d_box *box, struct upload_bo *upload_bo);
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void (*issue_query)(struct wined3d_device_context *context, struct wined3d_query *query, unsigned int flags);
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void (*flush)(struct wined3d_device_context *context);
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void (*acquire_resource)(struct wined3d_device_context *context, struct wined3d_resource *resource);
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