wined3d: Move the "memory_offset" field from struct wined3d_bo_vk to struct wined3d_bo.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -988,7 +988,7 @@ static void *adapter_vk_map_bo_address(struct wined3d_context *context,
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range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
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range.pNext = NULL;
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range.memory = bo->vk_memory;
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range.offset = bo->memory_offset + (uintptr_t)data->addr;
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range.offset = bo->b.memory_offset + (uintptr_t)data->addr;
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range.size = size;
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VK_CALL(vkInvalidateMappedMemoryRanges(device_vk->vk_device, 1, &range));
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}
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@ -1005,7 +1005,7 @@ map:
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return NULL;
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}
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return (uint8_t *)map_ptr + bo->memory_offset + (uintptr_t)data->addr;
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return (uint8_t *)map_ptr + bo->b.memory_offset + (uintptr_t)data->addr;
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}
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static void adapter_vk_unmap_bo_address(struct wined3d_context *context,
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@ -1032,7 +1032,7 @@ static void adapter_vk_unmap_bo_address(struct wined3d_context *context,
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for (i = 0; i < range_count; ++i)
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{
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range.offset = bo->memory_offset + ranges[i].offset;
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range.offset = bo->b.memory_offset + ranges[i].offset;
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range.size = ranges[i].size;
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VK_CALL(vkFlushMappedMemoryRanges(device_vk->vk_device, 1, &range));
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}
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@ -2889,6 +2889,7 @@ bool wined3d_context_gl_create_bo(struct wined3d_context_gl *context_gl, GLsizei
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bo->coherent = coherent;
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list_init(&bo->b.users);
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bo->command_fence_id = 0;
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bo->b.memory_offset = 0;
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return true;
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}
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@ -411,7 +411,7 @@ static bool wined3d_context_vk_create_slab_bo(struct wined3d_context_vk *context
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bo->memory = NULL;
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bo->slab = slab;
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bo->buffer_offset = idx * object_size;
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bo->memory_offset = slab->bo.memory_offset + bo->buffer_offset;
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bo->b.memory_offset = slab->bo.b.memory_offset + bo->buffer_offset;
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bo->size = size;
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list_init(&bo->b.users);
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bo->command_buffer_id = 0;
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@ -473,10 +473,10 @@ BOOL wined3d_context_vk_create_bo(struct wined3d_context_vk *context_vk, VkDevic
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VK_CALL(vkDestroyBuffer(device_vk->vk_device, bo->vk_buffer, NULL));
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return FALSE;
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}
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bo->memory_offset = bo->memory ? bo->memory->offset : 0;
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bo->b.memory_offset = bo->memory ? bo->memory->offset : 0;
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if ((vr = VK_CALL(vkBindBufferMemory(device_vk->vk_device, bo->vk_buffer,
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bo->vk_memory, bo->memory_offset))) < 0)
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bo->vk_memory, bo->b.memory_offset))) < 0)
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{
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ERR("Failed to bind buffer memory, vr %s.\n", wined3d_debug_vkresult(vr));
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if (bo->memory)
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@ -1591,6 +1591,7 @@ do { \
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struct wined3d_bo
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{
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struct list users;
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size_t memory_offset;
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};
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struct wined3d_bo_gl
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@ -1630,7 +1631,6 @@ struct wined3d_bo_vk
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void *map_ptr;
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VkDeviceSize buffer_offset;
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VkDeviceSize memory_offset;
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VkDeviceSize size;
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VkBufferUsageFlags usage;
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VkMemoryPropertyFlags memory_type;
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