wined3d: Avoid stalling the pipeline on 3D blits.

Load the source texture to WINED3D_LOCATION_BUFFER, so that the copy
is GPU-side only.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Jan Sikorski 2021-09-10 15:58:43 +02:00 committed by Alexandre Julliard
parent 752551fa30
commit bb285f56f9
3 changed files with 20 additions and 4 deletions

View File

@ -2550,6 +2550,7 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
unsigned int row_pitch, slice_pitch;
struct wined3d_context *context;
struct wined3d_bo_address addr;
unsigned int location;
if (op->flags & ~WINED3D_BLT_RAW)
{
@ -2582,11 +2583,16 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
context = context_acquire(cs->c.device, NULL, 0);
location = src_texture->resource.map_binding;
if (location == WINED3D_LOCATION_SYSMEM
&& wined3d_texture_can_use_pbo(src_texture, &context->device->adapter->d3d_info))
location = WINED3D_LOCATION_BUFFER;
if (!wined3d_texture_load_location(src_texture, op->src_sub_resource_idx,
context, src_texture->resource.map_binding))
context, location))
{
ERR("Failed to load source sub-resource into %s.\n",
wined3d_debug_location(src_texture->resource.map_binding));
wined3d_debug_location(location));
context_release(context);
goto error;
}
@ -2607,7 +2613,7 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
goto error;
}
wined3d_texture_get_memory(src_texture, op->src_sub_resource_idx, &addr, src_texture->resource.map_binding);
wined3d_texture_get_memory(src_texture, op->src_sub_resource_idx, &addr, location);
wined3d_texture_get_pitch(src_texture, op->src_sub_resource_idx % src_texture->level_count,
&row_pitch, &slice_pitch);

View File

@ -47,12 +47,20 @@ struct wined3d_rect_f
float b;
};
static BOOL wined3d_texture_use_pbo(const struct wined3d_texture *texture, const struct wined3d_d3d_info *d3d_info)
BOOL wined3d_texture_can_use_pbo(const struct wined3d_texture *texture, const struct wined3d_d3d_info *d3d_info)
{
if (!d3d_info->pbo || texture->resource.format->conv_byte_count
|| (texture->flags & (WINED3D_TEXTURE_PIN_SYSMEM | WINED3D_TEXTURE_COND_NP2_EMULATED)))
return FALSE;
return TRUE;
}
static BOOL wined3d_texture_use_pbo(const struct wined3d_texture *texture, const struct wined3d_d3d_info *d3d_info)
{
if (!wined3d_texture_can_use_pbo(texture, d3d_info))
return FALSE;
/* Use a PBO for dynamic textures and read-only staging textures. */
return (!(texture->resource.access & WINED3D_RESOURCE_ACCESS_CPU)
&& texture->resource.usage & WINED3DUSAGE_DYNAMIC)

View File

@ -4402,6 +4402,8 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
BOOL wined3d_texture_can_use_pbo(const struct wined3d_texture *texture, const struct wined3d_d3d_info *d3d_info)
DECLSPEC_HIDDEN;
void wined3d_texture_sub_resources_destroyed(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
void wined3d_texture_translate_drawable_coords(const struct wined3d_texture *texture,
HWND window, RECT *rect) DECLSPEC_HIDDEN;