Commit Graph

306 Commits

Author SHA1 Message Date
Michael Stefaniuc 303f84c409 d3dx9_36: Use an iface instead of an vtbl pointer in ID3DXConstantTableImpl. 2010-12-21 15:49:30 +01:00
Michael Stefaniuc cdf56820a0 d3dx9_36: Use an iface instead of an vtbl pointer in ID3DXLineImpl. 2010-12-21 00:20:02 +01:00
Travis Athougies d2055e6ea9 d3dx9_36/tests: Extended ID3DXConstantTable tests. 2010-12-02 12:47:42 +01:00
Travis Athougies ca7405a9a1 d3dx9_36: Improved constant table parsing. 2010-12-02 12:47:42 +01:00
Matteo Bruni 9867c39133 d3dx9/tests: Fix a D3DXCheckTextureRequirements test failing on Windows. 2010-11-24 18:27:31 +01:00
Matteo Bruni 9517305c03 d3dx9/tests: Fix some tests to take into account POW2 texture capability flags. 2010-11-24 17:59:59 +01:00
Michael Stefaniuc b6a1951925 d3dx9_36: Move 'static' to the beginning of the declaration. 2010-11-23 16:01:09 +01:00
Matteo Bruni 8c0a8ac514 d3dx9/tests: Remove a D3DXPlaneNormalize test. 2010-11-23 14:16:22 +01:00
Matteo Bruni 892502479c d3dx9: Implement D3DXFillVolumeTexture function. 2010-11-18 14:08:56 +01:00
Matteo Bruni 8f6cf460be d3dx9: Implement D3DXFillCubeTexture function. 2010-11-18 14:08:53 +01:00
Matteo Bruni bffbf3460b d3dx9: Implement D3DXFillTexture function. 2010-11-18 14:08:50 +01:00
Matteo Bruni 0b4969f841 d3dx9: Add color key support to D3DXLoadSurfaceFromMemory. 2010-11-15 14:51:47 +01:00
Louis Lenders aa75d068a4 d3dx9_36: Quiet a noisy fixme. 2010-11-12 15:43:08 +01:00
Matteo Bruni b4a90b0fe8 d3dx9: Implement D3DXCreateVolumeTexture. 2010-11-09 17:08:21 +01:00
Matteo Bruni c1843c8779 d3dx9: Implement D3DXCheckVolumeTextureRequirements. 2010-11-09 17:08:21 +01:00
Matteo Bruni 363d180a54 d3dx9: Skip D3DXCheckCubeTextureRequirement test if not supported. 2010-11-09 17:08:21 +01:00
Vincent Povirk 1d0f126d91 d3dx9_36: Fix an error path in D3DXLoadSurfaceFromFileInMemory.
If GetFrame fails, bitmapframe was not created and should not be released.
2010-11-09 11:44:39 +01:00
Vincent Povirk 31682b3dbe d3dx9_36: Don't check the image format in D3DXLoadSurfaceFromFileInMemory.
If the format is not supported, D3DXGetImageInfoFromFileInMemory will fail.
2010-11-09 11:44:32 +01:00
Matteo Bruni 390ba2c338 d3dx9: Implement D3DXCreateCubeTexture. 2010-11-04 16:29:59 +01:00
Matteo Bruni 6933766531 d3dx9: Implement D3DXCheckCubeTextureRequirements. 2010-11-04 16:29:57 +01:00
Matteo Bruni a875f38301 d3dx9: Implement D3DXFilterTexture for cube textures. 2010-11-04 16:29:52 +01:00
Vincent Povirk a2e5321b01 d3dx9_36: Check for the TGA container format. 2010-10-22 12:01:55 +02:00
Matteo Bruni d32a07a04b d3dx9: Initialize a variable in ID3DXSpriteImpl_Flush. 2010-10-19 17:05:13 +02:00
Matteo Bruni 454dce9162 d3dx9: Report usage of unsupported sprite flags. 2010-10-18 11:45:42 +02:00
Matteo Bruni 40d57b70ed d3dx9: Store transform matrix per-sprite. 2010-10-18 11:45:32 +02:00
Matteo Bruni 550abd41a2 d3dx9: Fix D3DXFilterTexture return value. 2010-10-18 11:45:26 +02:00
Matteo Bruni ebbf519b78 d3dx9: Search for a compatible pixel format in D3DXCheckTextureRequirements. 2010-10-18 11:45:21 +02:00
Christian Costa 128cf64371 d3dx9: Constant table parsing foundations. 2010-10-13 12:03:05 +02:00
Matteo Bruni b4736bd767 d3dx9/tests: Fix a shader test failure. 2010-10-13 12:01:03 +02:00
Misha Koshelev 09af2a2bf9 d3dx9_36: Implement D3DXCreateCylinder. 2010-09-28 17:33:17 +02:00
Misha Koshelev 63dbf6ee3f d3dx9_36/tests: Add tests for D3DXCreateCylinder. 2010-09-27 14:10:46 +02:00
Misha Koshelev fe9db6faf7 d3dx9_36: Add stub for D3DXCreateCylinder. 2010-09-27 14:10:46 +02:00
Misha Koshelev d7d9cd5eb2 d3dx9_36: Implement D3DXCreateSphere. 2010-09-24 15:45:54 +02:00
Misha Koshelev 99e2aedbf7 d3dx9_36: Implement ID3DXMesh_Lock/UnlockVertexBuffer and ID3DXMesh_Lock/UnlockIndexBuffer. 2010-09-24 15:45:53 +02:00
Misha Koshelev 10af823fd5 d3dx9_36: Add stub for D3DXCreateTeapot. 2010-09-24 15:45:53 +02:00
Misha Koshelev e4182ead47 d3dx9_36: Implement D3DXCreateMeshFVF. 2010-09-23 19:22:41 +02:00
Misha Koshelev a6f2c003a3 d3dx9_36: D3DXDeclaratorFromFVF returns D3DERR_INVALIDCALL when an invalid declarator is passed. 2010-09-23 19:22:38 +02:00
Misha Koshelev af0c074d7b d3dx9_36: Implement D3DXCreateMesh and initial ID3DXMesh methods. 2010-09-21 20:16:16 +02:00
Alexandre Julliard 81b8ee863e makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
Misha Koshelev fffe37aa00 d3dx9_36: Implement D3DXGetDeclLength with tests. 2010-09-16 11:18:58 -05:00
Joris Huizer 5815b63979 d3dx9_36: D3DXPreprocessShaderFromFileW: remove unneeded code. 2010-09-14 15:33:54 -05:00
Matteo Bruni 8d7a0d5027 d3dx9: D3DXPreprocessShader implementation with tests. 2010-09-13 14:43:53 -05:00
Owen Rudge 0d6f4d2406 d3dx9/tests: Add D3DXCreateTextureFromResource tests. 2010-09-09 12:44:48 +02:00
Owen Rudge 78bd619c7c d3dx9: Implement D3DXCreateTextureFromResource*. 2010-09-09 12:44:43 +02:00
Matteo Bruni d82255575b d3dx9: Fix D3DXAssembleShader tests. 2010-09-08 19:54:29 +02:00
Matteo Bruni d6ead897e2 d3dx9: Fix D3DXCompileShaderFromFileW. 2010-09-08 19:54:14 +02:00
Misha Koshelev b9b9d7ccca d3dx9_36: Fix the D3DXCreateMesh() prototype. 2010-09-08 13:31:03 +02:00
Andrew Nguyen b42a243fec d3dx9_36: Fix D3DXCompileShader* spec file prototypes. 2010-09-07 16:01:18 +02:00
Misha Koshelev 5fa3a6cf78 d3dx9: Implement D3DXFVFFromDeclarator. 2010-09-06 19:45:47 +02:00
Matteo Bruni 5a5af75f04 d3dx9: Implement D3DXCompileShaderFromResource. 2010-09-02 18:05:23 +02:00