Commit Graph

5133 Commits

Author SHA1 Message Date
Henri Verbeet 64f71fda6d wined3d: Complain about users disabling GLSL. 2011-07-29 12:11:01 +02:00
Henri Verbeet 2256a7e804 wined3d: wined3d_device_evict_managed_resources() doesn't need a return value. 2011-07-29 12:09:39 +02:00
Henri Verbeet 3d7c596cdc wined3d: Don't hide GL function pointer typedefs behind extension defines.
These are specific to wined3d.
2011-07-29 12:09:26 +02:00
Henri Verbeet 7bc0032878 wined3d: Recognize some more AMD cards. 2011-07-29 12:09:22 +02:00
Henri Verbeet b06e32184b wined3d: Only invalidate state for the current context in wined3d_buffer_unmap(). 2011-07-29 12:09:17 +02:00
Stefan Dösinger 41f9ca2abf wined3d: Restore the call to context_validate_onscreen_formats.
This got lost accidentally in d321959dd7.
2011-07-28 11:29:52 +02:00
Henri Verbeet 487cc9729b wined3d: Only invalidate state for the current context in wined3d_buffer_map(). 2011-07-28 11:29:27 +02:00
Henri Verbeet cc2dc5b0c8 wined3d: Only invalidate state for the current context in wined3d_device_set_cursor_properties(). 2011-07-28 11:29:24 +02:00
Henri Verbeet a1ba5b5131 wined3d: Only invalidate state for the current context in device_clear_render_targets(). 2011-07-28 11:29:21 +02:00
Henri Verbeet 7e3f85cab6 wined3d: Only invalidate state for the current context in tesselate_rectpatch(). 2011-07-28 11:29:18 +02:00
Henri Verbeet 2bf020e26f wined3d: Only invalidate state for the current context in surface_blt_fbo(). 2011-07-28 11:29:14 +02:00
Henri Verbeet 51c0f2a787 wined3d: Only invalidate state for the current context in wined3d_surface_depth_blt_fbo(). 2011-07-27 11:51:53 +02:00
Henri Verbeet c2ede1d4c8 wined3d: Only invalidate state for the current context in swapchain_blit(). 2011-07-27 11:51:50 +02:00
Henri Verbeet 68d692f49c wined3d: Get rid of the redundant state_table parameter to context_invalidate_state(). 2011-07-27 11:51:46 +02:00
Henri Verbeet 26cd7b835d wined3d: Get rid of the use_vshader parameter to device_stream_info_from_declaration(). 2011-07-27 11:51:41 +02:00
Henri Verbeet bd1429e248 wined3d: Introduce a "state" variable in device_stream_info_from_declaration(). 2011-07-27 11:51:34 +02:00
Henri Verbeet 1195530795 wined3d: Release the onscreen depth / stencil reference on reset.
No need to save the contents, after a reset it's all undefined anyway.
2011-07-25 21:25:24 +02:00
Henri Verbeet 27b20bac43 wined3d: Unbind all textures in wined3d_device_reset(). 2011-07-25 21:25:19 +02:00
Henri Verbeet 44e109debe wined3d: Unbind resources inside wined3d_device_reset(). 2011-07-25 21:25:15 +02:00
Henri Verbeet c84112f86f wined3d: Get rid of wined3d_device_enum_resources(). 2011-07-25 21:25:11 +02:00
Henri Verbeet 0739cae273 wined3d: Pass "reset_enum_callback" directly to wined3d_device_reset().
It would have been nice if we could do all of this inside wined3d, but we need
to determine what resources are in use by d3d8/d3d9, not wined3d. This is
mostly an issue for "implicit" resources like swapchain render targets and the
depth / stencil surface. The fact that we're having this problem probably
means we're doing it wrong. Since these implicit resources should only be
referenced by wined3d, we could probably just destroy and recreate the
swapchain, instead of the little updateSurfaceDesc() dance we currently do.
2011-07-25 21:25:01 +02:00
Henri Verbeet b09b7e323c wined3d: Store a pointer to the state table in the context. 2011-07-25 11:59:15 +02:00
Henri Verbeet 68b9071329 wined3d: Make the shader and ctx_priv parameters to shader_generate_glsl_declarations() const. 2011-07-25 11:59:11 +02:00
Henri Verbeet 6a046eddd7 wined3d: Get rid of the vpos_uniform field from the wined3d_pixel_shader structure. 2011-07-25 11:59:07 +02:00
Henri Verbeet 43d2515da5 wined3d: Use the "rts" variable in context_apply_clear_state(). 2011-07-25 11:59:04 +02:00
Henri Verbeet e5036e365e wined3d: Use gl_info from the context in context_apply_clear_state(). 2011-07-25 11:58:59 +02:00
Henri Verbeet dbcbf0c45b wined3d: Make the heap parameter to update_heap_entry() const. 2011-07-22 12:57:20 +02:00
Henri Verbeet 959874c2d8 wined3d: Make the tex_unit_map parameter to shader_glsl_load_vsamplers() const. 2011-07-22 12:57:19 +02:00
Henri Verbeet 86dd8476db wined3d: Make the tex_unit_map parameter to shader_glsl_load_psamplers() const. 2011-07-22 12:57:19 +02:00
Stefan Dösinger f99a2748e4 wined3d: Don't apply and invalidate the framebuffer when clearing the device's fb. 2011-07-20 19:23:05 +02:00
Henri Verbeet 6ffd066834 wined3d: Make the query parameter to wined3d_event_query_finish() const. 2011-07-19 14:06:05 +02:00
Henri Verbeet 2e636aae29 wined3d: Make the query parameter to wined3d_event_query_test() const. 2011-07-19 14:06:03 +02:00
Henri Verbeet c6c76f5a1a wined3d: Make the priv parameter to map_register() const. 2011-07-19 14:06:01 +02:00
Henri Verbeet c5f8a33a86 wined3d: Make the surface parameter to ffp_blit_p8_upload_palette() const. 2011-07-19 14:05:59 +02:00
Henri Verbeet 437cec1a49 wined3d: Make the surface parameter to surface_depth_blt() const. 2011-07-18 16:23:29 +02:00
Henri Verbeet a97ed53460 wined3d: Make the surface parameter to surface_convert_color_to_float() const. 2011-07-18 16:23:29 +02:00
Henri Verbeet d314aa2d6e wined3d: Make the surface parameter to surface_convert_depth_to_float() const. 2011-07-18 16:23:29 +02:00
Henri Verbeet 416a55c7aa wined3d: Make the surface parameter to surface_is_full_rect() const. 2011-07-18 16:23:29 +02:00
Henri Verbeet db12216301 wined3d: Make the surface parameter to surface_get_rect() const. 2011-07-18 16:23:29 +02:00
Henri Verbeet 2b789778fd wined3d: Make the swapchain parameter to swapchain_blit() const. 2011-07-15 10:08:21 +02:00
Henri Verbeet 2e14d9ac0e wined3d: Make the texture parameter to texture_srgb_mode() const. 2011-07-15 10:08:18 +02:00
Henri Verbeet dd2f2c40f0 wined3d: Get rid of the useext macro.
This does nothing, since we have our own GL header.
2011-07-15 10:08:14 +02:00
Henri Verbeet 7ee4bda63e wined3d: Add stream offsets in device_stream_info_from_declaration().
They're not going to change until the next time the stream info is updated.
This would of course mainly be useful if we managed to do more than one or two
draws with the same stream info.
2011-07-15 10:08:02 +02:00
Henri Verbeet cf421e1b3f wined3d: Don't set GL_MAP_UNSYNCHRONIZED_BIT for WINED3D_BUFFER_DISCARD maps.
WINED3D_BUFFER_DISCARD means the (current) buffer contents are undefined for
subsequent operations. I.e., the map doesn't have to wait for any pending
operations to finish, and can just return a new buffer with undefined
contents. GL_MAP_UNSYNCHRONIZED_BIT means the driver doesn't wait for previous
operations to finish, and just maps a buffer that's potentially in use. Proper
synchronization is left to the application. Note that we set both
GL_MAP_INVALIDATE_BUFFER_BIT and GL_MAP_UNSYNCHRONIZED_BIT.
GL_MAP_INVALIDATE_BUFFER_BIT corresponds to WINED3D_BUFFER_DISCARD, and might
cause the driver to return a new buffer, but it's not required to make that
optimization.
2011-07-15 10:07:41 +02:00
Henri Verbeet e4d2d78500 wined3d: Pass a wined3d_state pointer to state handlers.
Instead of an entire stateblock. This is mainly useful is we ever want to call
state handlers on state not stored in a stateblock.
2011-07-14 14:11:25 +02:00
Henri Verbeet 9375a87c86 wined3d: Make the context and device parameters to find_draw_buffers_mask() const. 2011-07-14 14:11:21 +02:00
Henri Verbeet 565fcbdfb8 wined3d: Get rid of the clip status code.
I'm pretty sure this is just broken, and I'm not aware of any application
using this.
2011-07-14 14:11:18 +02:00
Henri Verbeet 5e83efa1b2 wined3d: Remove the unused untransformed field from struct wined3d_device. 2011-07-14 14:11:11 +02:00
Henri Verbeet fcf4303e1a wined3d: Store a pointer to the framebuffer state in struct wined3d_state. 2011-07-14 14:11:07 +02:00
Henri Verbeet 475225c275 wined3d: Pass a state pointer instead of a stateblock to loadVertexData(). 2011-07-13 11:52:04 +02:00