wined3d: Make the tex_unit_map parameter to shader_glsl_load_vsamplers() const.

This commit is contained in:
Henri Verbeet 2011-07-21 19:16:03 +02:00 committed by Alexandre Julliard
parent 86dd8476db
commit 959874c2d8
1 changed files with 1 additions and 1 deletions

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@ -376,7 +376,7 @@ static void shader_glsl_load_psamplers(const struct wined3d_gl_info *gl_info,
/* GL locking is done by the caller */
static void shader_glsl_load_vsamplers(const struct wined3d_gl_info *gl_info,
DWORD *tex_unit_map, GLhandleARB programId)
const DWORD *tex_unit_map, GLhandleARB programId)
{
GLint name_loc;
char sampler_name[20];