From 959874c2d88f616c4706ab6558b95ddf4cc71e29 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 21 Jul 2011 19:16:03 +0200 Subject: [PATCH] wined3d: Make the tex_unit_map parameter to shader_glsl_load_vsamplers() const. --- dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index b0462634a5b..dec690ef414 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -376,7 +376,7 @@ static void shader_glsl_load_psamplers(const struct wined3d_gl_info *gl_info, /* GL locking is done by the caller */ static void shader_glsl_load_vsamplers(const struct wined3d_gl_info *gl_info, - DWORD *tex_unit_map, GLhandleARB programId) + const DWORD *tex_unit_map, GLhandleARB programId) { GLint name_loc; char sampler_name[20];