wined3d: Only invalidate state for the current context in wined3d_device_set_cursor_properties().

This commit is contained in:
Henri Verbeet 2011-07-27 21:13:36 +02:00 committed by Alexandre Julliard
parent a1ba5b5131
commit cc2dc5b0c8
1 changed files with 1 additions and 1 deletions

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@ -5263,7 +5263,7 @@ HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device
checkGLcall("glActiveTextureARB");
sampler = device->rev_tex_unit_map[0];
if (sampler != WINED3D_UNMAPPED_STAGE)
device_invalidate_state(device, STATE_SAMPLER(sampler));
context_invalidate_state(context, STATE_SAMPLER(sampler));
/* Create a new cursor texture */
glGenTextures(1, &device->cursorTexture);
checkGLcall("glGenTextures");