wined3d: Only invalidate state for the current context in wined3d_device_set_cursor_properties().
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@ -5263,7 +5263,7 @@ HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device
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checkGLcall("glActiveTextureARB");
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sampler = device->rev_tex_unit_map[0];
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if (sampler != WINED3D_UNMAPPED_STAGE)
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device_invalidate_state(device, STATE_SAMPLER(sampler));
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context_invalidate_state(context, STATE_SAMPLER(sampler));
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/* Create a new cursor texture */
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glGenTextures(1, &device->cursorTexture);
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checkGLcall("glGenTextures");
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