wined3d: Release the onscreen depth / stencil reference on reset.

No need to save the contents, after a reset it's all undefined anyway.
This commit is contained in:
Henri Verbeet 2011-07-25 20:45:10 +02:00 committed by Alexandre Julliard
parent 27b20bac43
commit 1195530795
1 changed files with 5 additions and 0 deletions

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@ -5638,6 +5638,11 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
{
wined3d_device_set_texture(device, i, NULL);
}
if (device->onscreen_depth_stencil)
{
wined3d_surface_decref(device->onscreen_depth_stencil);
device->onscreen_depth_stencil = NULL;
}
LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
{