wined3d: Make the heap parameter to update_heap_entry() const.

This commit is contained in:
Henri Verbeet 2011-07-21 19:16:04 +02:00 committed by Alexandre Julliard
parent 959874c2d8
commit dbcbf0c45b
1 changed files with 1 additions and 1 deletions

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@ -852,7 +852,7 @@ static void shader_glsl_load_constants(const struct wined3d_context *context,
}
}
static inline void update_heap_entry(struct constant_heap *heap, unsigned int idx,
static void update_heap_entry(const struct constant_heap *heap, unsigned int idx,
unsigned int heap_idx, DWORD new_version)
{
struct constant_entry *entries = heap->entries;