diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index dec690ef414..d421e653367 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -852,7 +852,7 @@ static void shader_glsl_load_constants(const struct wined3d_context *context, } } -static inline void update_heap_entry(struct constant_heap *heap, unsigned int idx, +static void update_heap_entry(const struct constant_heap *heap, unsigned int idx, unsigned int heap_idx, DWORD new_version) { struct constant_entry *entries = heap->entries;