wined3d: Make the priv parameter to map_register() const.

This commit is contained in:
Henri Verbeet 2011-07-19 12:56:13 +02:00 committed by Alexandre Julliard
parent c5f8a33a86
commit c6c76f5a1a
1 changed files with 1 additions and 1 deletions

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@ -230,7 +230,7 @@ static void map_sysval(enum wined3d_sysval_semantic sysval, struct wined3d_shade
}
}
static void map_register(struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
static void map_register(const struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
{
switch (priv->shader_version.type)
{