Henri Verbeet
de3bd86fb6
wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed.
2009-09-17 10:09:44 -05:00
Henri Verbeet
a286646f51
wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed.
2009-09-16 13:06:06 -05:00
Henri Verbeet
e9000d2e6c
wined3d: Don't free D3D volumes until the wined3d volume is destroyed.
2009-09-16 13:05:20 -05:00
Henri Verbeet
a5214c306f
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
...
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet
2b2fc827ce
wined3d: Remove unused parameters to drawPrimitive().
2009-09-11 12:09:14 +02:00
Alexandre Julliard
192fcc5bb3
libport: Added an interlocked_cmpxchg128 function for 64-bit.
2009-09-01 12:39:17 +02:00
Alexandre Julliard
b8ae3f073b
ntdll: Fix handling of the duplicate MxCsr entry in the x86_64 context.
2009-08-27 16:49:53 +02:00
Eric Pouech
bc56c4eab3
configure: Check for large filesystems support.
2009-08-26 11:58:32 +02:00
Henri Verbeet
f9c791f9ca
d3d8: Use a wined3d cs for wined3d locking.
...
We will need this for d3d10, where both dxgi and d3d10core are making wined3d
calls. Right now d3d8/d3d9 also use this to protect their own data, but
eventually we should push this down into wined3d itself and use something a
bit more fine-grained. There's no good reason that doing e.g. a vertex buffer
upload in some thread should block all of wined3d.
2009-08-25 11:12:17 +02:00
Alexandre Julliard
da8acbc47d
server: Define an architecture-independent structure for process startup info.
2009-08-21 20:00:12 +02:00
Alexandre Julliard
ee868cce5b
tests: Make wine_dbgstr_w available in test.h for all tests.
2009-08-19 13:19:31 +02:00
Mike Kaplinskiy
b05774ee7e
server: Change cancel_async to take an optional iosb and only_thread.
2009-08-18 12:26:30 +02:00
Huw Davies
86f0634dae
include: Add ALIGNM2 format character.
2009-08-17 16:47:15 +02:00
Alexandre Julliard
9b279deb58
include: Fix the NE exe type defines.
2009-08-17 13:57:48 +02:00
Henri Verbeet
69b7612265
wined3d: Get rid of struct glDescriptor.
...
In general it might not be a bad idea to group GL specific data into a
separate struct, but IWineD3DSurfaceImpl is currently the only thing that
bothers. It doesn't get it quite right either, since e.g. the PBO isn't in
glDescriptor either.
2009-07-10 12:13:24 +02:00
Henri Verbeet
038d939941
wined3d: Remove GetGlDesc() from the public IWineD3DSurface interface.
2009-07-10 12:13:09 +02:00
Henri Verbeet
699f68cdee
wined3d: Get rid of some pointers in WINED3DADAPTER_IDENTIFIER.
...
This also avoids some unchecked strcpy() calls.
2009-07-07 11:50:30 +02:00
Alexandre Julliard
6056e8a52b
server: Return the process CPU in the get_process_info request.
2009-07-07 11:37:47 +02:00
Alexandre Julliard
1d5cb9d23b
include: Get rid of the no longer used wine/pthread.h.
2009-07-06 14:35:24 +02:00
Alexandre Julliard
c152b4e7d1
include: Add a target address for unwinding for platforms that need it.
2009-06-18 15:17:26 +02:00
Henri Verbeet
88162fabb8
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-15 13:42:29 +02:00
Henri Verbeet
4bc6b376e0
wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface().
2009-06-12 17:33:15 +02:00
Alexandre Julliard
857f1e0924
configure: Detect the appropriate form for the __ASM_GLOBAL_FUNC macro.
2009-06-11 17:36:32 +02:00
Henri Verbeet
621da64245
wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC.
2009-06-09 17:01:14 +02:00
Henri Verbeet
484cde1327
include: Add a generic red-black tree.
2009-06-03 11:40:09 +02:00
Henri Verbeet
5e0f541621
wined3d: Remove ResourceReleased() from the public device interface.
2009-05-29 11:26:38 +02:00
Henri Verbeet
13a05caa97
wined3d: Remove the "declaration" parameter to IWineD3DDeviceImpl_CreateVertexShader().
...
Once upon a time this was used for creating fake vertex shader
attribute semantics for d3d8 shaders. We don't need this anymore since
device_stream_info_from_declaration() will use the vertex
declaration's output slot to load the data, if present. That also
avoids the potentially expensive matching of attribute semantics
between vertex shader and declaration for d3d8.
2009-05-28 12:42:18 +02:00
Henri Verbeet
f0e303b0f2
wined3d: Add the output signature to IWineD3DDevice_CreateVertexShader().
2009-05-26 13:49:55 +02:00
Roderick Colenbrander
cc96ce438a
wgl: Add WGL_SWAP_METHOD_ARB support.
2009-05-18 12:34:48 +02:00
Henri Verbeet
91c3a5eac1
wined3d: Directly call basetexture_apply_state_changes().
...
All the implementations of IWineD3DBaseTexture::ApplyStateChanges() forward to
basetexture_apply_state_changes().
2009-05-13 11:55:01 +02:00
Henri Verbeet
9a579a43b1
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
2009-05-11 12:43:00 +02:00
Henri Verbeet
6f33b97c94
wined3d: Get rid of the shared_handle parameter.
...
I don't expect us to support this in the near future, and right now it's just
dead code.
2009-04-23 14:22:06 +02:00
Hans Leidekker
24af6f3e01
server: Add requests to set and retrieve default dacl.
2009-04-21 15:40:26 +02:00
Roderick Colenbrander
9b889626d0
opengl: Add WGL_EXT_pixel_format_packed_float support.
2009-04-21 13:16:09 +02:00
Brad Martin
2ea6b36ef1
wined3d: Fix prototype for EnumAdapterModes.
2009-04-20 17:19:53 +02:00
Stefan Dösinger
cb1c9dcda9
d3d: Remove the format from index buffers.
2009-04-09 16:28:25 +02:00
Stefan Dösinger
f0efa97413
wined3d: Remove the buffer fvf.
2009-04-09 16:28:10 +02:00
Alexandre Julliard
5316dd011f
server: Define a generic context structure instead of using the platform-specific version.
2009-04-08 19:59:23 +02:00
Stefan Dösinger
513a493f00
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-04-08 11:37:29 +02:00
Stefan Dösinger
3ed94329a3
wined3d: Use Map and Unmap for index buffers.
...
Just a change in name to prepare for the next patch
2009-04-08 11:36:18 +02:00
Stefan Dösinger
dc80a3ede5
d3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUFFER_DESC.
2009-04-08 11:36:02 +02:00
Alexandre Julliard
279defe66e
server: Verify that the client is using a supported CPU type.
2009-04-03 14:59:12 +02:00
Alexandre Julliard
653d2c4a8d
server: Store the type of CPU that the client is running on.
2009-04-03 14:49:10 +02:00
Alexandre Julliard
b06a919c3c
server: Use the thread entry point field to pass the PEB in the initial thread.
2009-04-03 14:30:34 +02:00
Alexandre Julliard
8edf353bd2
libwine: Export __wine_get_main_environment on Mac OS to make sure it's reevaluated when used.
2009-04-01 15:07:42 +02:00
Henri Verbeet
4ccbc948a1
d3d10core: Set the initial buffer data, when present.
2009-03-31 12:42:07 +02:00
Henri Verbeet
4434d00f84
wined3d: Unify vertex and texture formats.
...
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
2009-03-27 15:51:25 +01:00
Henri Verbeet
6f206c75ec
wined3d: Don't create an END element for wined3d vertex declarations.
...
Wined3d doesn't need it since it already has the element count.
2009-03-27 15:51:25 +01:00
Henri Verbeet
4330d20d0d
wined3d: Remove IWineD3DVertexDeclaration_SetDeclaration() from the public interface.
2009-03-27 15:51:25 +01:00
Henri Verbeet
d8a4cc6648
wined3d: Remove IWineD3DVertexDeclarationImpl_GetDeclaration().
...
It's never used.
2009-03-27 15:51:25 +01:00
Henri Verbeet
d7c7c76850
wined3d: Use separate structures for ddraw style strided data and wined3d's internal stream info.
2009-03-27 15:51:25 +01:00
Henri Verbeet
6afd97cc9f
wined3d: Remove unused attributes from WineDirect3DVertexStridedData.
...
These are essentially unused, and mostly just complicate the code.
2009-03-26 14:47:52 +01:00
Alexandre Julliard
4aa98e030e
include: Get rid of the definitions for the pthread emulation.
2009-03-26 13:26:57 +01:00
Rob Shearman
1c89dacf9c
services: svcctl_GetServiceDisplayNameW and svcctl_GetServiceKeyNameW should have string attribute on output buffer.
...
They also should not have two parameters for specifying the size of the buffer.
The buffer size should also not include in the nul-terminating character.
2009-03-24 13:11:41 +01:00
Henri Verbeet
a3657c164d
wined3d: Remove some redundant fields from struct glDescriptor.
2009-03-13 11:28:50 +01:00
Henri Verbeet
a3df476706
wined3d: Buffer object ID's are supposed to be unsigned.
2009-03-09 14:39:18 +01:00
Henri Verbeet
aa3027a604
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
...
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
2009-03-06 15:35:58 +01:00
Henri Verbeet
702eeb6b0c
wined3d: Add separate methods for setting the primitive type.
2009-03-05 16:16:25 +01:00
Henri Verbeet
3b07e7059e
wined3d: Add d3d10 primitive types.
2009-03-05 16:16:24 +01:00
Henri Verbeet
602bb1f551
wined3d: Pass the vertex count rather than the primitive count to wined3d draw methods.
2009-03-05 16:16:24 +01:00
Steven Edwards
3d0c0429ad
include: Add check to asm macro for Windows Services for Unix/Subsystem for Unix applications.
2009-03-02 13:59:42 +01:00
Henri Verbeet
7facc6906d
wined3d: Implement IWineD3DDeviceImpl_ClearRendertargetView().
2009-02-25 12:37:06 +01:00
Henri Verbeet
eda929d010
dxgi: Create a wined3d swapchain.
2009-02-24 16:57:29 +01:00
Henri Verbeet
c796f76483
wined3d: Add IWineD3DRendertargetView.
2009-02-24 16:57:29 +01:00
Henri Verbeet
399d992a07
wined3d: Add IWineD3DBuffer, use it in d3d10core.
2009-02-23 12:20:45 +01:00
Henri Verbeet
0048a0373b
d3d10core: Keep a reference to the wined3d device in the d3d10 device.
2009-02-23 12:20:29 +01:00
Henri Verbeet
8cefc47d81
wined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-20 11:10:37 +01:00
Alexandre Julliard
d55bdc01d9
tests: When tracing is enabled, output the todo tests too.
2009-02-19 16:17:13 +01:00
Stefan Dösinger
c585b4de99
wined3d: Duplicate GL textures for srgb switching.
...
This reduces the number of srgb switching reloads quite a lot. The only
situation in which a reload is needed is if the rgb copy is modified on the GL
side and the srgb copy is needed.
2009-02-17 12:48:05 +01:00
Alexandre Julliard
746948551a
services: Add stub implementation for SERVICE_CONFIG_FAILURE_ACTIONS in ChangeServiceConfig2W.
2009-01-27 11:27:45 +01:00
Alexandre Julliard
58010a9750
include: Update the comments about the Wine exception macros.
2009-01-26 15:07:50 +01:00
Alexandre Julliard
05a840dfc9
advapi32: Fix GetServiceDisplayNameW behavior to pass the tests.
2009-01-21 23:35:35 +01:00
Alexandre Julliard
c795150932
advapi32: Fix GetServiceKeyNameW behavior to pass the tests.
2009-01-21 23:32:29 +01:00
Alexandre Julliard
b608a43df7
advapi32: Reimplemented QueryServiceConfig2W in services.exe.
2009-01-19 20:34:02 +01:00
Alexandre Julliard
913e792b57
server: Store process/thread affinity as a 64-bit value.
2009-01-19 14:15:51 +01:00
Alexandre Julliard
7f1dc355ec
server: Generate padding in request structures from make_requests.
...
Add compile-time asserts to check that the structures have the expected layout.
2009-01-19 14:01:39 +01:00
Henri Verbeet
c9f116a56f
dxgi: Implement IDXGIDevice::CreateSurface().
2009-01-19 13:36:25 +01:00
Henri Verbeet
43f469ec6a
d3d10core: Implement device_parent_CreateSurface().
2009-01-19 13:36:25 +01:00
Henri Verbeet
a966293f59
wined3d: Add an IWineD3DDeviceParent interface.
...
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Alexandre Julliard
0ffd26ab17
user32: Use the message_data_t union when receiving a message.
2009-01-15 12:50:59 +01:00
Henri Verbeet
9440dfedf4
wined3d: Remove AddDirtyRect() from the public interface.
2009-01-14 13:51:00 +01:00
Henri Verbeet
fd90021666
wined3d: Remove AddDirtyBox() from the public interface.
...
This is an internal wined3d function.
2009-01-14 13:51:00 +01:00
Henri Verbeet
881780276b
wined3d: Remove CleanDirtyBox().
...
It's never used.
2009-01-14 13:51:00 +01:00
Stefan Dösinger
a69c86d3f5
ddrawex: Add a test for the permanent DC function.
2009-01-09 16:26:06 +01:00
Henri Verbeet
6791e6b752
wined3d: Simplify handling of swizzled attributes.
...
This should also be a little bit faster.
2009-01-08 13:21:43 +01:00
Henri Verbeet
cc447eac55
wined3d: Move position_transformed out of u.s in struct WineDirect3DVertexStridedData.
2009-01-08 13:21:31 +01:00
Henri Verbeet
a8697d90e4
wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements.
...
Saves some space by not having unused entries is the arrays tracking these
states.
2009-01-06 12:45:43 +01:00
Henri Verbeet
e8ba733706
wined3d: Remove unused enum elements from WINED3DTEXTURESTAGESTATETYPE.
2009-01-05 12:41:31 +01:00
Henri Verbeet
d359a7813f
d3d: Fix the value of D3DFVF_POSITION_MASK.
2009-01-03 14:55:31 +01:00
Alexandre Julliard
9f365e7705
server: Replace EXCEPTION_RECORD by an explicit definition in debug events.
2009-01-02 20:12:46 +01:00
Alexandre Julliard
bc03f0ee39
server: Simplify the debug_event_t structure.
2009-01-02 20:09:25 +01:00
Alexandre Julliard
14da6fa834
Update copyright info for 2009.
2009-01-02 16:50:54 +01:00
Alexandre Julliard
8c8c665a3c
server: Reorganize some requests to avoid padding, and make remaining padding explicit.
2008-12-31 15:14:29 +01:00
Alexandre Julliard
0c914e475d
server: Make atom_t an unsigned int to avoid padding issues.
2008-12-31 15:09:59 +01:00
Alexandre Julliard
fa8643805b
server: Make TEB and PEB client_ptr_t instead of void pointers.
2008-12-31 15:09:59 +01:00
Alexandre Julliard
c6c335d70e
server: Make thread entry points client_ptr_t instead of void pointers.
2008-12-31 15:09:59 +01:00
Alexandre Julliard
2cf868c0be
server: Move ldt_copy to the init_process_done request and make it a client_ptr_t.
2008-12-31 15:09:59 +01:00
Alexandre Julliard
6db201080f
server: Make the various async I/O parameters client_ptr_t instead of void pointers.
2008-12-30 21:09:41 +01:00
Alexandre Julliard
f507ccbf52
server: Specify the user APC to call only once the system APC has executed.
2008-12-30 20:51:55 +01:00
Alexandre Julliard
7ec95c5bee
server: Explicitly specify when an ioctl call needs to be blocking.
2008-12-30 20:37:20 +01:00