Francois Gouget
7703852627
ole32; Fix some storage32 comments and standardize some virtual table names.
2015-04-27 15:08:46 +09:00
Francois Gouget
7929155e55
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2015-04-27 15:08:18 +09:00
Stefan Dösinger
0152b0dad3
wined3d: Move the ARB_texture_rectangle check to init_format_texture_info.
2015-04-27 15:07:48 +09:00
Stefan Dösinger
0d6d64b358
wined3d: Move the ARB_texture_cube_map check to init_format_texture_info.
2015-04-27 15:07:46 +09:00
Stefan Dösinger
7109bebd02
wined3d: Move volume DXTn handling to apply_format_fixups.
2015-04-27 15:07:42 +09:00
Matteo Bruni
978fe23218
wined3d: Don't use the builtin FFP uniforms for the material.
2015-04-27 15:07:11 +09:00
Matteo Bruni
6984ca7f46
wined3d: Don't use the builtin FFP uniforms for texture transformation matrices.
2015-04-27 15:07:06 +09:00
Matteo Bruni
84ca0203bf
wined3d: Introduce a scratch string buffers framework.
2015-04-27 15:07:03 +09:00
Matteo Bruni
54b4df6731
wined3d: Reduce initial wined3d_string_buffer buffer size to 32.
...
Also try to avoid unnecessary HeapReAlloc() + vsnprintf() loops when we
know the required size of the buffer.
2015-04-27 15:06:58 +09:00
Matteo Bruni
64463b81df
wined3d: Rename struct wined3d_shader_buffer to wined3d_string_buffer.
...
Also rename the shader_buffer_(clear|init|free) functions.
2015-04-27 15:06:55 +09:00
Hans Leidekker
191b1bfbba
advapi32: Return fake handles from RegisterTraceGuidsW.
2015-04-24 22:04:29 +09:00
Hans Leidekker
da7f6c8b64
msvcr120: Add _ismbcprint export.
2015-04-24 22:04:17 +09:00
Hans Leidekker
bbd0e56a58
msvcrt: Handle NULL arguments in _mbscmp.
2015-04-24 22:04:09 +09:00
Jacek Caban
07520fbf12
wininet: Initialize send and receive timeouts to 0.
2015-04-24 22:03:53 +09:00
Nikolay Sivov
70297c424a
msdmo: Add more tracing.
2015-04-24 21:19:31 +09:00
Nikolay Sivov
55620f097c
msdmo: Added a helper to duplicate partial media type arrays.
2015-04-24 21:19:27 +09:00
Nikolay Sivov
0b7b8e3dc3
msdmo: Store requested category GUID instead of a pointer to it.
2015-04-24 21:19:11 +09:00
Stefan Dösinger
072e1a3fb2
wined3d: Move the EXT_texture3D check to init_format_texture_info.
2015-04-24 19:08:45 +09:00
Stefan Dösinger
9def5ff409
wined3d: Query info for each resource type from ARB_internalformat_query2.
2015-04-24 19:08:41 +09:00
Stefan Dösinger
e4e1e7d8d3
wined3d: Read flags of the right resource type in check_device_format.
2015-04-24 19:08:39 +09:00
Stefan Dösinger
3c0ed9ce0a
wined3d: Introduce resource-type specific format flags.
2015-04-24 19:08:35 +09:00
Matteo Bruni
53ff2a9d22
wined3d: Drop the ARB_SHADER_OBJECTS extension flag.
...
The flag is currently unused and also unnecessary since both
ARB_vertex_shader and ARB_fragment_shader specs require
ARB_shader_objects support.
2015-04-24 19:08:15 +09:00
Matteo Bruni
7928ffaca5
wined3d: Drop glPrioritizeTextures() call.
...
It's not supported on core profiles and I doubt it matters anyway.
For the records, the default value is 1 so this was actually lowering
the priority for DEFAULT pool textures.
2015-04-24 19:08:10 +09:00
Matteo Bruni
1e494a69c1
d3d9/tests: Add a specular lighting test.
2015-04-24 19:08:04 +09:00
Matteo Bruni
d6db6c7295
wined3d: Fix specular lighting for non-local viewer.
...
The viewer is in the (0.0, 0.0, -1.0) direction in the D3D coordinate
system.
2015-04-24 19:08:01 +09:00
Matteo Bruni
b963c73abb
wined3d: Introduce D3D7+ normal matrix computation.
2015-04-24 19:07:52 +09:00
Erich E. Hoover
bc68b30d20
krnl386: Invalid console handles should translate into real handles when creating a new process.
2015-04-24 14:31:08 +09:00
Thomas Faber
3d9693fa61
ntdll/tests: Avoid printing an unterminated string (DPH).
2015-04-24 14:30:04 +09:00
Henri Verbeet
168dd496cb
d2d1: Implement d2d_bitmap_brush_GetBitmap().
2015-04-24 14:29:45 +09:00
Henri Verbeet
b313680ab4
d2d1: Take scaling into account for the source offset in d2d_d3d_render_target_DrawBitmap().
2015-04-24 14:29:43 +09:00
Henri Verbeet
4b3ca58fe9
d2d1: Do not flip/mirror the bitmap in d2d_d3d_render_target_DrawBitmap().
2015-04-24 14:29:41 +09:00
Henri Verbeet
cfd280fd66
wined3d: Get rid of the tracing code in shader_vaddline().
2015-04-24 14:29:39 +09:00
Henri Verbeet
dd2398297c
wined3d: Simplify shader_arb_dump_program_source().
2015-04-24 14:29:32 +09:00
Huw Davies
9f2c668c99
rpcrt4/tests: Fix some tests on Win 8.
2015-04-24 14:29:28 +09:00
Stefan Dösinger
4fbaab2020
wined3d: Shadow format flags in wined3d_rendertarget_view.
2015-04-23 20:43:20 +09:00
Nikolay Sivov
a457b5e069
dwrite: Trace text strings up to specified length.
2015-04-23 20:43:20 +09:00
Nikolay Sivov
d7a40fd298
dwrite: Track a run this cluster came from.
2015-04-23 20:43:20 +09:00
Nikolay Sivov
68edc995c5
dwrite: Set some more cluster properties.
2015-04-23 20:43:20 +09:00
Jianqiu Zhang
4c41f2bb52
ntdll/tests: Add test for FileFsFullSizeInformation.
2015-04-23 20:43:19 +09:00
Francois Gouget
6f6dfe91d6
wined3d: Make glsl_vertex_pipe_view() static.
2015-04-23 20:43:19 +09:00
Francois Gouget
9561037fe0
ws2_32/tests: Add a trailing '\n' to an ok() call.
2015-04-23 19:43:28 +09:00
Aric Stewart
bed7e69a14
server: Do not replace focus and active windows with NULL on thread_attach_input.
2015-04-23 17:48:33 +09:00
Nikolay Sivov
3f7c47118a
msdmo: Next() method should use CoTaskMemAlloc() for returned names.
2015-04-23 15:49:14 +09:00
Nikolay Sivov
65bf359d6f
msdmo: Remove a helper only used once.
2015-04-23 15:49:11 +09:00
Matteo Bruni
e7548fc421
ddraw: Cleanup d3d_light_SetLight() a bit.
2015-04-23 15:14:03 +09:00
Matteo Bruni
969e72396d
ddraw/tests: Fix ddraw2 test_lighting() cleanup code.
2015-04-23 15:13:59 +09:00
Erich E. Hoover
4b559f02dd
kernel32: Invalid console handles for new processes are 0, not INVALID_HANDLE_VALUE.
2015-04-23 15:06:36 +09:00
Stefan Leichter
0c525e79c4
wtsapi32: Add stub for WTSEnableChildSessions.
2015-04-23 15:02:18 +09:00
Piotr Caban
a406abbec8
msvcp120: Add _Getcvt tests.
2015-04-22 23:29:04 +09:00
Piotr Caban
d7f6eac058
msvcp110: Fix _Getcvt implementation.
2015-04-22 23:28:42 +09:00