Henri Verbeet
ce050c89de
wined3d: Get rid of IWineD3DSurface::GetData().
2011-01-21 18:37:09 +01:00
Henri Verbeet
0b7fef751e
wined3d: Remove IWineD3DSurface::LoadTexture() from the public interface.
2011-01-21 18:37:06 +01:00
Henri Verbeet
629d81b192
wined3d: Remove IWineD3DSurface::BindTexture() from the public interface.
2011-01-21 18:37:04 +01:00
Henri Verbeet
227efbbf65
wined3d: Store a pointer to an array of IWineD3DSwapChainImpl pointers in the device.
2011-01-20 12:19:04 +01:00
Henri Verbeet
6f95f05aaf
wined3d: Move swapchain context retrieval to swapchain.c.
2011-01-20 12:18:58 +01:00
Henri Verbeet
f250ee66a3
wined3d: Pass an IWineD3DSwapChainImpl pointer to findThreadContextForSwapChain().
2011-01-19 12:22:41 +01:00
Henri Verbeet
b439fa9d8f
wined3d: Pass an IWineD3DSwapChainImpl pointer to swapchain_create_context_for_thread().
2011-01-19 12:22:38 +01:00
Henri Verbeet
237cdefe7f
wined3d: Pass an IWineD3DVolumeImpl pointer to volume_bind_and_dirtify().
2011-01-19 12:22:34 +01:00
Henri Verbeet
ace5f8e60e
wined3d: Pass an IWineD3DVolumeImpl pointer to volume_add_dirty_box().
2011-01-19 12:22:31 +01:00
Henri Verbeet
d91a413ade
wined3d: Store an IWineD3DClipperImpl pointer in IWineD3DSurfaceImpl.
2011-01-18 12:32:10 +01:00
Henri Verbeet
098cdf4ae3
wined3d: Store an IWineD3DResourceImpl pointer in struct wined3d_rendertarget_view.
2011-01-18 12:32:06 +01:00
Henri Verbeet
e42e5247dd
wined3d: Pass an IWineD3DResourceImpl pointer to wined3d_rendertarget_view_init().
2011-01-18 12:32:01 +01:00
Henri Verbeet
2ceb2a8cdd
wined3d: Pass an IWineD3DResourceImpl pointer to context_resource_unloaded().
2011-01-18 12:31:58 +01:00
Stefan Dösinger
e98a0e5bb1
wined3d: Don't set cube and volume POW2 caps if np2 textures are supported.
2011-01-17 17:33:36 +01:00
Henri Verbeet
c28d6f38af
wined3d: Pass an IWineD3DResourceImpl pointer to context_resource_released().
2011-01-17 13:22:06 +01:00
Henri Verbeet
834b599e19
wined3d: Pass an IWineD3DResourceImpl pointer to device_resource_released().
2011-01-17 13:22:06 +01:00
Henri Verbeet
852ac57db6
wined3d: Pass an IWineD3DResourceImpl pointer to device_resource_add().
2011-01-17 13:22:06 +01:00
Henri Verbeet
2ad540cea5
wined3d: Pass an IWineD3DResourceImpl pointer to device_resource_remove().
2011-01-17 13:22:06 +01:00
Matteo Bruni
ef0f358813
wined3d: Don't call glPointParameter with a random context.
2011-01-07 15:01:38 +01:00
Henri Verbeet
c117248bd1
wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
2011-01-07 10:23:37 +01:00
Henri Verbeet
7e67bcedfd
wined3d: Pass an IWineD3DResourceImpl pointer to resource_set_priority().
2011-01-07 10:23:25 +01:00
Henri Verbeet
2d9748b1e3
wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_priority().
2011-01-07 10:23:21 +01:00
Henri Verbeet
a80749fd57
wined3d: Pass an IWineD3DResourceImpl pointer to resource_set_private_data().
2011-01-07 10:23:17 +01:00
Henri Verbeet
92e439b0f0
wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_private_data().
2011-01-06 11:33:33 +01:00
Henri Verbeet
a97ae0db6a
wined3d: Pass an IWineD3DResourceImpl pointer to resource_free_private_data().
2011-01-06 11:33:29 +01:00
Henri Verbeet
134137cdb4
wined3d: Pass an IWineD3DResourceImpl pointer to resource_cleanup().
2011-01-06 11:33:24 +01:00
Henri Verbeet
7080922e0e
wined3d: Pass an IWineD3DResourceImpl pointer to resource_init().
2011-01-06 11:33:19 +01:00
Henri Verbeet
d72520b5cc
wined3d: Remove IWineD3DBaseTexture::BindTexture() from the public interface.
2011-01-05 17:22:01 +01:00
Henri Verbeet
f9a1e8813e
wined3d: Pass an IWineD3DDeviceImpl pointer to create_primary_opengl_context().
2011-01-05 17:21:47 +01:00
Henri Verbeet
7e0909d058
wined3d: Pass an IWineD3DDeviceImpl pointer to delete_opengl_contexts().
2011-01-05 17:21:37 +01:00
Henri Verbeet
e5d1a0c72d
wined3d: Use surface_modify_location() to manipulate location flags in IWineD3DSurfaceImpl_Unmap().
...
Directly setting SFLAG_INFRAWABLE breaks for offscreen render targets, where
the drawable and texture are the same thing. Before commit
d3fd7b247b
the explicit load of the texture
location with the default RTL_READTEX render target lock mode would have
prevented the flags from becomming inconsistent.
2011-01-05 17:21:28 +01:00
Henri Verbeet
3a59137b09
wined3d: Pass an IWineD3DBaseTextureImpl pointer to internal_preload().
2011-01-04 11:09:52 +01:00
Henri Verbeet
a2c81adae1
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_apply_state_changes().
2011-01-04 11:09:49 +01:00
Henri Verbeet
32779a2232
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_bind().
2011-01-04 11:09:47 +01:00
Henri Verbeet
bf108ac872
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_generate_mipmaps().
2011-01-04 11:09:45 +01:00
Alexandre Julliard
8cbc6efdca
Revert "wined3d: Update detection of vertex blend capabilities."
...
This reverts commit f41fdb225c
.
It's wrong and was committed by mistake.
2011-01-03 19:32:48 +01:00
Jeremy Chin
f41fdb225c
wined3d: Update detection of vertex blend capabilities.
2011-01-03 11:54:05 +01:00
Henri Verbeet
9de4433dbe
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_autogen_filter_type().
2011-01-03 11:54:05 +01:00
Henri Verbeet
568f9ecb22
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_set_autogen_filter_type().
2011-01-03 11:54:04 +01:00
Henri Verbeet
54e1aeeb62
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_lod().
2011-01-03 11:54:04 +01:00
Henri Verbeet
482a5fd030
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_set_lod().
2011-01-03 11:54:04 +01:00
Andrew Nguyen
12880784fe
wined3d: Handle the swapchain presentation interval with wglSwapIntervalEXT.
2010-12-27 15:39:41 +01:00
Andrew Nguyen
0f050b3ecb
wined3d: Fix typo in GL_SGIS_generate_mipmap preprocessor definition.
2010-12-27 15:39:41 +01:00
Andrew Nguyen
7e13b1afaf
wined3d: Remove references to GLX_SGI_video_sync.
...
Usage of GLX_SGI_video_sync is problematic, and wined3d cannot use GLX extensions.
2010-12-27 15:39:41 +01:00
Rico Schüller
5b985bcb03
wined3d: Fix memset size in IWineD3DVolumeImpl_Unmap.
2010-12-20 12:47:38 +01:00
Henri Verbeet
f5d96d1701
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count().
2010-12-16 11:50:09 +01:00
Henri Verbeet
2438968c34
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_cleanup().
2010-12-16 11:50:09 +01:00
Henri Verbeet
47fcc00cce
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_unload().
2010-12-16 11:50:09 +01:00
Henri Verbeet
7bc7caf423
wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
2010-12-16 11:50:09 +01:00
Henri Verbeet
bd2e7aedcf
wined3d: Store an IWineD3DBaseShaderImpl pointer in wined3d_shader_context.
2010-12-15 11:55:22 +01:00
Henri Verbeet
2f36d600ef
wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_main().
2010-12-15 11:55:19 +01:00
Henri Verbeet
51f06dcf0c
wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_get_registers_used().
2010-12-15 11:55:16 +01:00
Henri Verbeet
c492ec196e
wined3d: Pass implementation pointers to get_glsl_program_entry().
2010-12-15 11:55:13 +01:00
Henri Verbeet
d6446c7a97
wined3d: Store implementation pointers in glsl_program_key_t.
2010-12-14 11:38:42 +01:00
Henri Verbeet
dd1ba15ec7
wined3d: Store implementation pointers in struct glsl_shader_prog_link.
2010-12-14 11:38:39 +01:00
Henri Verbeet
b0bc24eec3
wined3d: Pass implementation pointers to generate_param_reorder_function().
2010-12-14 11:38:37 +01:00
Henri Verbeet
77beea98b9
wined3d: Avoid some interface pointers in set_glsl_shader_program().
2010-12-14 11:38:34 +01:00
Henri Verbeet
bbbab10c8e
wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_cleanup().
2010-12-13 16:24:27 +01:00
Henri Verbeet
fe2ffe1e6a
wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_destroy().
2010-12-13 16:24:23 +01:00
Henri Verbeet
97ca0e6863
wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_glsl_declarations().
2010-12-13 16:24:19 +01:00
Henri Verbeet
8ea7d1ef71
wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_arb_declarations().
2010-12-13 16:24:15 +01:00
Henri Verbeet
0e3c60786e
wined3d: Explicitly pass gl_info to unset_shader().
2010-12-10 13:02:26 +01:00
Henri Verbeet
ae7a20af2f
wined3d: Explicitly pass blit_priv and gl_info to set_shader().
2010-12-10 13:02:24 +01:00
Henri Verbeet
0caed0a771
wined3d: Explicitly pass blit_priv and gl_info to gen_p8_shader().
2010-12-10 13:02:22 +01:00
Henri Verbeet
fa75517155
wined3d: Explicitly pass blit_priv and gl_info to gen_yuv_shader().
2010-12-10 13:02:19 +01:00
Henri Verbeet
7f09eb6a7a
wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
2010-12-09 12:14:31 +01:00
Henri Verbeet
4ba3b64c57
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_private().
2010-12-09 12:14:25 +01:00
Henri Verbeet
a3b2407824
wined3d: Remove IWineD3DBaseTexture::SetDirty() from the public interface.
2010-12-09 12:14:19 +01:00
Henri Verbeet
4dd3066ea3
wined3d: Remove the unused IWineD3DBaseTexture::GetDirty() method.
2010-12-09 12:14:11 +01:00
Henri Verbeet
b5637a934e
wined3d: Store an IWineD3DDeviceImpl pointer in IWineD3DBaseShaderClass.
2010-12-08 11:27:49 +01:00
Henri Verbeet
018a48493b
wined3d: Remove a redundant SetDirty() call from IWineD3DSurfaceImpl_Map().
...
The surface_add_dirty_rect() call already does this.
2010-12-08 11:27:44 +01:00
Henri Verbeet
5fc53941ef
wined3d: Pass a wined3d_buffer structure to buffer_get_memory().
2010-12-08 11:27:40 +01:00
Henri Verbeet
46f3cc9df6
wined3d: Don't leak heapMemory in surface_remove_pbo().
2010-12-08 11:27:34 +01:00
Henri Verbeet
cd30e9562c
wined3d: Explicitly pass gl_info to shader_arb_generate_pshader().
2010-12-07 11:33:27 +01:00
Henri Verbeet
202a60c489
wined3d: Explicitly pass gl_info to shader_arb_generate_vshader().
2010-12-07 11:33:25 +01:00
Henri Verbeet
db164a990c
wined3d: Rename shader_reg_maps to wined3d_shader_reg_maps.
...
For consistency with other shader translation structures.
2010-12-07 11:33:23 +01:00
Henri Verbeet
78652a5fe8
wined3d: Explicitly pass shader_data, reg_maps and gl_info to vshader_add_footer().
2010-12-06 12:21:35 +01:00
Henri Verbeet
e9ff40d918
wined3d: Use local reg_maps variables where possible.
2010-12-06 12:21:31 +01:00
Henri Verbeet
0405733ff7
wined3d: Explicitly pass shader_data and reg_maps to reserved_vs_const().
2010-12-06 12:21:27 +01:00
Henri Verbeet
a564101630
wined3d: Explicitly pass shader_data and reg_maps to need_helper_const().
2010-12-06 12:21:24 +01:00
Henri Verbeet
6a646ac25d
wined3d: shader_get_registers_used() is only called during shader initialization.
2010-12-03 11:04:39 +01:00
Henri Verbeet
8c1e326e3c
wined3d: Explicitly pass shader_data and reg_maps to need_rel_addr_const().
2010-12-03 11:04:36 +01:00
Henri Verbeet
e43cd744b6
wined3d: need_rel_addr_const() is only ever called for vertex shaders.
2010-12-03 11:04:32 +01:00
Henri Verbeet
fe47ba8fa2
wined3d: Move the rel_offset vertex shader field to the ARB shader backend.
2010-12-03 11:04:28 +01:00
Henri Verbeet
b72b037128
wined3d: Properly initialize min_rel_offset.
...
This somehow got lost in 14da44aa36
.
2010-12-03 11:04:22 +01:00
Henri Verbeet
03d7f527cf
wined3d: Move min_rel_offset / max_rel_offset to the shader_reg_maps structure.
2010-12-02 11:54:20 +01:00
Henri Verbeet
a4477fea4a
wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
2010-12-02 11:54:15 +01:00
Henri Verbeet
6b9118e462
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_private().
2010-12-02 11:54:10 +01:00
Henri Verbeet
00550613e7
wined3d: Remove a redundant parameter to enable_extension().
2010-12-02 11:54:03 +01:00
Henri Verbeet
f92a0667d7
wined3d: Remove a unused parameter to shader_dirtifyable_constants().
2010-12-02 11:53:57 +01:00
Henri Verbeet
f45aeb4abe
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_free_private().
2010-12-01 11:09:08 +01:00
Henri Verbeet
4a69874938
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_alloc_private().
2010-12-01 11:09:02 +01:00
Henri Verbeet
77923346da
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_pixel_constants().
2010-12-01 11:08:57 +01:00
Henri Verbeet
4a6d0da207
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_vertex_constants().
2010-12-01 11:08:51 +01:00
Henri Verbeet
fad461eefa
wined3d: Move the PrivateData structure to resource.c.
2010-12-01 11:08:39 +01:00
Henri Verbeet
7363b0e98a
wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt().
2010-11-30 10:57:23 +01:00
Henri Verbeet
93a824d744
wined3d: Explicitly pass data and gl_info to shader_select_depth_blt().
2010-11-30 10:57:17 +01:00
Henri Verbeet
363d8a316e
wined3d: Pass an IWineD3DDeviceImpl pointer to drawPrimitive().
2010-11-30 10:57:10 +01:00
Henri Verbeet
6476ef599d
wined3d: Pass an IWineD3DDeviceImpl pointer to drawStridedSlow().
2010-11-30 10:57:01 +01:00
Marcus Meissner
5d657bfdba
wined3d: Detect nouveau as NVIDIA.
2010-11-29 19:43:35 +01:00