Lionel Ulmer
00a3d5f3f8
- added enumeration of the Reference device (some games seems to need
...
it to work and they want it enumerated first..)
- some comments about potential problems with Z masking
2003-01-02 20:13:47 +00:00
Lionel Ulmer
4dac4a5580
Added support for per-vertex material properties.
2003-01-02 20:12:16 +00:00
Christian Costa
bc2cf94d2f
Reimplemented SwapTextureHandles.
2003-01-02 20:07:05 +00:00
Lionel Ulmer
ae10e9c5aa
- removed some useless WARNs
...
- fixed backface culling and material settings
2003-01-02 20:05:48 +00:00
Christian Costa
f78cf542dc
Fix IDirect3DVertexBuffer interface.
...
Implements GetVertexBufferDesc.
Remove some useless FIXME.
2003-01-02 20:02:49 +00:00
Lionel Ulmer
d70a2c0322
- beginning of Material and Light support for D3D7
...
- new rendering states supported
2003-01-02 20:01:54 +00:00
Lionel Ulmer
825ad05656
Fixed texturing.
2003-01-02 20:00:25 +00:00
Lionel Ulmer
b07df8a198
- allow application to load palette-less textures
...
- handle palette change of loaded textures
- some changes in the ExecuteBuffer
2003-01-02 19:59:49 +00:00
Lionel Ulmer
bb9837d2a4
- added some tracing in the fake ZBuffer methods
...
- added support for the DEPTH_FILL BLT
- set by defaut perspective correction to nicest.
- decrease the limit where 'w' is ignored
2003-01-02 19:58:21 +00:00
Lionel Ulmer
f0541aa544
Added some blend states.
2003-01-02 19:56:52 +00:00
Christian Costa
eb620386dd
Handle more blend states.
2003-01-02 19:56:08 +00:00
Lionel Ulmer
07bcdf40d1
Prevent memory leak in freeing of the VertexBuffer.
2003-01-02 19:54:09 +00:00
Lionel Ulmer
eb6e830727
Implement GetTransform and rework a bit the matrices storage.
2003-01-02 19:53:43 +00:00
Lionel Ulmer
7a025001d3
- implemented GetTexture
...
- semi-stubbed ValidateTexture
- fixed some errors in logging
2003-01-02 19:52:22 +00:00
Lionel Ulmer
6fb7ed8fa7
Added 'blt' and 'bltfast' override functions.
2003-01-02 19:51:25 +00:00
Lionel Ulmer
ce3d96889f
Added 'emulated' VertexBuffer support.
2003-01-02 19:46:46 +00:00
Lionel Ulmer
c3d89f5566
- do not use the alpha coordinates when ALPHABLEND is disabled
...
- disable fogging in the XYZRHW case
- various other small fixes
2003-01-02 19:45:23 +00:00
Lionel Ulmer
62d4f41ee8
Factorize some code in the texture uploading function.
2003-01-02 19:44:14 +00:00
Lionel Ulmer
da66dad0cc
Handle texture addressing the D3D7 way.
2003-01-02 19:43:08 +00:00
Lionel Ulmer
ffc8344ef2
Prevent lock-up in paletted texture with no palette case.
2003-01-02 19:41:25 +00:00
Lionel Ulmer
8cd2609587
Enable the application to create first textures and then the D3D
...
device.
2003-01-02 19:39:57 +00:00
Dmitry Timoshkov
5a23a0012f
Added ctl3d, ctl3dv2 and ctl3d32 API implementations.
2003-01-02 19:34:14 +00:00
Patrik Stridvall
46304a7361
Fixed some issues found by winapi_check.
2003-01-02 19:28:09 +00:00
Alberto Massari
ca70e84f7f
Moved implementation of strpbrkW from filedlg95.c to wine/unicode.h.
2003-01-02 19:25:44 +00:00
Alberto Massari
c019f53568
Add stub implementation for ReplaceFile.
2003-01-02 19:24:42 +00:00
Eric Pouech
0fcada9fa7
Removed unused #include of module.h.
2003-01-02 17:59:47 +00:00
Raphael Junqueira
559b10699f
- integration with DrawPrimitive
...
- remove non-esthetic c++ comments into c comments block ;)
- more more debug
- indent, cleanups
- trying to use DIFFUSE and SPECULAR for vertex shader
- many fixes
- integration with Jason's texture patch
2003-01-02 17:59:01 +00:00
Lionel Ulmer
1d97f52fa1
Some clean-ups after the DrawPrimitive rewrite.
2003-01-02 17:57:58 +00:00
Lionel Ulmer
3429c3cffe
Fix crash in GetAvailableVidMem function when TRACE is activated.
2003-01-02 17:57:39 +00:00
Eric Pouech
1d854a10b0
When unmapping a (wave|midi)-header unprepare message, make sure the
...
unpreparation was successful.
2003-01-02 17:56:41 +00:00
Eric Pouech
a2251e285a
Fixed some nasty bugs in drawdib creation/deletion.
2003-01-02 17:56:07 +00:00
Dominik Strasser
2e27f8c930
Some stubs for dll setup needed by IE6 setup.
2003-01-02 17:55:45 +00:00
Marcus Meissner
1c421d779d
Support DllGetClassObject of CLSID_StdPicture.
...
PICTYPE_NONE has width/height 0.
2003-01-02 17:54:57 +00:00
Rein Klazes
0e162e4643
Let ANIMATE_OpenA return FALSE (= failure) upon a request to close a
...
previously opened AVI clip when there isn't one.
2003-01-02 17:54:23 +00:00
Gerald Pfeifer
e9ba70c364
Fix off_t cast that breaks FreeBSD.
2003-01-02 17:52:53 +00:00
Francois Gouget
88a5cb569b
Add support for WINETEST_INTERACTIVE. If set then tests can perform
...
additional explicitly interactive tests.
Modify the winmm test to use WINETEST_INTERACTIVE.
2003-01-02 17:52:05 +00:00
Alberto Massari
bb7e49a4e2
IBindCtx::RegisterObjectParam is supposed to replace the old value if
...
the key is already registered.
2003-01-02 17:51:34 +00:00
Duane Clark
521aa7412d
Validate imagelists with christmas magic.
2003-01-02 17:51:13 +00:00
Francois Gouget
dadbce9a44
Fix mapping of STATUS_DEVICE_NOT_CONNECTED to match XP.
...
Fixed the prototype of statustodoserror to make the test work on NT4.
Added alternate return values to make the test work on Win98.
Check whether RtlNtStatusToDosError ismissing to make the test work on
Win95.
Added a strict option to cause the test to only accept the standard
mapping.
2003-01-02 17:50:48 +00:00
Francois Gouget
236ae4d2c9
Remove unnecessary sprintf calls.
2003-01-02 17:49:51 +00:00
Chris Morgan
761dc0d626
Use the locale id we created instead of the system or user default,
...
otherwise some tests are broken on systems where things aren't
english/us.
2003-01-02 17:47:22 +00:00
Francois Gouget
3b640ca405
Fix signed/unsigned warnings.
2003-01-02 17:47:01 +00:00
Alexandre Julliard
6ed40bb2af
Pass the correct instance when installing the mouse hook (spotted by
...
Lionel Ulmer).
2002-12-24 01:18:21 +00:00
Lionel Ulmer
74c3eab255
- actually use the background color when Clear-ing
...
- replace glOrtho by a hand-built matrix
- fix applications doing SetTransform + using XYZRHW vertices
2002-12-24 01:07:21 +00:00
Lionel Ulmer
608da067ac
- factorize Clear method between Viewport and Device
...
- some more rendering states handled
2002-12-24 01:03:04 +00:00
Lionel Ulmer
5f78568b53
Support viewports the D3D7 way.
2002-12-24 01:00:45 +00:00
Lionel Ulmer
c40b756021
Added some stencil / D3DDevice7 capabilities.
2002-12-24 00:58:27 +00:00
Lionel Ulmer
90bf1f2ea8
Combine texturing for D3D3 and 7 by thunking 3 to 7.
2002-12-24 00:53:50 +00:00
Francois Gouget
49e119f95f
Move the test strings into their own array and convert them to unicode
...
using a for loop. This lets us later print the offending string when a
test fails.
Fix the MSVC compilation error (XXXe183) and warnings (put suffixes as
in 0L & 1.0F, signed/unsigned warnings, s/-2147483648/0x80000000L/).
Uncomment the DateFromStr tests and fill in the todo fields where
appropriate.
Define an NB_OLE_STRINGS macro and use it to make sure all the arrays
have the right number of fields.
In the *FromStr loops, fill the return field with a dummy value (42)
before calling the conversion function. This way a test no longer
depends on whether the previous test failed or not!
If a test is expected to fail, then retval is meaningless -> omit it
from the result arrays.
If a test actually fails or was expected to fail, then there is no
point in checking retval.
Improve error reporting.
Pass the printf-style format directly to ok, remove the unnecessary
sprintfs.
2002-12-24 00:49:27 +00:00
Lionel Ulmer
800cb96bd7
Dump new D3D7 rendering states.
2002-12-24 00:48:21 +00:00
Lionel Ulmer
8768a6ba27
- factorize the D3D1/2 draw_primitive code with the new strided function
...
- rewrote a little bit this strided function to always use the static
functions
2002-12-24 00:48:03 +00:00
Alexandre Julliard
37516b3621
The name of the driver should be the 16-bit one in case the app tries
...
to load it.
2002-12-24 00:29:40 +00:00
Dimitrie O. Paun
48be9c6e87
Fix definitions for Uuid{To,From}String, RpcStringFree.
2002-12-24 00:26:55 +00:00
Christian Costa
81ac4adbcb
Remove useless FIXMEs since there is nothing to do in BeginScene and
...
EndScene.
2002-12-24 00:25:55 +00:00
Christian Costa
3da729eab6
Update and clean-up draw_primitive_strided_7.
...
Make draw_primitive_7 based on draw_primitive_strided_7.
2002-12-24 00:25:39 +00:00
Lionel Ulmer
3542c9c4d5
- fix mipmap texture creation
...
- some logging improvements
2002-12-23 02:10:31 +00:00
Lionel Ulmer
19ef31e802
- fix small TRACE bug introduced in a previous patch
...
- add WRAPU / WRAPV warning
2002-12-23 02:09:20 +00:00
Alexandre Julliard
69e711ef01
wineps16.dll should be named .drv.
2002-12-23 02:07:20 +00:00
Jeff Smith
b9f0fce668
Correct all instances of mixMessage to mxdMessage.
2002-12-23 02:05:30 +00:00
Lionel Ulmer
f5e1e3beba
Have the 'Lock' warning a bit clearer.
2002-12-23 02:04:12 +00:00
Lionel Ulmer
f876bf6f67
Report that we do not support compressed texture yet.
2002-12-23 02:03:57 +00:00
Lionel Ulmer
c6f5baac23
- fix returning of capabilities in FindDevice
...
- fill properly some caps according to what OpenGL can do
2002-12-23 02:03:38 +00:00
Marcus Meissner
ef2f1b6ec5
VariantChangeTypeEx for VT_ARRAY | type style variants.
2002-12-23 02:03:10 +00:00
Marcus Meissner
7c290abd85
Fixed VarBstrCmp/Cat .spec entries.
...
Started regression test for SafeArray functions.
Fixed SafeArrayAllocDescriptor (check bounds, set cDims).
Fixed VARTYPE_SIZE array entries so it matches native.
2002-12-23 02:02:49 +00:00
Duane Clark
3d2e380244
Report mode padding tweaks.
...
Fix to LISTVIEW_GetSubItemRect.
2002-12-23 02:02:06 +00:00
Alexandre Julliard
3c25c8e933
Get rid of ole.h.
2002-12-23 01:46:34 +00:00
Alexandre Julliard
d2c034a8dc
Removed some remaining references to wine/obj_base.h.
2002-12-23 01:39:35 +00:00
Jason Edmeades
13ee7cd154
Query opengl to ensure it supports multitexture, and honour the number
...
of supported texture units. Especially important for NVidia drivers
which only support 2 texture units.
2002-12-23 01:34:59 +00:00
Lionel Ulmer
4feb257eed
Fix Direct3D2 => Direct3D3 thunk for FindDevice.
2002-12-23 01:34:15 +00:00
Alexandre Julliard
7ea8a0b9be
Handle unknown format chars correctly (spotted by György 'Nog'
...
Jeney) and added test for it.
Removed unneeded _L_ macro.
2002-12-20 00:35:41 +00:00
Alexandre Julliard
87fa2d586d
Fixed a few problems caused by the new objidl.idl.
2002-12-19 22:16:35 +00:00
Greg Turner
55b2bf1d89
- port cabextract to wine
...
- implement cabinet.dll.Extract, urlmon.dll.Extract
- add SP6a registry key to winedefault.reg
2002-12-19 21:16:56 +00:00
Alexandre Julliard
ea2b6df7f6
Avoid some warnings.
2002-12-19 21:15:41 +00:00
Mauro Carvalho Chehab
9a1c52e6f6
Included a specific ABNT-2 scan and vkey tables, and an ABNT-2
...
keyboard with <ALT><GR> key codes.
2002-12-19 21:14:47 +00:00
Francois Gouget
979770b1ca
On Win9x "hi\n" gives us "hi\r\n".
2002-12-19 21:12:48 +00:00
Chris Morgan
8bf2c059bc
Add additional tests for GetTimeFormat() and GetDateFormat().
...
Uncomment wine_todo tests that now succeed with fixes to
GetTime/DateFormat().
2002-12-19 21:12:09 +00:00
Alexandre Julliard
5f31b32946
Use MSVCRT_wchar_t instead of WCHAR so that the implementation matches
...
the prototypes.
2002-12-19 04:21:30 +00:00
Robert Shearman
de35ace58c
Implemented UrlCreateFromPath[AW] and slightly related
...
PathCreateFromFileA.
2002-12-19 04:16:54 +00:00
Chris Morgan
ee8411f4b0
Stub for GetSecurityInfoExW().
2002-12-19 04:15:23 +00:00
Lionel Ulmer
96a24ec8ea
Added surface dumping function for debug.
2002-12-19 04:13:46 +00:00
Martin Fuchs
09746293f3
Implementation of SystemTimeToTzSpecificLocalTime() and
...
TzSpecificLocalTimeToSystemTime().
2002-12-19 04:12:42 +00:00
Rolf Kalbermatter
7df7cdb6e2
Introduced some declarations and resources needed for a more complete
...
implementation of SHFileOperation.
2002-12-19 04:11:22 +00:00
Alexandre Julliard
0ca46dc338
LPCONVCONTEXT should be PCONVCONTEXT (spotted by Dimitrie O. Paun).
...
Same for LPHSZPAIR and LPCONVINFO.
2002-12-19 01:18:49 +00:00
Ove Kaaven
a93a5e9ce0
Moved some definitions from include/wine/obj_moniker.h to
...
dlls/ole32/moniker.h.
2002-12-19 01:09:40 +00:00
Francois Gouget
b611dac7ef
On Win9x netapi32.dll does not export a single API so we do a
...
GetProcAddress for each of them and skip the tests when necessary.
On Win9x GetUserNameW and GetComputerNameW are stubs.
Improve error reporting in access.c.
2002-12-19 01:04:12 +00:00
Francois Gouget
305ead6205
Declare LocalDiscard and GlobalDiscard (used by kernel/tests/alloc.c)
...
Remove the DISCARD_DEFINED #ifdefs.
Remove another double HeapFree (caused an assert when run on NT4),
and a HeapSize on a freed heap (the test failed on Win9x).
Fix the LocalLock/LocalUnlock tests (the memory must be allocated
with LMEM_MOVEABLE otherwise the tests don't make sense).
Remove many unnecessary casts.
Improved error reporting somewhat.
2002-12-19 01:03:48 +00:00
Francois Gouget
4b1479c990
Improve error reporting.
2002-12-18 20:52:00 +00:00
Francois Gouget
52614c62e4
All filenames containing a ":" are invalid on Win9x and 2000 but are
...
valid on NT4 -> remove these tests.
2002-12-18 20:51:48 +00:00
Francois Gouget
4f38047987
#ifdef-out decodeW since it is not used yet.
...
Fix the lpDesktop and lpTitle checks on NT platforms.
2002-12-18 20:51:33 +00:00
Francois Gouget
50c0cdef7e
wsprintfW is not supported on Win9x platforms.
...
wsprintf{A,W}Test should be void.
Improve error reporting.
Remove unnecessary #includes.
2002-12-18 20:51:14 +00:00
Francois Gouget
23aa0f64a2
Fix signed/unsigned warnings.
2002-12-18 20:50:49 +00:00
Ove Kaaven
dcb9240a92
Removed a few more inclusions of deprecated wine/obj_*.h headers.
2002-12-18 20:48:05 +00:00
Alexandre Julliard
2aed5d77ff
Made crtdll a normal user of msvcrt by setting the right include
...
path.
2002-12-18 20:17:51 +00:00
Alexandre Julliard
3f5ff2fba2
Avoid including other headers from the msvcrt headers, duplicate some
...
definitions instead like Windows does.
Always define wchar_t (suggested by Dimitrie O. Paun), and use wchar_t
everywhere instead of WCHAR to avoid depending on Windows headers.
2002-12-18 20:17:20 +00:00
Raphael Junqueira
1df8f18e46
- some fixes in CreateDevice init
...
- vertex shader declaration parser (with output dump) and
interpretation (generate the FVF descriptor for program input)
- vertex shader program parser (with output dump)
- software vertex shader program emulation
2002-12-18 05:05:41 +00:00
Alexandre Julliard
a16ed909c5
Implemented RtlTimeToElapsedTimeFields.
2002-12-18 02:31:33 +00:00
Lionel Ulmer
4943ced93a
Fix in another place in the code computing the memory usage.
2002-12-18 02:23:49 +00:00
Francois Gouget
45d261374c
Use strlen or lstrlenA as appropriate to avoid signed/unsigned
...
warnings.
2002-12-18 02:22:51 +00:00
Alexandre Julliard
9e8e5ff71d
Implemented the Fiber* functions (with the help of Huw Davies).
2002-12-17 21:06:25 +00:00
Alexandre Julliard
3121fdac41
Fixed warnings.
2002-12-17 21:03:33 +00:00
Dimitrie O. Paun
6d267e93f2
Added stubs for {Start,End}{Doc,Page}Printer.
2002-12-17 21:00:38 +00:00
Bill Currie
c78902221f
fdopen: don't rewind the file after creating the FILE* handle. Added
...
unit test for that.
2002-12-17 04:18:07 +00:00
Lionel Ulmer
a62fc661e9
If we support 'non-native' texture format, advertise it.
2002-12-17 04:14:55 +00:00
Jason Edmeades
a4224fe28d
The simple bits of fog.
2002-12-17 04:14:34 +00:00
Patrik Stridvall
5caddc7863
Added stubs for WINTAB{,32}.DLL (used by many important drawing
...
applications for supporting tablets).
2002-12-17 01:49:16 +00:00
Robert Shearman
a80e051a71
Add standard dispatch implementation (CreateStdDispatch).
2002-12-17 01:47:27 +00:00
Uwe Bonnes
bf25cefe7f
NetUserGetInfo: implemented Level 1.
2002-12-17 01:46:40 +00:00
Raphael Junqueira
e31ae92630
- some D3D8 fixes
...
- beginning of shaders support (Vertex and Pixel Shaders 1.1 on
DirectX8)
- beginning of D3DX8 support the D3D8 utility API (very basic, only
the core header)
2002-12-17 01:15:15 +00:00
Rolf Kalbermatter
65a3de5aa3
Change calls to CLSIDFromString to SHCLSIDFromStringW except in
...
SHCLSIDFromStringW for the time being.
2002-12-16 23:48:30 +00:00
Andreas Mohr
866d79c11f
- actually use PLUID
...
- initialize the outbound lpLuid variable with bogus values
2002-12-16 23:48:04 +00:00
Lionel Ulmer
6ac84072da
- fix bad TRACE
...
- fixed computation of memory used by a texture
2002-12-16 23:10:27 +00:00
Lionel Ulmer
16fcd747af
- revert some optimisations breaking some games
...
- added a new texture format (4444 ARGB)
- fixed the computation of colors
- added new render states and fog support (NOT handled yet for
transformed vertices)
2002-12-16 23:09:23 +00:00
Christian Costa
47b6b94e09
Implemented DrawPrimitiveStrided and DrawIndexPrimitiveStrided.
2002-12-16 23:07:41 +00:00
Lionel Ulmer
ee65d59cf6
Fix a memory leak and optimize a little bit the generic path.
2002-12-16 22:57:39 +00:00
Christian Costa
c301b39005
Improve traces + small fix.
2002-12-16 22:50:30 +00:00
Lionel Ulmer
8377b9d49b
- fix Twist demo
...
- some clean-ups / traces
2002-12-16 22:48:20 +00:00
Rolf Kalbermatter
6c79930413
Add config.h/port.h to allow compilation/linking in MSVC.
...
Fix some unsigned/signed warnings.
2002-12-16 22:43:58 +00:00
György 'Nog' Jeney
75edee3d55
- Implement ordinals 167 and 171.
...
- Add stubs for ordinals 282 and 406.
2002-12-16 22:42:01 +00:00
Rolf Kalbermatter
e56d618613
Make some shell32 files compile in MSVC.
2002-12-16 22:40:34 +00:00
Rolf Kalbermatter
42d7d1fafb
Do at least something for SHDragDrop functions although that isn't the
...
complete operation.
2002-12-16 22:40:05 +00:00
Rolf Kalbermatter
f90209f041
Add debug info for IExtractIconW.
2002-12-16 22:39:42 +00:00
Lionel Ulmer
dfddf92ecf
Supports the ALPHAFUNC and ALPHAREF rendering states.
2002-12-16 22:39:09 +00:00
Francois Gouget
8c777a8c8c
Add the capacity of playing a test tone using the 'play' option.
...
Factorize the regular and WAVE_FORMAT_DIRECT tests.
Test the new 48 and 96kHz formats.
2002-12-16 22:12:32 +00:00
Andreas Mohr
3873fb8958
Added some Win3.1 export stubs.
2002-12-16 22:10:10 +00:00
Andreas Mohr
dc85dc0a1b
Implemented VarOr().
2002-12-16 22:08:48 +00:00
Lionel Ulmer
66aa7e03c4
Add support for the TextureAddress render state.
2002-12-16 22:08:24 +00:00
Francois Gouget
8b97a3a391
In the latest sdk the {waveOut,midiOut}{Get,Set}Volume functions take
...
a handle as the first parameter.
2002-12-15 02:59:50 +00:00
Eric Pouech
59227d6b80
Fixed hangup condition at the end of some playback.
2002-12-15 02:59:13 +00:00
Alexandre Julliard
470cbf2757
Added support for defining forward functions as stdcall so that we can
...
get the proper number of arguments for stdcall decoration.
2002-12-15 01:22:40 +00:00
Alexandre Julliard
f1b4819ed2
Use import libraries when building tests too. Make sure the .a
...
libraries are built for crosstest.
2002-12-15 01:20:54 +00:00
Jukka Heinonen
9d7ff6c85b
Add support for DPMI32. Make winedos16.dll unnecessary.
2002-12-15 01:18:40 +00:00
Lionel Ulmer
91c6f817b9
- rework how texturing is done in the D3D driver
...
- added the generic path for DrawPrimitive API in D3D 3 / 7
2002-12-15 01:17:59 +00:00
Lionel Ulmer
d4fcfa858e
Fix bad logic in == NULL test.
2002-12-15 01:14:21 +00:00
Rolf Kalbermatter
c3c4a41f29
Add support for Unicode IExtractIcon creation in
...
IShellFolder->GetUIObjectOf.
2002-12-15 01:14:04 +00:00
Rolf Kalbermatter
d7d7e3bc33
Fix crash when constructing ANSI interface pointer to IExtractIcon,
...
found by Uwe Bonnes.
Add some traces to the constructors.
2002-12-15 01:13:45 +00:00
Francois Gouget
e4eee61a3d
If unable to set the desired format, OSS_RawOpenDevice should call
...
TRACE, not ERR.
2002-12-15 01:12:47 +00:00
Francois Gouget
e385e5e467
Our resampling algorithm is quite primitive so try simple 8/16
...
mono/stereo conversions first. Only resample if we cannot avoid it.
2002-12-15 01:12:27 +00:00
Francois Gouget
ec55d23568
Use slighly more accurate formula for C816.
...
Wrap a couple of comments to 80 columns.
2002-12-15 01:12:03 +00:00
Francois Gouget
f650222131
If given a bad device id waveOutGetDevCapsA is supposed to return
...
MMSYSERR_BADDEVICEID. Fixes a todo_wine in the winmm test.
2002-12-15 01:11:41 +00:00
Rolf Kalbermatter
caf31cee32
Added Unicode versions of the HCR_ internal functions.
2002-12-13 23:45:36 +00:00
Jukka Heinonen
bbb7dc0fad
When asynchronous signals are blocked, block also SIGUSR2.
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Fix race that made signal handler forget to restore FS register.
2002-12-13 23:28:01 +00:00
Robert Shearman
096becedd8
Implemented StrStrIW.
2002-12-13 23:25:59 +00:00
Rok Mandeljc
f3128dad92
Implementation of IDirectSound3DListenerImpl_Set*().
2002-12-13 23:20:58 +00:00
Alexandre Julliard
dcc3afd259
Avoid casts between LARGE_INTEGER and FILETIME.
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Fixed day of week of epoch.
Small cleanups.
2002-12-13 20:53:04 +00:00
Alexandre Julliard
309fde7a1a
Fixed some dependencies.
2002-12-13 20:45:39 +00:00
György 'Nog' Jeney
f7694794de
- Reimplement time functions using ntdll functions.
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- Some cleanups.
2002-12-13 20:30:06 +00:00
Chris Morgan
b3123fac25
Stub NetGetDCName(). Add in the rest of the NERR_* defines.
2002-12-13 20:28:03 +00:00
Francois Gouget
a542770c55
Extend the test by creating a PrimaryBuffer object and perform a few
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basic tests such as querying its characteristics and changing its
format.
Changing the format requires that we call SetcooperativeLevel first,
which means we need an hwnd. So the test must now link with
user32.dll.
2002-12-13 20:27:36 +00:00
Francois Gouget
78561f3eb3
IDirectSoundBuffer.GetCaps should fail if caps.dwSize is not set.
2002-12-13 20:26:23 +00:00
Jason Edmeades
2aff85c9c8
Thanks to Lucho, text support in samples now starts to
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appear. Textures now saved in state blocks, and correct FVF's used for
drawing.
2002-12-13 20:25:59 +00:00