Rico Schüller
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d5ac732ceb
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d3d10: Initialize *->buffer for all effect variables.
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2009-11-03 22:26:51 +01:00 |
Rico Schüller
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bd83a874b3
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d3d10: Improve constant buffer stride and size_unpacked calculation.
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2009-11-03 22:26:45 +01:00 |
Rico Schüller
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b188cb132c
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d3d10: Mark annotation variable as annotation.
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2009-10-28 13:15:55 +01:00 |
Rico Schüller
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ef07411ebf
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d3d10: Implement ID3D10EffectVariable::AsShader().
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2009-10-28 13:15:51 +01:00 |
Rico Schüller
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4ef1031699
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d3d10: Implement ID3D10EffectVariable::AsSampler().
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2009-10-28 13:15:47 +01:00 |
Rico Schüller
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3db6ec57ff
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d3d10: Implement ID3D10EffectVariable::AsRasterizer().
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2009-10-28 13:15:42 +01:00 |
Rico Schüller
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48673eec29
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d3d10: Implement ID3D10EffectVariable::AsDepthStencil().
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2009-10-28 13:15:38 +01:00 |
Rico Schüller
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53e00e12ba
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d3d10: Implement ID3D10EffectVariable::AsBlend().
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2009-10-28 13:15:33 +01:00 |
Rico Schüller
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b1e56fae01
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d3d10: Implement ID3D10EffectVariable::AsConstantBuffer().
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2009-10-28 13:15:28 +01:00 |
Rico Schüller
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7b91b36d93
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d3d10: Implement ID3D10EffectVariable::AsDepthStencilView().
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2009-10-28 13:15:23 +01:00 |
Rico Schüller
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31383cad51
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d3d10: Implement ID3D10EffectVariable::AsRenderTargetView().
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2009-10-28 13:15:18 +01:00 |
Rico Schüller
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fee2d53204
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d3d10: Implement ID3D10EffectVariable::AsShaderResource().
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2009-10-28 13:15:13 +01:00 |
Rico Schüller
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2c3674d6ce
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d3d10: Implement ID3D10EffectVariable::AsString().
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2009-10-28 13:15:08 +01:00 |
Rico Schüller
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607a643bcc
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d3d10: Fix a HeapFree() in d3d10_effect_Release().
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2009-10-28 13:15:02 +01:00 |
Rico Schüller
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8c090941bb
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d3d10: Improve set_variable_vtbl().
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2009-10-27 11:28:56 +01:00 |
Rico Schüller
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da5cd60008
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d3d10: Add ID3D10EffectShaderVariableVtbl.
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2009-10-27 11:28:50 +01:00 |
Rico Schüller
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5fe60e8bdb
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d3d10: Add ID3D10EffectDepthStencilViewVariableVtbl.
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2009-10-27 11:28:41 +01:00 |
Rico Schüller
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baa3d77fde
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d3d10: Add ID3D10EffectRenderTargetViewVariableVtbl.
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2009-10-27 11:28:28 +01:00 |
Rico Schüller
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d070923e69
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d3d10: Add ID3D10EffectShaderResourceVariableVtbl.
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2009-10-27 11:28:22 +01:00 |
Rico Schüller
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d7ad962854
|
d3d10: Add ID3D10EffectStringVariableVtbl.
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2009-10-27 11:28:15 +01:00 |
Rico Schüller
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4856334785
|
d3d10: Add ID3D10EffectSamplerVariableVtbl.
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2009-10-27 11:28:08 +01:00 |
Rico Schüller
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94d743c575
|
d3d10: Add ID3D10EffectRasterizerVariableVtbl.
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2009-10-27 11:28:03 +01:00 |
Rico Schüller
|
3000abae9b
|
d3d10: Add ID3D10EffectDepthStencilVariableVtbl.
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2009-10-27 11:27:56 +01:00 |
Rico Schüller
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1b0404f69e
|
d3d10: Add ID3D10EffectBlendVariableVtbl.
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2009-10-27 11:27:50 +01:00 |
Rico Schüller
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b66733aabb
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d3d10: Improve ID3D10Effect::GetVariableByName().
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2009-10-27 11:27:43 +01:00 |
Rico Schüller
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135966f22e
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d3d10: Implement ID3D10Effect::GetVariableByIndex().
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2009-10-27 11:27:24 +01:00 |
Rico Schüller
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b55641f14a
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d3d10: Parse local_variables.
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2009-10-26 11:43:11 +01:00 |
Rico Schüller
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7e1ad91ea4
|
d3d10: Improve parse_fx10_type().
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2009-10-26 11:43:04 +01:00 |
Rico Schüller
|
22d8fc081a
|
d3d10: Add matrix column major parsing.
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2009-10-26 11:42:58 +01:00 |
Rico Schüller
|
0da0fa7e4d
|
d3d10: Improve d3d10_variable_type().
|
2009-10-26 11:42:52 +01:00 |
Rico Schüller
|
083d5ced8e
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d3d10: Implement ID3D10EffectConstantBuffer::GetParentConstantBuffer().
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2009-10-22 15:45:56 +02:00 |
Rico Schüller
|
8e2e7eb1e9
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d3d10: Implement ID3D10EffectVariable::GetElement().
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2009-10-22 15:45:51 +02:00 |
Henri Verbeet
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b8668a9ce5
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d3d10: Explicitly handle D3D10_SVC_STRUCT in set_variable_vtbl().
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2009-10-12 12:36:10 +02:00 |
Rico Schüller
|
6f2ad69718
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d3d10: Remove double declared variable in parse_fx10_variable().
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2009-10-01 14:34:42 +02:00 |
Rico Schüller
|
7b520e1f31
|
d3d10: Implement ID3D10EffectVariable::GetMemberBySemantic().
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2009-10-01 14:34:35 +02:00 |
Rico Schüller
|
9fdd548d2e
|
d3d10: Implement ID3D10EffectVariable::GetMemberByName().
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2009-10-01 14:34:30 +02:00 |
Rico Schüller
|
263e29e61e
|
d3d10: Implement ID3D10EffectVariable::GetMemberByIndex().
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2009-10-01 14:34:23 +02:00 |
Rico Schüller
|
6bb92fe109
|
d3d10: Implement ID3D10EffectType::GetMemberTypeBySemantic().
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2009-10-01 14:34:17 +02:00 |
Rico Schüller
|
57707fd277
|
d3d10: Implement ID3D10EffectType::GetMemberTypeByName().
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2009-10-01 14:34:07 +02:00 |
Rico Schüller
|
78b41be882
|
d3d10: Implement ID3D10EffectType::GetMemberTypeByIndex().
|
2009-10-01 14:33:59 +02:00 |
Rico Schüller
|
abe3737066
|
d3d10: Add null_type.
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2009-10-01 14:33:53 +02:00 |
Rico Schüller
|
ffa72d7305
|
d3d10: Improve ID3D10EffectType::GetMemberName().
|
2009-10-01 14:33:41 +02:00 |
Rico Schüller
|
73b5e3ddad
|
d3d10: Implement ID3D10EffectType::GetMemberSemantic().
|
2009-10-01 14:33:28 +02:00 |
Rico Schüller
|
90fadf84d9
|
d3d10: Implement ID3D10EffectType::GetMemberName().
|
2009-09-30 15:43:04 +02:00 |
Rico Schüller
|
3eb2d779e4
|
d3d10: Forward ID3D10EffectVariable functions from ID3D10EffectConstantBuffer to ID3D10EffectVariable.
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2009-09-30 15:42:50 +02:00 |
Rico Schüller
|
df9e1013d5
|
d3d10: Make the constant buffer a variable.
|
2009-09-30 15:42:34 +02:00 |
Rico Schüller
|
10a4516e50
|
d3d10: Parse constant buffer type.
|
2009-09-30 15:42:22 +02:00 |
Rico Schüller
|
835dedc964
|
d3d10: Rename ConstantBuffer's variable to member.
|
2009-09-30 15:42:04 +02:00 |
Rico Schüller
|
f1d4ab3224
|
d3d10: Implement ID3D10EffectVariable::GetDesc().
|
2009-09-11 13:24:08 +02:00 |
Rico Schüller
|
3517d75f43
|
d3d10: Add variable semantic parsing.
|
2009-09-11 13:24:03 +02:00 |