Henri Verbeet
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80ce3b319a
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d3d10core/tests: Use D3D10CreateDevice() to create a device.
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2014-01-27 17:39:47 +01:00 |
Frédéric Delanoy
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91f2435469
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Assorted spelling fixes.
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2014-01-09 17:39:59 +01:00 |
Alexandre Julliard
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99ef0d6ff0
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makefiles: Get rid of the MAKE_TEST_RULES variable.
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2014-01-02 12:13:16 +01:00 |
Alexandre Julliard
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5e7416e5c8
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makefiles: Get rid of the MAKE_DLL_RULES variable.
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2014-01-02 12:08:18 +01:00 |
Henri Verbeet
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15c1a26b55
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wined3d: Create volumes inside wined3d.
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2013-12-06 13:14:52 +01:00 |
Henri Verbeet
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4b3db52b53
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wined3d: Merge the texture creation functions.
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2013-11-27 11:30:15 +01:00 |
Henri Verbeet
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afc3d2ab70
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wined3d: Create surfaces inside wined3d.
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2013-11-15 12:00:26 +01:00 |
Henri Verbeet
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cfe16a4bd1
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d3d10core: Translate d3d10 bind flags / usage to wined3d usage for textures.
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2013-09-25 11:49:05 +02:00 |
Henri Verbeet
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6d02c19f2b
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d3d10core: Avoid LPVOID.
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2013-09-17 12:01:27 +02:00 |
Henri Verbeet
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592b347c79
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d3d10core: Avoid LPSTR.
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2013-09-17 12:01:25 +02:00 |
Stefan Dösinger
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ac871305f8
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wined3d: Store the mipmap level in the volume.
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2013-08-22 20:15:18 +02:00 |
Henri Verbeet
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d6bc4fe71a
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wined3d: Allow surface flags to be passed to texture creation functions.
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2013-06-06 11:47:19 +02:00 |
Henri Verbeet
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91096dd7ad
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wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d().
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2013-06-06 11:47:07 +02:00 |
Henri Verbeet
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9d4cbd6195
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wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d().
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2013-06-05 17:31:39 +02:00 |
Henri Verbeet
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13a38e8d5e
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wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface().
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2013-06-04 10:14:28 +02:00 |
Henri Verbeet
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a4d2660c9b
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wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface().
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2013-06-04 10:14:26 +02:00 |
Henri Verbeet
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c97c51120c
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d3d10core/tests: Add a small test for ID3D10Device_CreatePredicate().
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2013-05-31 11:57:48 +02:00 |
Henri Verbeet
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7b84e3234b
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d3d10core: Implement d3d10_device_CreatePredicate().
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2013-05-31 11:57:44 +02:00 |
Michael Stefaniuc
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1eff4669ff
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d3d10core: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-07 15:48:14 +01:00 |
Henri Verbeet
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ce912d5149
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wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
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2013-01-17 12:21:55 +01:00 |
Henri Verbeet
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8e9f0af2a9
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d3d10core/tests: Add a small test for ID3D10Device_CreateRasterizerState().
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2013-01-02 13:15:16 +01:00 |
Henri Verbeet
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5d38662235
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d3d10core: Only create unique rasterizer state objects.
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2013-01-02 13:15:14 +01:00 |
Henri Verbeet
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4f9814c536
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d3d10core: Implement d3d10_rasterizer_state_GetDesc().
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2013-01-02 13:11:22 +01:00 |
Henri Verbeet
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93700423e8
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d3d10core/tests: Add a small test for ID3D10Device_CreateDepthStencilState().
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2012-12-14 11:49:31 +01:00 |
Henri Verbeet
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0ffda86f76
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d3d10core: Only create unique depthstencil state objects.
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2012-12-14 11:49:28 +01:00 |
Henri Verbeet
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d158289020
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d3d10core: Implement d3d10_depthstencil_state_GetDesc().
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2012-12-14 11:49:23 +01:00 |
Henri Verbeet
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3cd98e15fa
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d3d10core/tests: Add a small test for ID3D10Device_CreateBlendState().
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2012-12-13 11:21:33 +01:00 |
Henri Verbeet
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525e3da051
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d3d10core: Only create unique blend state objects.
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2012-12-13 11:21:28 +01:00 |
Henri Verbeet
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9d86c8b07c
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d3d10core: Implement d3d10_blend_state_GetDesc().
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2012-12-13 11:21:22 +01:00 |
Henri Verbeet
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4ec1c78ec4
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d3d10core/tests: Add a small test for ID3D10Device_CreateSamplerState().
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2012-12-12 11:59:17 +01:00 |
Henri Verbeet
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a9e241e4fe
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d3d10core: Only create unique sampler state objects.
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2012-12-12 11:59:08 +01:00 |
Henri Verbeet
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14eadb71bc
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d3d10core: Implement d3d10_sampler_state_GetDesc().
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2012-12-12 11:59:01 +01:00 |
Henri Verbeet
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fc50e2b70b
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d3d10core: Get rid of a FIXME in d3d10_device_CreateGeometryShader().
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2012-12-11 12:03:38 +01:00 |
Henri Verbeet
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9fbd3bbed6
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d3d10core: Implement d3d10_device_PSGetSamplers().
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2012-12-10 11:25:49 +01:00 |
Henri Verbeet
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4c4131cd78
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d3d10core: Implement d3d10_device_PSSetSamplers().
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2012-12-10 11:25:46 +01:00 |
Henri Verbeet
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2c01e11eca
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d3d10core: Implement d3d10_device_GSGetSamplers().
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2012-12-07 10:35:51 +01:00 |
Henri Verbeet
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047d607e07
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d3d10core: Implement d3d10_device_GSSetSamplers().
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2012-12-07 10:35:44 +01:00 |
Henri Verbeet
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c98767a425
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d3d10core: Implement d3d10_device_VSGetSamplers().
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2012-12-06 12:55:59 +01:00 |
Henri Verbeet
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e5805c316c
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d3d10core: Implement d3d10_device_VSSetSamplers().
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2012-12-06 12:55:50 +01:00 |
Henri Verbeet
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6ac3c48384
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d3d10core: Implement d3d10_device_PSGetConstantBuffers().
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2012-12-05 12:44:07 +01:00 |
Henri Verbeet
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b034f49183
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d3d10core: Implement d3d10_device_PSSetConstantBuffers().
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2012-12-05 12:44:01 +01:00 |
Henri Verbeet
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d906c94382
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d3d10core: Implement d3d10_device_GSGetConstantBuffers().
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2012-12-04 00:02:06 +01:00 |
Henri Verbeet
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feda45279e
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d3d10core: Implement d3d10_device_GSSetConstantBuffers().
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2012-12-04 00:02:00 +01:00 |
Henri Verbeet
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027ef4ccdb
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d3d10core: Implement d3d10_device_VSGetConstantBuffers().
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2012-11-30 11:42:54 +01:00 |
Henri Verbeet
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ae5e15319e
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d3d10core: Implement d3d10_device_VSSetConstantBuffers().
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2012-11-30 11:42:48 +01:00 |
Henri Verbeet
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7c722bea28
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d3d10core/tests: Use the correct enum in test_create_shader_resource_view().
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2012-11-28 14:42:35 +01:00 |
Henri Verbeet
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be65d6ab3c
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d3d10core/tests: Don't reuse the device.
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2012-11-28 14:42:22 +01:00 |
Henri Verbeet
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7f62678c16
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d3d10core: Implement d3d10_device_DrawIndexedInstanced().
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2012-11-27 16:54:57 +01:00 |
Henri Verbeet
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86779241c6
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d3d10core: Implement d3d10_device_IAGetInputLayout().
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2012-11-26 11:50:30 +01:00 |
Henri Verbeet
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dc67be012f
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d3d10core: Implement d3d10_device_SOGetTargets().
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2012-11-23 14:40:36 +01:00 |