Henri Verbeet
3032b40c80
wined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-19 10:06:21 +02:00
Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00
Henri Verbeet
693fb6d56c
d3d8: Check for D3DPOOL_DEFAULT resources before doing a Reset().
2011-05-04 17:26:46 +02:00
Henri Verbeet
1c1de920e3
wined3d: Remove COM from the surface implementation.
2011-04-29 16:52:13 +02:00
Henri Verbeet
2c450571e5
wined3d: Remove COM from the volume implementation.
2011-04-15 10:07:57 +02:00
Henri Verbeet
3ec19590d5
wined3d: Remove COM from the swapchain implementation.
2011-04-14 17:13:57 +02:00
Henri Verbeet
f8f83ff2f7
wined3d: Remove COM from the shader implementation.
2011-03-31 12:37:46 +02:00
Henri Verbeet
3d4fe0b750
wined3d: Get rid of IWineD3DPixelShader.
2011-03-30 12:18:03 +02:00
Henri Verbeet
49725ba583
wined3d: Get rid of IWineD3DVertexShader.
2011-03-30 12:17:51 +02:00
Henri Verbeet
fd8e18bd2b
wined3d: Remove COM from the texture implementation.
2011-03-28 17:08:52 +02:00
Henri Verbeet
b8c40f3a7e
wined3d: Get rid of IWineD3DCubeTexture.
2011-03-18 15:59:04 +01:00
Michael Stefaniuc
d71d1cf703
d3d8: COM cleanup for the IDirect3DVolumeTexture8 iface.
2011-03-17 17:45:02 +01:00
Henri Verbeet
f1ec3820d7
wined3d: Get rid of IWineD3DTexture.
2011-03-17 10:40:52 +01:00
Henri Verbeet
ed0037854a
wined3d: Get rid of IWineD3DVolumeTexture.
2011-03-16 14:14:21 +01:00
Michael Stefaniuc
bc6786d0e5
d3d8: COM cleanup in shader.c.
2011-03-15 17:14:07 +01:00
Henri Verbeet
a27ee75ed2
wined3d: Remove COM from the buffer implementation.
2011-03-04 16:25:58 +01:00
Henri Verbeet
5765632d9f
wined3d: Remove COM from the vertex declaration.
2011-02-03 13:15:17 +01:00
Henri Verbeet
36d4268e3c
wined3d: Remove COM from IWineD3D.
2011-02-02 12:22:42 +01:00
Michael Stefaniuc
8bf1940c62
d3d8: COM cleanup for the IDirect3DTexture8 iface.
2011-01-31 13:01:09 +01:00
Michael Stefaniuc
8a13f059ea
d3d8: COM cleanup for the IDirect3DCubeTexture8 iface.
2011-01-31 13:01:09 +01:00
Michael Stefaniuc
75cc89857e
d3d8: Remove the unused struct IDirect3DResource8Impl.
...
The rest was removed in cdb7a94ae2
.
2011-01-31 13:01:09 +01:00
Michael Stefaniuc
8ec3238b5e
d3d8: COM cleanup for the IDirect3DSwapChain8 iface.
2011-01-31 13:01:08 +01:00
Michael Stefaniuc
05b6032fb6
d3d8: COM cleanup for the IDirect3DVolume8 iface.
2011-01-31 13:01:08 +01:00
Michael Stefaniuc
7f184144ff
d3d8: COM cleanup for the IWineD3DDeviceParent_iface.
2011-01-28 11:59:45 +01:00
Michael Stefaniuc
54a61ae734
d3d8: Finish the COM cleanup of the IDirect3DDevice8 iface.
2011-01-28 11:59:39 +01:00
Michael Stefaniuc
6ad10335a0
d3d8: COM cleanup for the IDirect3D8 iface.
2011-01-24 14:43:24 +01:00
Henri Verbeet
cc5271d1b7
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24 12:25:01 +02:00
Henri Verbeet
cdb7a94ae2
d3d8: Remove the unused Direct3DResource8_Vtbl.
2010-01-18 14:37:14 +01:00
Henri Verbeet
2e27ab6b67
d3d8: Add a separate function for swapchain initialization.
2009-12-21 15:01:25 +01:00
Henri Verbeet
8151963f4e
d3d8: Directly store a wined3d stateblock in the stateblock handle.
...
IDirect3DStateBlock8Impl doesn't actually do anything useful.
2009-12-03 12:09:12 +01:00
Henri Verbeet
2ac74fa511
d3d8: Make convert_to_wined3d_declaration() static.
2009-11-17 15:14:55 +01:00
Henri Verbeet
e0525b663e
d3d8: Move D3D8CB_DestroySwapChain() to device.c.
2009-11-17 15:14:54 +01:00
Henri Verbeet
fea466455b
d3d8: Add a separate function for device initialization.
2009-11-17 15:14:54 +01:00
Henri Verbeet
27723affc9
d3d8: Set the vertex declaration's shader handle in vertexdeclaration_init().
2009-09-25 15:14:09 +02:00
Henri Verbeet
717419da11
d3d8: Add a separate function for pixel shader initialization.
2009-09-24 13:24:47 +02:00
Henri Verbeet
afed6a3f77
d3d8: Add a separate function for vertex shader initialization.
2009-09-24 13:24:11 +02:00
Henri Verbeet
b6d422446b
d3d8: Add a separate function for vertex declaration initialization from an FVF.
2009-09-23 12:35:42 +02:00
Henri Verbeet
f394dfc0f8
d3d8: Add a separate function for vertex declaration initialization.
2009-09-23 12:35:08 +02:00
Henri Verbeet
b1bf50d751
d3d8: Add a separate function for vertex buffer initialization.
2009-09-18 08:55:18 -05:00
Henri Verbeet
0201ddf264
d3d8: Add a separate function for index buffer initialization.
2009-09-18 08:55:11 -05:00
Henri Verbeet
76c61cf536
d3d8: Add a separate function for texture initialization.
2009-09-17 10:10:16 -05:00
Henri Verbeet
b5b58e423d
d3d8: Add a separate function for cube texture initialization.
2009-09-17 10:09:33 -05:00
Henri Verbeet
d84e2fa747
d3d8: Mark internal symbols hidden.
2009-09-17 10:09:21 -05:00
Henri Verbeet
eedfc95eef
d3d8: Add a separate function for volume texture initialization.
2009-09-16 13:05:58 -05:00
Henri Verbeet
e9000d2e6c
wined3d: Don't free D3D volumes until the wined3d volume is destroyed.
2009-09-16 13:05:20 -05:00
Henri Verbeet
ff923245e1
d3d8: Add a separate function for volume initialization.
2009-09-16 13:05:06 -05:00
Henri Verbeet
a5214c306f
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
...
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet
e02f7b2062
d3d8: Add a separate function for surface initialization.
2009-09-15 14:32:30 -05:00
Henri Verbeet
fecbf7b416
d3d8: Remove trailing spaces.
2009-08-31 12:41:21 +02:00
Henri Verbeet
f9c791f9ca
d3d8: Use a wined3d cs for wined3d locking.
...
We will need this for d3d10, where both dxgi and d3d10core are making wined3d
calls. Right now d3d8/d3d9 also use this to protect their own data, but
eventually we should push this down into wined3d itself and use something a
bit more fine-grained. There's no good reason that doing e.g. a vertex buffer
upload in some thread should block all of wined3d.
2009-08-25 11:12:17 +02:00