Commit Graph

27 Commits

Author SHA1 Message Date
Henri Verbeet bb3b5a7305 d3d10core: Parse pixelshader output signatures and pass them to CreatePixelShader(). 2009-05-11 12:43:15 +02:00
Henri Verbeet d6fa27f5a1 d3d10core: Improve the shader input/output signature parsing code.
Make a copy of the string data, and move the function to shader.c.
2009-05-11 12:43:08 +02:00
Henri Verbeet f1023815ce wined3d: Add a wined3d pixel shader to struct d3d10_pixel_shader. 2009-04-27 13:25:32 +02:00
Henri Verbeet ec0370a2d2 d3d10core: Create a vertex declaration from the input layout. 2009-03-30 15:11:46 +02:00
Henri Verbeet 7c3fa5d76d d3d10core: Add a DXBC parser.
We may want to push this into either wined3d or our future shader compiler
dll. It's not a whole lot of code though.
2009-03-30 15:11:38 +02:00
Henri Verbeet 53239a9aa2 d3d10core: Add a stub ID3D10PixelShader implementation. 2009-03-04 12:07:20 +01:00
Henri Verbeet 972221f5ea d3d10core: Add a stub ID3D10GeometryShader implementation. 2009-03-04 12:07:20 +01:00
Henri Verbeet 7eb634976d d3d10core: Add a stub ID3D10VertexShader implementation. 2009-03-04 12:07:20 +01:00
Henri Verbeet 03fae2179f d3d10core: Add a stub ID3D10InputLayout implementation. 2009-03-04 12:07:20 +01:00
Henri Verbeet 91e4ec57cc d3d10core: Add a wined3d rendertarget view to the d3d10 rendertarget view. 2009-02-24 16:57:29 +01:00
Henri Verbeet 399d992a07 wined3d: Add IWineD3DBuffer, use it in d3d10core. 2009-02-23 12:20:45 +01:00
Henri Verbeet 0048a0373b d3d10core: Keep a reference to the wined3d device in the d3d10 device. 2009-02-23 12:20:29 +01:00
Henri Verbeet d28e5a0551 d3d10core: Convert between DXGI_FORMAT and WINED3DFORMAT values. 2009-02-20 11:11:01 +01:00
Henri Verbeet 2953d81463 d3d10core: Handle a NULL view desc in CreateRenderTargetView(). 2009-01-26 14:57:18 +01:00
Henri Verbeet 1fa7fea8a0 d3d10core: Implement ID3D10Texture2D::GetDesc(). 2009-01-26 14:57:02 +01:00
Henri Verbeet 6d2d5318c4 d3d10core: Add a stub ID3D10Buffer implementation. 2009-01-23 13:13:24 +01:00
Henri Verbeet b279d6574a d3d10core: Add a stub ID3D10RenderTargetView implementation. 2009-01-23 13:13:13 +01:00
Henri Verbeet c9f116a56f dxgi: Implement IDXGIDevice::CreateSurface(). 2009-01-19 13:36:25 +01:00
Henri Verbeet 43f469ec6a d3d10core: Implement device_parent_CreateSurface(). 2009-01-19 13:36:25 +01:00
Henri Verbeet a966293f59 wined3d: Add an IWineD3DDeviceParent interface.
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Henri Verbeet e398a779f7 d3d10core: Add a stub ID3D10Texture2D implementation. 2009-01-15 12:43:23 +01:00
Francois Gouget 13a279ef0a d3d10core: Fix spelling of 'unknown'. 2008-11-17 15:56:48 +01:00
Henri Verbeet 3505b5cf17 d3d10core: Implement D3D10CoreCreateDevice(). 2008-11-14 14:28:48 +01:00
Henri Verbeet 4ba8261a93 d3d10core: Implement D3D10CoreRegisterLayers. 2008-11-13 12:05:03 +01:00
Henri Verbeet ed418dc815 d3d10core: Allow ID3D10Device to be aggregated. 2008-11-13 12:04:43 +01:00
Henri Verbeet ccf48fff33 d3d10core: Implement ID3D10Device in d3d10core instead of d3d10. 2008-11-13 12:04:35 +01:00
Henri Verbeet 078fc191f8 d3d10core: Add a d3d10core dll. 2008-11-12 13:11:13 +01:00