Commit Graph

4174 Commits

Author SHA1 Message Date
Henri Verbeet 158a001859 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to color_fill_fbo(). 2010-04-22 11:28:22 +02:00
Henri Verbeet 6b34b8e6d1 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_acquire(). 2010-04-22 11:28:17 +02:00
Henri Verbeet 1c403e44b5 wined3d: Store the current render target as an IWineD3DSurfaceImpl pointer in the context. 2010-04-22 11:28:12 +02:00
Henri Verbeet 95fb8eaa14 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_setup_target(). 2010-04-22 11:28:06 +02:00
Henri Verbeet 1b26ccde91 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to FindContext(). 2010-04-22 11:28:01 +02:00
Gerald Pfeifer 07c8120b57 wined3d: Remove variable dlc_tmp which is not really used from shader_arb_generate_pshader. 2010-04-21 15:35:07 +02:00
Henri Verbeet 660ad06692 wined3d: Simply pass implementation pointers to stretch_rect_fbo(). 2010-04-21 11:57:32 +02:00
Henri Verbeet 79a014a505 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_get_gl_buffer(). 2010-04-21 11:57:32 +02:00
Henri Verbeet 7b47dabd09 wined3d: Avoid some unnecessary invalidations of the the onscreen depth buffer.
This can happen for example when the application switches to a different
depth/stencil for offscreen rendering and back again.
2010-04-21 11:57:32 +02:00
Henri Verbeet 4f004a5565 wined3d: Move location loading and modification together in IWineD3DDeviceImpl_ClearSurface(). 2010-04-21 11:57:32 +02:00
Henri Verbeet dc67164d0d wined3d: Fix some more misspellings of "device". 2010-04-21 11:57:32 +02:00
Henri Verbeet fb189b39a9 wined3d: Immediately return on redundant changes in IWineD3DDeviceImpl_SetDepthStencilSurface(). 2010-04-20 11:14:52 +02:00
Henri Verbeet 5056fd309d wined3d: Get rid of a useless local variable in IWineD3DDeviceImpl_SetDepthStencilSurface(). 2010-04-20 11:14:48 +02:00
Henri Verbeet c5de1e1045 wined3d: Store the depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device. 2010-04-20 11:14:42 +02:00
Henri Verbeet 520f74de21 wined3d: Store the auto depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device. 2010-04-20 11:14:35 +02:00
Henri Verbeet c7a1848656 wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device. 2010-04-20 11:14:30 +02:00
Henri Verbeet 92a44884c7 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_set_compatible_renderbuffer(). 2010-04-19 14:55:35 +02:00
Henri Verbeet 03dc612c9c wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_is_offscreen(). 2010-04-19 14:55:31 +02:00
Henri Verbeet efb3993a3a wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_modify_ds_location(). 2010-04-19 14:55:24 +02:00
Henri Verbeet ae46589f53 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_load_ds_location(). 2010-04-19 14:55:19 +02:00
Henri Verbeet 10c5a8ac9e wined3d: Get rid of "myDevice". 2010-04-19 14:55:13 +02:00
Henri Verbeet 738ca2f5fc wined3d: Allow offscreen depth/stencil clears again with FBOs.
This fixes a regression introduced by 10f58c14bc.
2010-04-16 16:24:40 +02:00
Roderick Colenbrander 3b993117c3 wined3d: Separate AMD GPUs in D3D9 and D3D10 models, this allows for a more correct fall back when the GPU table isn't up to date.
D3D10_CAPABLE should work on any AMD OpenGL 3.0 driver (those came out in september 2008) and on OSX 10.5 and up.
2010-04-16 12:38:21 +02:00
Roderick Colenbrander 057c64c5b0 wined3d: Separate AMD Radeon HD2300 from other HD2xxx/HD3xxx GPUs since it is D3D9 instead of D3D10. 2010-04-16 12:38:18 +02:00
Henri Verbeet f6e923b55d wined3d: Remove some dead code from IWineD3DDeviceImpl_Uninit3D(). 2010-04-16 12:09:48 +02:00
Henri Verbeet da1b459754 wined3d: Store the depth/stencil attachment as IWineD3DSurfaceImpl pointer in struct fbo_entry. 2010-04-16 12:09:45 +02:00
Henri Verbeet be993fc49f wined3d: Store render target attachments as IWineD3DSurfaceImpl pointers in struct fbo_entry. 2010-04-16 12:09:42 +02:00
Henri Verbeet 24c93d48aa wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_attach_depth_stencil_fbo(). 2010-04-16 12:09:39 +02:00
Henri Verbeet 95130a7d5e wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_attach_surface_fbo(). 2010-04-16 12:09:36 +02:00
Henri Verbeet 870b3cb40b wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_apply_attachment_filter_states(). 2010-04-16 12:09:32 +02:00
Henri Verbeet bc2850a587 wined3d: Get rid of the width and height parameters to surface_upload_data(). 2010-04-16 12:09:27 +02:00
Henri Verbeet 212bfab2df wined3d: Get rid of the width and height parameters to surface_allocate_surface(). 2010-04-16 12:09:23 +02:00
Henri Verbeet 7f6ab3c06e wined3d: The currentDesc and pow2 width/height are the same for power of two textures. 2010-04-16 12:09:19 +02:00
Henri Verbeet 65797d7f75 wined3d: Get rid of glRect from IWineD3DSurfaceImpl.
604caf0caa supposedly removed the "oversized
texture" code, but this was still left over.
2010-04-16 12:09:14 +02:00
Roderick Colenbrander bf58d81968 wined3d: Remove paletteOverride from BltOverride offscreen->render_target blit.
This code was needed when the destination uses 8-bit and the source lacked a palette.
Since we don't allow destination fixups, this code doesn't do anything. At a later
stage something like this should perhaps be readded to specific backends.
2010-04-15 17:03:59 +02:00
Roderick Colenbrander 4cb6255907 wined3d: We don't need color keying for sysmem->drawable uploads. 2010-04-15 17:03:52 +02:00
Roderick Colenbrander 2a949ec323 wined3d: Remove call to d3dfmt_get_conv from read_from_framebuffer_texture. 2010-04-15 17:03:49 +02:00
Roderick Colenbrander 1a61f46bbb wined3d: Remove temporary conv_byte_count fixup from d3dfmt_get_conv. 2010-04-15 17:03:47 +02:00
Roderick Colenbrander bccfd7cc06 wined3d: Add BLT_OP_COLOR_FILL to blit_supported and use it in BltOverride. 2010-04-15 14:20:48 +02:00
Roderick Colenbrander 10f58c14bc wined3d: Improve FBO support in ClearSurface. 2010-04-15 14:20:40 +02:00
Roderick Colenbrander bf73d23d95 wined3d: Separate detection of D3D10+ and D3D9 Nvidia GPUs. 2010-04-14 18:00:47 +02:00
Roderick Colenbrander 4c87bc0c41 wined3d: Move A4L4 conversion to the formats table. 2010-04-14 18:00:47 +02:00
Roderick Colenbrander cda78c01e6 wined3d: Move G16R16/R16G16F conversion to the formats table. 2010-04-14 18:00:47 +02:00
Henri Verbeet 43e89cb981 wined3d: Prune unsupported world matrix transform states. 2010-04-13 21:13:54 +02:00
Henri Verbeet 71d484303a wined3d: We always support at least a single modelview matrix. 2010-04-13 21:13:50 +02:00
Henri Verbeet 8eb2a2cf0c wined3d: Disable strict draw ordering by default.
While some performance hit from the extra flushes was expected and would be
acceptable, the performance hit can be over 50% on some configurations, which
clearly isn't acceptable. This patch introduces a "StrictDrawOrdering"
registry key for applications affected by this, until we have a more
structural solution.
2010-04-13 21:13:36 +02:00
Henri Verbeet ab80e9739c wined3d: Add a separate function for palette initialization. 2010-04-13 21:13:26 +02:00
Henri Verbeet d1d8c81439 wined3d: Add a separate function for rendertarget view initialization. 2010-04-13 21:13:21 +02:00
Roderick Colenbrander e35f54ef1f wined3d: Move R32G32F convertion to the formats table. 2010-04-13 17:56:35 +02:00
Roderick Colenbrander 5c635f4146 wined3d: Move D15S1 over to the formats table. 2010-04-13 17:56:32 +02:00