Piotr Caban
760b78813d
msvcrt: Don't ignore pmode attribute in _wsopen_s.
2015-04-17 14:53:53 +09:00
Piotr Caban
0694f8c89e
msvcr120: Added strtoll and strtoull exports.
2015-04-17 14:53:47 +09:00
Hans Leidekker
985e226c07
advapi32: Support parsing mandatory label ACE strings.
2015-04-17 14:53:13 +09:00
Hans Leidekker
8969377647
msi: Perform a suffix match on the volume name.
2015-04-17 14:52:45 +09:00
Hans Leidekker
20c3c09fac
msi: Improve the check for files obsoleted by patches.
2015-04-17 14:52:42 +09:00
Jacek Caban
ba00e8e0e1
mshtml: Use NS_Alloc and NS_Free directly instead of via nsIMemory.
2015-04-16 20:46:19 +09:00
Jacek Caban
20b2e1bdb5
msxml3: Create unknode object only for node types supported by msxml.
2015-04-16 20:46:04 +09:00
Henri Verbeet
8b6cddbe25
wined3d: Get rid of context_invalidate_active_texture().
...
Calling wined3d_texture_bind() + context_invalidate_active_texture() is
equivalent to just calling wined3d_texture_bind_and_dirtify().
2015-04-16 20:44:43 +09:00
Henri Verbeet
dcaaf915f8
wined3d: Use wined3d_texture_bind_and_dirtify() in wined3d_texture_upload_data().
2015-04-16 20:44:41 +09:00
Henri Verbeet
5c9da580a8
wined3d: Use wined3d_texture_bind_and_dirtify() in device_update_volume().
...
I missed this in 7c4d512fee
. Generally speaking,
the only places where plain wined3d_texture_bind() calls are appropriate are
places where you're binding the texture to a specific stage for a subsequent
draw. I.e., places where context_active_texture() is called first.
2015-04-16 20:44:37 +09:00
Henri Verbeet
52478e3809
wined3d: Bind the texture before calling wined3d_volume_upload_data() in wined3d_volume_load_location().
2015-04-16 20:44:31 +09:00
Bruno Jesus
9c20f9bca6
iphlpapi: Stub more IP_ADAPTER_UNICAST_ADDRESS fields in GetAdaptersAddresses.
2015-04-16 15:16:46 +09:00
Bruno Jesus
708ab4ca12
iphlpapi: Update the buffer size only if required in GetAdaptersAddresses.
2015-04-16 15:16:35 +09:00
Bruno Jesus
a49668e8bc
iphlpapi/tests: Add more test_GetAdaptersAddresses tests.
2015-04-16 15:16:31 +09:00
Nikolay Sivov
c7b5a2f851
usp10/tests: Fix some leaks on error path (Valgrind).
2015-04-16 15:14:10 +09:00
Nikolay Sivov
f44707cb11
wshom.ocx/tests: Fix a BSTR leak (Valgrind).
2015-04-16 15:14:07 +09:00
Henri Verbeet
2af8e243ac
d2d1: Add opacity support to bitmap brushes.
2015-04-15 22:21:59 +09:00
Henri Verbeet
a7b2f5e889
d2d1: Take the world transform into account when calculating the bitmap brush texcoord transform.
2015-04-15 22:21:59 +09:00
Henri Verbeet
aad0ab8101
wined3d: Properly handle WINED3DSIH_DP2 in the GLSL shader backend.
2015-04-15 22:21:59 +09:00
Henri Verbeet
a37099e132
wined3d: Bind sampler objects to the correct texture stage.
...
On current hardware this generally only makes a difference for vertex
textures. This fixes a regression introduced by commit
c6232e1d11
.
2015-04-15 22:21:58 +09:00
Henri Verbeet
dc53f6c2e6
wined3d: Use the display format if WINED3DFMT_UNKNOWN is passed as backbuffer format for windowed mode resets.
2015-04-15 22:21:58 +09:00
Stefan Dösinger
27209c69a9
wined3d: Call arbfp_blit_surface and ffp_blit_blit_surface through the blit interfaces.
2015-04-15 22:21:58 +09:00
Stefan Dösinger
6b455e74a0
wined3d: Move fixed function draw blits out of surface_blt_special.
2015-04-15 22:21:58 +09:00
Stefan Dösinger
f84d741cb3
wined3d: Implement color keying in the ARB fixed function pipeline.
2015-04-15 22:21:58 +09:00
Stefan Dösinger
483d9550c4
wined3d: Use finer grained colorkey state invalidation.
2015-04-15 22:21:58 +09:00
Stefan Dösinger
382fa588a9
wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture.
2015-04-15 22:21:57 +09:00
Mark Harmstone
2b650fa6db
uxtheme: Resize source image if destination smaller than margins.
2015-04-15 22:21:57 +09:00
Andrew Eikum
582b54329d
dsound/tests: Don't perform ALAW test on secondary buffers.
...
win2k supports it, winxp gives one error, vista+ gives another. This
isn't interesting behavior to test.
2015-04-15 16:22:10 +09:00
Alistair Leslie-Hughes
f2aa42de09
dpnet: Convert Address components to use an array.
2015-04-14 22:14:45 +09:00
Henri Verbeet
69047ed4f7
d3d8: Update the BackBufferCount after a successful reset.
2015-04-14 17:26:46 +09:00
Henri Verbeet
3ccac1a71f
d3d9: Update the backbuffer D3DPRESENT_PARAMETERS after a successful reset.
2015-04-14 17:26:44 +09:00
Henri Verbeet
c78312ad08
d3d9: Merge most of d3d9_device_Reset() and d3d9_device_ResetEx().
2015-04-14 17:26:42 +09:00
Henri Verbeet
549f7b8a9c
d3d8/tests: Test D3DPRESENT_PARAMETERS after a successful reset.
2015-04-14 17:26:40 +09:00
Henri Verbeet
af438d451c
d3d9/tests: Test D3DPRESENT_PARAMETERS after a successful reset.
2015-04-14 17:26:36 +09:00
Igor Kotrasinski
65e19a096d
dsound: Fix conning formula to correctly interpolate volume.
2015-04-14 16:51:25 +09:00
Sebastian Lackner
ea371a2446
ws2_32: Add a missing call to release_sock_fd.
2015-04-14 16:51:18 +09:00
Bruno Jesus
b69eb16816
ws2_32: Convert EBADF errno to ENOTSOCK.
2015-04-14 16:51:09 +09:00
Bruno Jesus
383ed3ce9a
ws2_32/tests: Add one more SO_ERROR test.
2015-04-14 16:50:48 +09:00
Andrew Eikum
a9a80b56b1
dsound: Stricter validation for formats in secondary buffers.
2015-04-14 16:50:15 +09:00
Andrew Eikum
8042831061
shell32: Add more knownfolders.
2015-04-14 16:50:07 +09:00
Thomas Faber
3f63177204
mshtml: Remove nsIDOMWindowUtils::SetCriticalDisplayPortForElement.
2015-04-13 20:27:40 +09:00
Jacek Caban
b94dd24eaf
mshtml: Use debugstr_mshtml_guid in object and embed element implementation.
2015-04-13 20:27:34 +09:00
Jacek Caban
81c13caf37
mshtml: Increment ref count in QI(IID_HTMLPluginContainer) call.
2015-04-13 20:27:31 +09:00
Joachim Priesner
8fff427bc0
wined3d: Load ModelView matrix for glLightfv calls.
...
Analogous to the light() function in state.c, the correct ModelView
matrix has to be loaded when glLightfv is called.
2015-04-13 16:41:48 +09:00
Julius Schwartzenberg
20aee0673d
dwrite: Font search is case insensitive.
2015-04-13 15:49:38 +09:00
Vincent Povirk
27ae589d2a
windowscodecs: Fix crash when PNG decoder is freed without successful init.
2015-04-13 15:22:41 +09:00
Bruno Jesus
2da8f9a9db
ws2_32/tests: Add more select() tests.
2015-04-13 15:08:49 +09:00
Mark Harmstone
9f622f1fa6
uxtheme: Fix typo making fonts italic.
2015-04-13 15:05:53 +09:00
Mark Harmstone
7aae2d2eae
uxtheme: Free properties when theme file closed.
2015-04-13 15:05:39 +09:00
Nikolay Sivov
444bc3556d
oleaut32/tests: Skip cache tests if it's disabled.
2015-04-13 15:05:19 +09:00
Nikolay Sivov
d6180c05b5
shlwapi/tests: Fix uninitialized memory reads (Valgrind).
2015-04-13 15:05:12 +09:00
Nikolay Sivov
4cf70b1418
rpcrt4/tests: Fix a minor leak (Valgrind).
2015-04-13 15:05:07 +09:00
Nikolay Sivov
f4096a30ea
mmdevapi: Fix returned format leak (Valgrind).
2015-04-13 15:05:03 +09:00
Nikolay Sivov
8095210d2c
winealsa: Fix a leak of a silence buffer (Valgrind).
2015-04-13 15:04:59 +09:00
Nikolay Sivov
8ff3ab8503
scrrun: Fix iterating through per-bucket pair list (Valgrind).
2015-04-13 15:04:55 +09:00
Francois Gouget
af4324e433
windowscodecs/tests: Fix compilation on systems that don't support nameless unions.
2015-04-13 15:04:36 +09:00
Andrew Eikum
96971ea36d
shell32: Add more knownfolders.
2015-04-13 15:04:25 +09:00
Hans Leidekker
dc2228305c
msi: Add support for patching global assembly files.
2015-04-10 22:46:19 +09:00
Hans Leidekker
d263c91ce2
msi: Assume that file patches from registered MSI patches have already been applied.
2015-04-10 22:46:19 +09:00
Hans Leidekker
e4fd6265eb
msi: Take the component action into account for file patches.
2015-04-10 22:46:19 +09:00
Hans Leidekker
17b80c8ec0
msi: Don't read past the end of the patch list in MsiApplyMultiplePatchesW.
2015-04-10 22:46:18 +09:00
Hans Leidekker
2eda884bd7
fusion: Fix insufficient buffer size handling in IAssemblyName::GetDisplayName.
2015-04-10 22:46:18 +09:00
Hans Leidekker
382b72d729
fusion: Support buffer size queries in IAssemblyName::GetName.
2015-04-10 22:46:18 +09:00
Stefan Dösinger
c5c7137212
wined3d: Simplify alpha test and color keying in GLSL.
2015-04-10 21:44:13 +09:00
Stefan Dösinger
5c7707dc77
wined3d: Move alpha test states to the fragment pipeline.
...
This will allow some color keying cleanups. For Core Contexts we'll have
to emulate alpha testing in shaders anyway.
2015-04-10 21:44:01 +09:00
Stefan Dösinger
f4b6874491
wined3d: Match blitter and fragment processing color keying capabilities.
...
This is necessary if e.g. the nvts or ffp fragment processing pipeline
is selected for debugging purposes on a GPU that otherwise supports the
ARB program blitter.
2015-04-10 21:43:51 +09:00
Stefan Dösinger
5d51c97d07
wined3d: Implement color keying in the glsl fragment pipeline.
2015-04-10 21:43:31 +09:00
Stefan Dösinger
2d56694445
wined3d: Implement color keying in arbfp_blit.
2015-04-10 21:43:12 +09:00
Stefan Dösinger
439076d591
wined3d: Allow ARB blits from converted surfaces.
2015-04-10 21:42:47 +09:00
Stefan Dösinger
82db5954c4
wined3d: Set color keys through the command stream.
2015-04-10 21:42:41 +09:00
Maxime Lombard
086d2af629
wined3d: Add support for Nvidia GTX 970M.
2015-04-10 21:42:27 +09:00
Aaryaman Vasishta
1b1d77268f
d3drm: Add more interfaces to be queried from IDirect3DRMFrame2::QueryInterface.
2015-04-10 17:13:17 +09:00
Aaryaman Vasishta
415b7c1fec
d3drm: Fix IDirect3DRMFrame2::QueryInterface returning incorrect HRESULT.
2015-04-10 17:13:13 +09:00
Mark Harmstone
a1c3b30f49
uxtheme: Fix a copy-paste error which mean that GetThemeString would always fail.
2015-04-10 15:21:44 +09:00
Andrew Eikum
c6b999b901
shell32: Add more knownfolders.
2015-04-10 15:21:35 +09:00
Marcus Meissner
c1c06a9093
wininet: Avoid memory leak in error exit (Coverity).
2015-04-10 15:21:19 +09:00
Mark Harmstone
c6b4b4b93e
uxtheme: Fix colour errors in UXTHEME_StretchBlt.
2015-04-09 14:56:34 +09:00
Mark Harmstone
b0a9fb6b0d
comctl32: Fix drawing of buddy background for updown controls.
2015-04-09 14:55:17 +09:00
Bruno Jesus
61ed82fc86
ws2_32: Restore the local socket address that was bound with filter for getsockname().
2015-04-09 13:26:29 +09:00
Bruno Jesus
dcfde9a9df
ws2_32/tests: Add tests about retrieving the local address of an interface bound socket.
2015-04-09 13:26:24 +09:00
Bruno Jesus
0fbbb1297d
secur32: Don't try to set an empty target name in schan_InitializeSecurityContextW.
...
Based on original patch by Nikos Mavrogiannopoulos.
2015-04-09 13:25:04 +09:00
Andrew Eikum
f58c11767a
shell32: Add more knownfolders.
2015-04-09 13:24:30 +09:00
Andrew Eikum
e4868d5635
shell32: Allocate returned array in IKnownFolderManager::GetFolderIds.
2015-04-09 13:24:23 +09:00
Aric Stewart
3d30db2248
dinput: Add JoystickID to the Instance Name.
2015-04-08 23:34:15 +09:00
Andrew Eikum
915bef8725
shell32: Add more knownfolder definitions.
2015-04-08 23:21:33 +09:00
Andrew Eikum
c01efd0666
shell32: Support setting and retrieving KnownFolder parsing names.
2015-04-08 23:19:35 +09:00
Bruno Jesus
71c60d15d3
ws2_32: Handle SO_ERROR manually in getsockopt().
...
As soon as SO_ERROR is read from getsockopt it is reset in the kernel,
when attempting a non-blocking connection the wine server reads
SO_ERROR first so when the application tries to read the value it will
end with zero.
2015-04-08 23:16:40 +09:00
Bruno Jesus
b34ca6f4fe
ws2_32: Add a more generic function to retrieve socket errors from server.
2015-04-08 23:16:24 +09:00
Bruno Jesus
f01ccea4b5
ws2_32/tests: Add some more select() related tests.
2015-04-08 23:15:55 +09:00
Sebastian Lackner
14219b0c3b
wined3d: Fix a typo in vertexshader_init.
...
Should fix the graphical corruptions recently introduced by
002713de6d
.
2015-04-08 23:14:24 +09:00
Bruno Jesus
5c323a540c
gdi32: Support negative count values in GetBitmapBits.
2015-04-08 16:23:49 +09:00
Sebastian Lackner
3a14df3b9a
wined3d: Fix typo in init_output_registers.
2015-04-08 16:22:41 +09:00
Nikolay Sivov
17339f4f94
shell32: Cleanup IShellItem creation calls.
2015-04-08 16:22:30 +09:00
Francois Gouget
e9d010ef62
shell32: Add support for the OS X 'My Stuff' folders.
2015-04-08 16:21:39 +09:00
Sebastian Lackner
a7247df6ca
server: Implement waiting for job objects.
2015-04-07 23:16:20 +09:00
Sebastian Lackner
7984fb9fbe
kernel32/tests: Add tests for waiting on an job object.
2015-04-07 23:16:01 +09:00
Andrew Cook
1d359a5827
server: Implement TerminateJobObject.
2015-04-07 23:15:47 +09:00
Stefan Dösinger
b413a4e202
wined3d: Add more formats to wined3d_format_convert_color_to_float.
2015-04-07 23:10:33 +09:00
Stefan Dösinger
fa0a9232e0
wined3d: Move surface_convert_color_to_float to utils.c.
2015-04-07 23:10:30 +09:00
Stefan Dösinger
8a101bc1f5
wined3d: Add a function for wined3d_gl_resource_type to texture target conversion.
2015-04-07 23:10:20 +09:00