Commit Graph

83812 Commits

Author SHA1 Message Date
Piotr Caban 760b78813d msvcrt: Don't ignore pmode attribute in _wsopen_s. 2015-04-17 14:53:53 +09:00
Piotr Caban 0694f8c89e msvcr120: Added strtoll and strtoull exports. 2015-04-17 14:53:47 +09:00
Hans Leidekker 985e226c07 advapi32: Support parsing mandatory label ACE strings. 2015-04-17 14:53:13 +09:00
Hans Leidekker 8969377647 msi: Perform a suffix match on the volume name. 2015-04-17 14:52:45 +09:00
Hans Leidekker 20c3c09fac msi: Improve the check for files obsoleted by patches. 2015-04-17 14:52:42 +09:00
Jacek Caban ba00e8e0e1 mshtml: Use NS_Alloc and NS_Free directly instead of via nsIMemory. 2015-04-16 20:46:19 +09:00
Jacek Caban 20b2e1bdb5 msxml3: Create unknode object only for node types supported by msxml. 2015-04-16 20:46:04 +09:00
Henri Verbeet 8b6cddbe25 wined3d: Get rid of context_invalidate_active_texture().
Calling wined3d_texture_bind() + context_invalidate_active_texture() is
equivalent to just calling wined3d_texture_bind_and_dirtify().
2015-04-16 20:44:43 +09:00
Henri Verbeet dcaaf915f8 wined3d: Use wined3d_texture_bind_and_dirtify() in wined3d_texture_upload_data(). 2015-04-16 20:44:41 +09:00
Henri Verbeet 5c9da580a8 wined3d: Use wined3d_texture_bind_and_dirtify() in device_update_volume().
I missed this in 7c4d512fee. Generally speaking,
the only places where plain wined3d_texture_bind() calls are appropriate are
places where you're binding the texture to a specific stage for a subsequent
draw. I.e., places where context_active_texture() is called first.
2015-04-16 20:44:37 +09:00
Henri Verbeet 52478e3809 wined3d: Bind the texture before calling wined3d_volume_upload_data() in wined3d_volume_load_location(). 2015-04-16 20:44:31 +09:00
Bruno Jesus 9c20f9bca6 iphlpapi: Stub more IP_ADAPTER_UNICAST_ADDRESS fields in GetAdaptersAddresses. 2015-04-16 15:16:46 +09:00
Bruno Jesus 708ab4ca12 iphlpapi: Update the buffer size only if required in GetAdaptersAddresses. 2015-04-16 15:16:35 +09:00
Bruno Jesus a49668e8bc iphlpapi/tests: Add more test_GetAdaptersAddresses tests. 2015-04-16 15:16:31 +09:00
Nikolay Sivov c7b5a2f851 usp10/tests: Fix some leaks on error path (Valgrind). 2015-04-16 15:14:10 +09:00
Nikolay Sivov f44707cb11 wshom.ocx/tests: Fix a BSTR leak (Valgrind). 2015-04-16 15:14:07 +09:00
Henri Verbeet 2af8e243ac d2d1: Add opacity support to bitmap brushes. 2015-04-15 22:21:59 +09:00
Henri Verbeet a7b2f5e889 d2d1: Take the world transform into account when calculating the bitmap brush texcoord transform. 2015-04-15 22:21:59 +09:00
Henri Verbeet aad0ab8101 wined3d: Properly handle WINED3DSIH_DP2 in the GLSL shader backend. 2015-04-15 22:21:59 +09:00
Henri Verbeet a37099e132 wined3d: Bind sampler objects to the correct texture stage.
On current hardware this generally only makes a difference for vertex
textures. This fixes a regression introduced by commit
c6232e1d11.
2015-04-15 22:21:58 +09:00
Henri Verbeet dc53f6c2e6 wined3d: Use the display format if WINED3DFMT_UNKNOWN is passed as backbuffer format for windowed mode resets. 2015-04-15 22:21:58 +09:00
Stefan Dösinger 27209c69a9 wined3d: Call arbfp_blit_surface and ffp_blit_blit_surface through the blit interfaces. 2015-04-15 22:21:58 +09:00
Stefan Dösinger 6b455e74a0 wined3d: Move fixed function draw blits out of surface_blt_special. 2015-04-15 22:21:58 +09:00
Stefan Dösinger f84d741cb3 wined3d: Implement color keying in the ARB fixed function pipeline. 2015-04-15 22:21:58 +09:00
Stefan Dösinger 483d9550c4 wined3d: Use finer grained colorkey state invalidation. 2015-04-15 22:21:58 +09:00
Stefan Dösinger 382fa588a9 wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture. 2015-04-15 22:21:57 +09:00
Mark Harmstone 2b650fa6db uxtheme: Resize source image if destination smaller than margins. 2015-04-15 22:21:57 +09:00
Andrew Eikum 582b54329d dsound/tests: Don't perform ALAW test on secondary buffers.
win2k supports it, winxp gives one error, vista+ gives another. This
isn't interesting behavior to test.
2015-04-15 16:22:10 +09:00
Alistair Leslie-Hughes f2aa42de09 dpnet: Convert Address components to use an array. 2015-04-14 22:14:45 +09:00
Henri Verbeet 69047ed4f7 d3d8: Update the BackBufferCount after a successful reset. 2015-04-14 17:26:46 +09:00
Henri Verbeet 3ccac1a71f d3d9: Update the backbuffer D3DPRESENT_PARAMETERS after a successful reset. 2015-04-14 17:26:44 +09:00
Henri Verbeet c78312ad08 d3d9: Merge most of d3d9_device_Reset() and d3d9_device_ResetEx(). 2015-04-14 17:26:42 +09:00
Henri Verbeet 549f7b8a9c d3d8/tests: Test D3DPRESENT_PARAMETERS after a successful reset. 2015-04-14 17:26:40 +09:00
Henri Verbeet af438d451c d3d9/tests: Test D3DPRESENT_PARAMETERS after a successful reset. 2015-04-14 17:26:36 +09:00
Igor Kotrasinski 65e19a096d dsound: Fix conning formula to correctly interpolate volume. 2015-04-14 16:51:25 +09:00
Sebastian Lackner ea371a2446 ws2_32: Add a missing call to release_sock_fd. 2015-04-14 16:51:18 +09:00
Bruno Jesus b69eb16816 ws2_32: Convert EBADF errno to ENOTSOCK. 2015-04-14 16:51:09 +09:00
Bruno Jesus 383ed3ce9a ws2_32/tests: Add one more SO_ERROR test. 2015-04-14 16:50:48 +09:00
Andrew Eikum a9a80b56b1 dsound: Stricter validation for formats in secondary buffers. 2015-04-14 16:50:15 +09:00
Andrew Eikum 8042831061 shell32: Add more knownfolders. 2015-04-14 16:50:07 +09:00
Thomas Faber 3f63177204 mshtml: Remove nsIDOMWindowUtils::SetCriticalDisplayPortForElement. 2015-04-13 20:27:40 +09:00
Jacek Caban b94dd24eaf mshtml: Use debugstr_mshtml_guid in object and embed element implementation. 2015-04-13 20:27:34 +09:00
Jacek Caban 81c13caf37 mshtml: Increment ref count in QI(IID_HTMLPluginContainer) call. 2015-04-13 20:27:31 +09:00
Joachim Priesner 8fff427bc0 wined3d: Load ModelView matrix for glLightfv calls.
Analogous to the light() function in state.c, the correct ModelView
matrix has to be loaded when glLightfv is called.
2015-04-13 16:41:48 +09:00
Julius Schwartzenberg 20aee0673d dwrite: Font search is case insensitive. 2015-04-13 15:49:38 +09:00
Vincent Povirk 27ae589d2a windowscodecs: Fix crash when PNG decoder is freed without successful init. 2015-04-13 15:22:41 +09:00
Bruno Jesus 2da8f9a9db ws2_32/tests: Add more select() tests. 2015-04-13 15:08:49 +09:00
Mark Harmstone 9f622f1fa6 uxtheme: Fix typo making fonts italic. 2015-04-13 15:05:53 +09:00
Mark Harmstone 7aae2d2eae uxtheme: Free properties when theme file closed. 2015-04-13 15:05:39 +09:00
Nikolay Sivov 444bc3556d oleaut32/tests: Skip cache tests if it's disabled. 2015-04-13 15:05:19 +09:00
Nikolay Sivov d6180c05b5 shlwapi/tests: Fix uninitialized memory reads (Valgrind). 2015-04-13 15:05:12 +09:00
Nikolay Sivov 4cf70b1418 rpcrt4/tests: Fix a minor leak (Valgrind). 2015-04-13 15:05:07 +09:00
Nikolay Sivov f4096a30ea mmdevapi: Fix returned format leak (Valgrind). 2015-04-13 15:05:03 +09:00
Nikolay Sivov 8095210d2c winealsa: Fix a leak of a silence buffer (Valgrind). 2015-04-13 15:04:59 +09:00
Nikolay Sivov 8ff3ab8503 scrrun: Fix iterating through per-bucket pair list (Valgrind). 2015-04-13 15:04:55 +09:00
Francois Gouget af4324e433 windowscodecs/tests: Fix compilation on systems that don't support nameless unions. 2015-04-13 15:04:36 +09:00
Andrew Eikum 96971ea36d shell32: Add more knownfolders. 2015-04-13 15:04:25 +09:00
Hans Leidekker dc2228305c msi: Add support for patching global assembly files. 2015-04-10 22:46:19 +09:00
Hans Leidekker d263c91ce2 msi: Assume that file patches from registered MSI patches have already been applied. 2015-04-10 22:46:19 +09:00
Hans Leidekker e4fd6265eb msi: Take the component action into account for file patches. 2015-04-10 22:46:19 +09:00
Hans Leidekker 17b80c8ec0 msi: Don't read past the end of the patch list in MsiApplyMultiplePatchesW. 2015-04-10 22:46:18 +09:00
Hans Leidekker 2eda884bd7 fusion: Fix insufficient buffer size handling in IAssemblyName::GetDisplayName. 2015-04-10 22:46:18 +09:00
Hans Leidekker 382b72d729 fusion: Support buffer size queries in IAssemblyName::GetName. 2015-04-10 22:46:18 +09:00
Stefan Dösinger c5c7137212 wined3d: Simplify alpha test and color keying in GLSL. 2015-04-10 21:44:13 +09:00
Stefan Dösinger 5c7707dc77 wined3d: Move alpha test states to the fragment pipeline.
This will allow some color keying cleanups. For Core Contexts we'll have
to emulate alpha testing in shaders anyway.
2015-04-10 21:44:01 +09:00
Stefan Dösinger f4b6874491 wined3d: Match blitter and fragment processing color keying capabilities.
This is necessary if e.g. the nvts or ffp fragment processing pipeline
is selected for debugging purposes on a GPU that otherwise supports the
ARB program blitter.
2015-04-10 21:43:51 +09:00
Stefan Dösinger 5d51c97d07 wined3d: Implement color keying in the glsl fragment pipeline. 2015-04-10 21:43:31 +09:00
Stefan Dösinger 2d56694445 wined3d: Implement color keying in arbfp_blit. 2015-04-10 21:43:12 +09:00
Stefan Dösinger 439076d591 wined3d: Allow ARB blits from converted surfaces. 2015-04-10 21:42:47 +09:00
Stefan Dösinger 82db5954c4 wined3d: Set color keys through the command stream. 2015-04-10 21:42:41 +09:00
Maxime Lombard 086d2af629 wined3d: Add support for Nvidia GTX 970M. 2015-04-10 21:42:27 +09:00
Aaryaman Vasishta 1b1d77268f d3drm: Add more interfaces to be queried from IDirect3DRMFrame2::QueryInterface. 2015-04-10 17:13:17 +09:00
Aaryaman Vasishta 415b7c1fec d3drm: Fix IDirect3DRMFrame2::QueryInterface returning incorrect HRESULT. 2015-04-10 17:13:13 +09:00
Mark Harmstone a1c3b30f49 uxtheme: Fix a copy-paste error which mean that GetThemeString would always fail. 2015-04-10 15:21:44 +09:00
Andrew Eikum c6b999b901 shell32: Add more knownfolders. 2015-04-10 15:21:35 +09:00
Marcus Meissner c1c06a9093 wininet: Avoid memory leak in error exit (Coverity). 2015-04-10 15:21:19 +09:00
Mark Harmstone c6b4b4b93e uxtheme: Fix colour errors in UXTHEME_StretchBlt. 2015-04-09 14:56:34 +09:00
Mark Harmstone b0a9fb6b0d comctl32: Fix drawing of buddy background for updown controls. 2015-04-09 14:55:17 +09:00
Bruno Jesus 61ed82fc86 ws2_32: Restore the local socket address that was bound with filter for getsockname(). 2015-04-09 13:26:29 +09:00
Bruno Jesus dcfde9a9df ws2_32/tests: Add tests about retrieving the local address of an interface bound socket. 2015-04-09 13:26:24 +09:00
Bruno Jesus 0fbbb1297d secur32: Don't try to set an empty target name in schan_InitializeSecurityContextW.
Based on original patch by Nikos Mavrogiannopoulos.
2015-04-09 13:25:04 +09:00
Andrew Eikum f58c11767a shell32: Add more knownfolders. 2015-04-09 13:24:30 +09:00
Andrew Eikum e4868d5635 shell32: Allocate returned array in IKnownFolderManager::GetFolderIds. 2015-04-09 13:24:23 +09:00
Aric Stewart 3d30db2248 dinput: Add JoystickID to the Instance Name. 2015-04-08 23:34:15 +09:00
Andrew Eikum 915bef8725 shell32: Add more knownfolder definitions. 2015-04-08 23:21:33 +09:00
Andrew Eikum c01efd0666 shell32: Support setting and retrieving KnownFolder parsing names. 2015-04-08 23:19:35 +09:00
Bruno Jesus 71c60d15d3 ws2_32: Handle SO_ERROR manually in getsockopt().
As soon as SO_ERROR is read from getsockopt it is reset in the kernel,
when attempting a non-blocking connection the wine server reads
SO_ERROR first so when the application tries to read the value it will
end with zero.
2015-04-08 23:16:40 +09:00
Bruno Jesus b34ca6f4fe ws2_32: Add a more generic function to retrieve socket errors from server. 2015-04-08 23:16:24 +09:00
Bruno Jesus f01ccea4b5 ws2_32/tests: Add some more select() related tests. 2015-04-08 23:15:55 +09:00
Sebastian Lackner 14219b0c3b wined3d: Fix a typo in vertexshader_init.
Should fix the graphical corruptions recently introduced by
002713de6d.
2015-04-08 23:14:24 +09:00
Bruno Jesus 5c323a540c gdi32: Support negative count values in GetBitmapBits. 2015-04-08 16:23:49 +09:00
Sebastian Lackner 3a14df3b9a wined3d: Fix typo in init_output_registers. 2015-04-08 16:22:41 +09:00
Nikolay Sivov 17339f4f94 shell32: Cleanup IShellItem creation calls. 2015-04-08 16:22:30 +09:00
Francois Gouget e9d010ef62 shell32: Add support for the OS X 'My Stuff' folders. 2015-04-08 16:21:39 +09:00
Sebastian Lackner a7247df6ca server: Implement waiting for job objects. 2015-04-07 23:16:20 +09:00
Sebastian Lackner 7984fb9fbe kernel32/tests: Add tests for waiting on an job object. 2015-04-07 23:16:01 +09:00
Andrew Cook 1d359a5827 server: Implement TerminateJobObject. 2015-04-07 23:15:47 +09:00
Stefan Dösinger b413a4e202 wined3d: Add more formats to wined3d_format_convert_color_to_float. 2015-04-07 23:10:33 +09:00
Stefan Dösinger fa0a9232e0 wined3d: Move surface_convert_color_to_float to utils.c. 2015-04-07 23:10:30 +09:00
Stefan Dösinger 8a101bc1f5 wined3d: Add a function for wined3d_gl_resource_type to texture target conversion. 2015-04-07 23:10:20 +09:00