wined3d: Fix typo in init_output_registers.
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@ -4166,7 +4166,7 @@ static void init_output_registers(const struct wined3d_shader *shader,
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for (j = 0; j < ps_input_sig->element_count; ++j)
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{
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const struct wined3d_shader_signature_element *input = &ps_input_sig->elements[i];
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const struct wined3d_shader_signature_element *input = &ps_input_sig->elements[j];
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if (!input->semantic_name)
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continue;
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