wined3d: Bind sampler objects to the correct texture stage.
On current hardware this generally only makes a difference for vertex
textures. This fixes a regression introduced by commit
c6232e1d11
.
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parent
dc53f6c2e6
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a37099e132
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@ -3717,7 +3717,7 @@ static void sampler(struct wined3d_context *context, const struct wined3d_state
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if (sampler)
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{
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GL_EXTCALL(glBindSampler(sampler_idx, sampler->name));
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GL_EXTCALL(glBindSampler(mapped_stage, sampler->name));
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checkGLcall("glBindSampler");
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}
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}
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