wined3d: Allow ARB blits from converted surfaces.
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82db5954c4
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439076d591
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@ -7572,13 +7572,6 @@ static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context *context,
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struct arbfp_blit_type type;
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struct arbfp_blit_desc *desc;
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if (surface->container->flags & WINED3D_TEXTURE_CONVERTED)
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{
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gl_info->gl_ops.gl.p_glEnable(gl_texture_type);
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checkGLcall("glEnable(gl_texture_type)");
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return WINED3D_OK;
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}
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if (is_complex_fixup(surface->resource.format->color_fixup))
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fixup = get_complex_fixup(surface->resource.format->color_fixup);
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else
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@ -7644,8 +7637,6 @@ static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context *context,
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if (!shader)
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{
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FIXME("Unsupported complex fixup %#x, not setting a shader\n", fixup);
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gl_info->gl_ops.gl.p_glEnable(gl_texture_type);
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checkGLcall("glEnable(gl_texture_type)");
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return E_NOTIMPL;
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}
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@ -7686,18 +7677,6 @@ static void arbfp_blit_unset(const struct wined3d_gl_info *gl_info)
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{
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gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
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checkGLcall("glDisable(GL_FRAGMENT_PROGRAM_ARB)");
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gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
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checkGLcall("glDisable(GL_TEXTURE_2D)");
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if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
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{
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gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
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checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
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}
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if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
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{
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gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
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checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
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}
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}
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static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
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