wined3d: Add more formats to wined3d_format_convert_color_to_float.
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@ -3511,11 +3511,48 @@ DWORD wined3d_format_convert_from_float(const struct wined3d_surface *surface, c
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return 0;
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}
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static float color_to_float(DWORD color, DWORD size, DWORD offset)
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{
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DWORD mask = (1 << size) - 1;
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if (!size)
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return 1.0f;
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color >>= offset;
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color &= mask;
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return (float)color / (float)mask;
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}
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BOOL wined3d_format_convert_color_to_float(const struct wined3d_format *format,
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const struct wined3d_palette *palette, DWORD color, struct wined3d_color *float_color)
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{
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switch (format->id)
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{
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case WINED3DFMT_B8G8R8_UNORM:
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case WINED3DFMT_B8G8R8A8_UNORM:
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case WINED3DFMT_B8G8R8X8_UNORM:
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case WINED3DFMT_B5G6R5_UNORM:
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case WINED3DFMT_B5G5R5X1_UNORM:
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case WINED3DFMT_B5G5R5A1_UNORM:
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case WINED3DFMT_B4G4R4A4_UNORM:
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case WINED3DFMT_B2G3R3_UNORM:
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case WINED3DFMT_R8_UNORM:
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case WINED3DFMT_A8_UNORM:
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case WINED3DFMT_B2G3R3A8_UNORM:
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case WINED3DFMT_B4G4R4X4_UNORM:
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case WINED3DFMT_R10G10B10A2_UNORM:
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case WINED3DFMT_R10G10B10A2_SNORM:
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case WINED3DFMT_R8G8B8A8_UNORM:
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case WINED3DFMT_R8G8B8X8_UNORM:
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case WINED3DFMT_R16G16_UNORM:
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case WINED3DFMT_B10G10R10A2_UNORM:
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float_color->r = color_to_float(color, format->red_size, format->red_offset);
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float_color->g = color_to_float(color, format->green_size, format->green_size);
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float_color->b = color_to_float(color, format->blue_size, format->blue_offset);
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float_color->a = color_to_float(color, format->alpha_size, format->alpha_offset);
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return TRUE;
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case WINED3DFMT_P8_UINT:
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if (palette)
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{
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@ -3530,36 +3567,12 @@ BOOL wined3d_format_convert_color_to_float(const struct wined3d_format *format,
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float_color->b = 0.0f;
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}
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float_color->a = color / 255.0f;
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break;
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case WINED3DFMT_B5G6R5_UNORM:
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float_color->r = ((color >> 11) & 0x1f) / 31.0f;
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float_color->g = ((color >> 5) & 0x3f) / 63.0f;
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float_color->b = (color & 0x1f) / 31.0f;
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float_color->a = 1.0f;
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break;
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case WINED3DFMT_B8G8R8_UNORM:
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case WINED3DFMT_B8G8R8X8_UNORM:
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float_color->r = D3DCOLOR_R(color);
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float_color->g = D3DCOLOR_G(color);
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float_color->b = D3DCOLOR_B(color);
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float_color->a = 1.0f;
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break;
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case WINED3DFMT_B8G8R8A8_UNORM:
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float_color->r = D3DCOLOR_R(color);
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float_color->g = D3DCOLOR_G(color);
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float_color->b = D3DCOLOR_B(color);
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float_color->a = D3DCOLOR_A(color);
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break;
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return TRUE;
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default:
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ERR("Unhandled conversion from %s to floating point.\n", debug_d3dformat(format->id));
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return FALSE;
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}
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return TRUE;
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}
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/* DirectDraw stuff */
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