wined3d: Bind the texture before calling wined3d_volume_upload_data() in wined3d_volume_load_location().
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52478e3809
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@ -64,6 +64,8 @@ void wined3d_volume_get_pitch(const struct wined3d_volume *volume, UINT *row_pit
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TRACE("Returning row pitch %u, slice pitch %u.\n", *row_pitch, *slice_pitch);
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}
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/* This call just uploads data, the caller is responsible for binding the
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* correct texture. */
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/* Context activation is done by the caller. */
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void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wined3d_context *context,
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const struct wined3d_const_bo_address *data)
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@ -273,11 +275,15 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume,
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else if (volume->locations & WINED3D_LOCATION_SYSMEM)
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{
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struct wined3d_const_bo_address data = {0, volume->resource.heap_memory};
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wined3d_texture_bind_and_dirtify(volume->container, context,
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location == WINED3D_LOCATION_TEXTURE_SRGB);
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wined3d_volume_upload_data(volume, context, &data);
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}
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else if (volume->locations & WINED3D_LOCATION_BUFFER)
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{
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struct wined3d_const_bo_address data = {volume->pbo, NULL};
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wined3d_texture_bind_and_dirtify(volume->container, context,
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location == WINED3D_LOCATION_TEXTURE_SRGB);
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wined3d_volume_upload_data(volume, context, &data);
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}
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else if (volume->locations & WINED3D_LOCATION_TEXTURE_RGB)
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