Riccardo Bortolato
9c00f968d6
d3d8: Make use of wined3d_texture_map in d3d8_surface_LockRect.
...
Pass wined3d_texture and sub_resource idx to device_parent_surface_created callback.
Store wined3d_texture and sub_resource in d3d8_surface.
Also updated d3d9, d3d11, ddraw callbacks accordingly.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
Riccardo Bortolato
cee9409ab8
wined3d: Merge wined3d_volume_{inc, dec}ref in their respective caller.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 21:00:17 +09:00
Riccardo Bortolato
33bb9e9610
wined3d: Don't pass a wined3d_volume to device_volume_created callback anymore.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 21:00:07 +09:00
Riccardo Bortolato
fca636a01c
d3d9: Don't use a wined3d_volume in d3d9_volume_GetDesc.
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finally removed the wind3d_volume pointer from d3d9_volume.
Also removed wined3d_volume_get_resource.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 20:59:58 +09:00
Riccardo Bortolato
8dd86823fd
d3d9: Make use of wined3d_texture_unmap in d3d9_volume_UnlockBox.
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Also removed wined3d_volume_unmap from wined3d public api.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 20:59:46 +09:00
Riccardo Bortolato
b9cc2859fe
d3d9: Make use of wined3d_texture_map in d3d9_volume_LockBox.
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Also removed wined3d_volume_map from wined3d public api.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 20:59:32 +09:00
Matteo Bruni
97ee9451ed
wined3d: Initialize unwritten color varyings.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:54 +09:00
Matteo Bruni
09eda02b68
wined3d: Output all the texture coordinates in the FFP replacement VS when there are enough varyings.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:54 +09:00
Matteo Bruni
08b21528ed
wined3d: Avoid reading uninitialized texcoord varyings in pixel shaders.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:54 +09:00
Matteo Bruni
f511787423
wined3d: Avoid reading uninitialized texcoord varyings in FFP replacement fragment shaders.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:53 +09:00
Matteo Bruni
93db8e97da
wined3d: Store supported varyings count in d3d_limits.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:53 +09:00
Riccardo Bortolato
9621737c8e
wined3d: Pass wined3d_texture and sub_resource idx to device_volume_created callback.
...
Store wined3d_texture and sub_resource in d3d8_volume.
Updated the d3d8_volume_LockBox to make use of wined3d_texture_map.
Also updated d3d9, d3d11, ddraw callbacks accordingly.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:52 +09:00
Riccardo Bortolato
eac95d30b6
wined3d: Introduce new wined3d_texture_(un)map functions.
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Initial usage in d3d11.
Also removed wined3d_volume_from_resource.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:52 +09:00
Riccardo Bortolato
1d1487105d
wined3d: Pass a wined3d_box to wined3d_surface_map..
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Introduced a new surface_check_block_align function that accepts a
wined3d_box, eventually the old _rect version will be completely
replaced.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:51 +09:00
Matteo Bruni
b90b61aa68
wined3d: Initialize unwritten texcoord varyings in the VS.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
2015-10-06 19:23:16 +09:00
Matteo Bruni
47bf62962a
wined3d: Initialize unwritten texcoord varyings in the FFP replacement vertex shader.
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Only when the GPU supports enough varyings.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
2015-10-06 19:23:07 +09:00
Matteo Bruni
eb58fef698
wined3d: Avoid the builtin fog coordinate varying on core profile.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
2015-10-05 19:24:34 +09:00
Matteo Bruni
0c84d8dd91
wined3d: Avoid the deprecated syntax for SM3 varyings on core profile.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
2015-10-05 19:24:31 +09:00
Stefan Dösinger
a887a87a90
wined3d: WINED3DFMT_B5G5R5X1_UNORM doesn't have an alpha channel.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
2015-10-02 15:38:04 +09:00
Andrey Gusev
3c8635c8d7
wined3d: TRACE fixes.
2015-10-01 00:00:46 +09:00
Andrey Gusev
edbd841d34
wined3d: Fix TRACE in shader_dump_decl_usage().
2015-09-15 20:05:14 +09:00
Riccardo Bortolato
825b141e5a
wined3d: Remove wined3d_surface_get_flip_status stub.
2015-09-10 20:00:52 +09:00
Riccardo Bortolato
e869ef5c0f
wined3d: Remove wined3d_surface_get_blt_status stub.
2015-09-10 20:00:46 +09:00
Riccardo Bortolato
9eb47678de
wined3d: Remove volume reference counting from public interface.
2015-09-10 20:00:32 +09:00
Riccardo Bortolato
5cba355a83
wined3d: Remove wined3d_volume_get_parent.
2015-09-10 20:00:23 +09:00
Riccardo Bortolato
02ce14b3ef
wined3d: Remove wined3d_volume_preload.
2015-09-10 20:00:15 +09:00
Stefan Dösinger
ebd6bf7f7a
wined3d: Remove old surface flipping hacks.
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They're non-functional these days anyway.
2015-09-08 21:59:16 +09:00
Stefan Dösinger
2936e4ac54
wined3d: Remove wined3d_backbuffer_type.
2015-09-08 21:59:16 +09:00
Stefan Dösinger
fa0041954f
wined3d: Return a texture from the swapchain resource creation callback.
2015-09-04 20:01:05 +09:00
Stefan Dösinger
feb35006f5
wined3d: Remove wined3d_device_get_back_buffer.
2015-09-03 21:11:08 +09:00
Stefan Dösinger
f010e5d88a
wined3d: Return a texture from wined3d_swapchain_get_back_buffer.
2015-09-03 21:11:07 +09:00
Stefan Dösinger
c4e4647ca5
d3d9: Validate swap effect and backbuffer count.
2015-08-27 21:43:46 +09:00
Henri Verbeet
2773b27bb1
wined3d: Use unsigned mask constants in shifts.
2015-08-26 23:53:22 +09:00
Henri Verbeet
9f530b579e
wined3d: Get rid of some powf() calls.
2015-08-26 23:53:22 +09:00
Stefan Dösinger
b471b217b2
wined3d: Handle multisample_quality if type == MULTISAMPLE_NON_MASKABLE.
2015-08-25 21:08:41 +09:00
Stefan Dösinger
40c5303b62
ddraw: Return the right error if range color keys are used.
2015-08-24 20:42:40 +09:00
Stefan Dösinger
1a965811f6
wined3d: Add a slop for color keying.
2015-08-24 20:42:20 +09:00
Stefan Dösinger
3bd0eb3eab
wined3d: Use GL_RGB565 if available.
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This offers better precision on r300g and r600g than GL_RGB5.
2015-08-20 20:16:15 +09:00
Stefan Dösinger
6626b1a51b
wined3d: Use the correct color key in ARBfp color key blits.
2015-08-20 20:16:12 +09:00
Henri Verbeet
62a02a047f
d3d10core: Implement d3d10_device_UpdateSubresource().
2015-08-18 18:28:47 +09:00
Henri Verbeet
ee9b1311cd
wined3d: Separate loading shader resources and updating their binding points.
2015-08-18 18:28:41 +09:00
Henri Verbeet
8f6f9096d7
wined3d: Also invalidate STATE_SHADER_RESOURCE_BINDING in wined3d_texture_bind_and_dirtify().
2015-08-18 18:28:39 +09:00
Andrey Gusev
5cdcd4493f
Assorted spelling and typos fixes.
2015-08-18 15:00:13 +09:00
Henri Verbeet
fca2d19423
dxgi: Implement dxgi_swapchain_ResizeBuffers().
2015-08-07 23:44:19 +09:00
Henri Verbeet
2735947d76
wined3d: Introduce a separate function to resize swapchain buffers.
2015-08-07 23:44:14 +09:00
Henri Verbeet
7f29d994ad
wined3d: Add base format info for WINED3DFMT_R8G8B8A8_UNORM_SRGB.
2015-08-06 23:36:01 +09:00
Henri Verbeet
7f416ff339
wined3d: Validate "data" in buffer_init().
2015-07-31 12:08:53 +02:00
Henri Verbeet
62454ae71d
wined3d: Validate "data" in wined3d_texture_upload_data().
2015-07-31 12:08:49 +02:00
Stefan Dösinger
34d8b987c4
wined3d: Try to detect the polygon offset scale value.
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FEAR draws the same geometry twice, the second time using zfunc=equal.
In both cases it sets a huge depth bias of -0.5, presumably to get
better precision for the fragile Z comparison. The GL polygon offset we
set ends up being so large that it pulls the geometry into the negative
Z range. It isn't clipped (or no longer, older NV drivers probably had a
separate bug there), but the Z value gets clamped to 0.0 in the first
draw and doesn't match the incoming Z in the second draw.
2015-07-30 23:50:57 +02:00
Matteo Bruni
1eb6e5dd80
wined3d: Update GLSL vertex pipe replacement TODO comment.
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It turns out most of that has been implemented since the comment was
originally written.
2015-07-29 20:56:44 +02:00