Henri Verbeet
537e20e041
wined3d: Map OpenGL adapter BOs persistently on 64-bit architectures.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-02 09:50:59 +01:00
Alexandre Julliard
8d6c33c3bf
include: Remove wine/port.h.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-01 18:13:54 +01:00
Alexandre Julliard
143bd63b27
include: Remove some no longer used Unicode functions.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-01 18:13:54 +01:00
Henri Verbeet
c590681e71
wined3d: Respect the BO memory offset in wined3d_context_gl_map_bo_address().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-01 18:13:54 +01:00
Henri Verbeet
45fc3cbf12
wined3d: Do not pass an offset and size to wined3d_bo_gl_map().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-01 18:13:54 +01:00
Henri Verbeet
793ac83d5b
wined3d: Always map the whole OpenGL buffer.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-01 18:13:54 +01:00
Henri Verbeet
4ff480b2a2
wined3d: Don't return the BO address offset if glMapBuffer() fails.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-01 18:13:54 +01:00
Zebediah Figura
669360152e
wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding in glsl_blitter_upload_palette().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-01 18:13:54 +01:00
Zebediah Figura
21481acaf3
wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding in wined3d_texture_gl_allocate_mutable_storage().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-01 18:13:54 +01:00
Zebediah Figura
d3d9785483
wined3d: Always set GL_PIXEL_PACK_BUFFER binding in texture2d_read_from_framebuffer().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-30 22:07:21 +01:00
Zebediah Figura
f4cbd110d9
wined3d: Always set GL_PIXEL_PACK_BUFFER binding before downloading texture data.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-30 22:07:21 +01:00
Jan Sikorski
d2ceed3904
wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding before calling wined3d_texture_gl_upload_bo().
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52116
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-29 23:25:46 +01:00
Henri Verbeet
052dbb427d
wined3d: Do not add the BO address offset when calling glFlushMappedBufferRange().
...
Fixes: c2f0ae50b4
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-24 15:33:29 +01:00
Henri Verbeet
0e501c00c4
wined3d: Respect the BO buffer offset in wined3d_context_gl_copy_bo_address().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-24 15:33:27 +01:00
Zebediah Figura
d4c3bf9d79
wined3d: Respect the BO buffer offset in wined3d_buffer_gl_download_ranges().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-23 13:41:50 +01:00
Henri Verbeet
2961640bcb
wined3d: Respect the BO buffer offset in wined3d_buffer_gl_upload_ranges().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-23 13:41:48 +01:00
Henri Verbeet
7816809395
wined3d: Respect the BO buffer offset in wined3d_unordered_access_view_gl_clear().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-23 13:41:44 +01:00
Henri Verbeet
0b9002de96
wined3d: Respect the BO buffer offset in create_buffer_texture().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-23 13:41:40 +01:00
Zebediah Figura
d7ba208569
wined3d: Allow OpenGL pixel pack buffer objects to be suballocated from a larger buffer.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-23 13:41:29 +01:00
Zebediah Figura
f059a25af1
wined3d: Respect the BO address offset when flipping the framebuffer in software.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-23 13:41:26 +01:00
Zebediah Figura
2e67ea199c
wined3d: Allow OpenGL indirect draw buffer objects to be suballocated from a larger buffer.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-22 22:20:50 +01:00
Zebediah Figura
3220ea2431
wined3d: Allow OpenGL indirect dispatch buffer objects to be suballocated from a larger buffer.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-22 22:20:50 +01:00
Zebediah Figura
9c9b576820
wined3d: Allow OpenGL pixel unpack buffer objects to be suballocated from a larger buffer.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-22 22:20:50 +01:00
Zebediah Figura
0b9a475324
wined3d: Respect the BO address offset when uploading data from the CPU in wined3d_texture_gl_download_data_slow_path().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-22 22:20:50 +01:00
Zebediah Figura
5c13b060ca
wined3d: Move the "buffer_offset" field to struct wined3d_bo.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-22 22:20:50 +01:00
Matteo Bruni
884b7c50cf
wined3d: Declare gl_Position as invariant.
...
All D3D versions seem to basically guarantee invariance for the vertex
position at the very least. In practice, desktop GL implementations
also do the same.
That's not necessarily the case for tile based renderers, where the
cost of providing invariance might be non negligible. We want this
behavior though, so let's ask for it explicitly.
Based on a patch by Stefan Dösinger.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-22 22:20:50 +01:00
Andrey Gusev
4f3d189f53
wined3d: Add WINED3DFMT_R16_FLOAT vertex format.
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Fixes rendering glitches in Batman: Arkham Knight.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 18:31:38 +01:00
Henri Verbeet
ba5f90b29a
wined3d: Allow OpenGL atomic counter buffer objects to be suballocated from a larger buffer.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 18:31:38 +01:00
Henri Verbeet
8f0c9e490b
wined3d: Allow OpenGL uniform buffer objects to be suballocated from a larger buffer.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 18:31:38 +01:00
Zebediah Figura
3057929d54
wined3d: Allow OpenGL transform feedback buffer objects to be suballocated from a larger buffer.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 18:31:38 +01:00
Henri Verbeet
6c6fcff96e
wined3d: Allow OpenGL index buffer objects to be suballocated from a larger BO.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 18:31:38 +01:00
Henri Verbeet
a9584bf521
wined3d: Allow OpenGL vertex buffer objects to be suballocated from a larger BO.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 18:31:38 +01:00
Zebediah Figura
6f0d15e0e3
wined3d: Add a helper to calculate the vertex attribute address for a stream element.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 18:31:38 +01:00
Nikolay Sivov
0d9fdd02e5
wined3d: Add R8G8_UINT to vertex formats list.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52051
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-17 16:04:49 +01:00
Zebediah Figura
4b678c1e9a
wined3d: Make the "counter_bo" field of struct wined3d_unordered_access_view a wined3d_bo pointer.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-16 17:44:42 +01:00
Zebediah Figura
f3647c4b4f
wined3d: Make the "buffer_object" field of struct wined3d_const_bo_addr a wined3d_bo pointer.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-16 17:44:42 +01:00
Zebediah Figura
7148f3939a
wined3d: Make the "buffer_object" field of struct wined3d_bo_address a wined3d_bo pointer.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-16 17:44:42 +01:00
Jan Sikorski
0056ebf91e
wined3d: Acquire references to samplers in deferred contexts.
...
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-15 19:54:17 +01:00
Jan Sikorski
908fb50728
wined3d: Acquire references to shaders in deferred contexts.
...
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-15 19:54:17 +01:00
Jan Sikorski
6057507be4
wined3d: Acquire references to depth stencil states in deferred contexts.
...
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-15 19:54:17 +01:00
Jan Sikorski
a313f6bc5c
wined3d: Acquire references to rasterizer states in deferred contexts.
...
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-15 19:54:17 +01:00
Jan Sikorski
2228c356e3
wined3d: Acquire references to blend states in deferred contexts.
...
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-15 19:54:17 +01:00
Zebediah Figura
b72053868a
wined3d: Try to allocate new Vulkan BOs from the client thread for DISCARD maps.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-10 18:56:24 +01:00
Zebediah Figura
83d60c5206
wined3d: Allocate all OpenGL buffer BOs from heap.
...
That is, no longer allocate a wined3d_bo_gl as part of the wined3d_buffer_gl
structure.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-10 18:56:20 +01:00
Zebediah Figura
c465f339a7
wined3d: Avoid accessing the "bo" member of struct wined3d_buffer_gl.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-10 18:56:00 +01:00
Zebediah Figura
4b22faa94e
wined3d: Introduce wined3d_context_gl_reference_buffer().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-10 18:55:58 +01:00
Zebediah Figura
8a34f089e0
wined3d: Parse ISG1, PSG1 and OSG1 signatures.
...
These signatures extend the OSG5 format by a minimum precision hint, which gets
ignored for now but could be implemented using 16-bit floats in the future.
Fixes some shader parsing errors in Resident Evil 2.
Based on a vkd3d patch by Philip Rebohle.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-09 22:02:54 +01:00
Zebediah Figura
1b16a606f7
wined3d: Introduce a wined3d_buffer_update_sub_resource() helper.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-09 22:02:54 +01:00
Zebediah Figura
d630aa20bf
wined3d: Make the "buffer_object" field of struct wined3d_buffer a wined3d_bo pointer.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-09 22:02:54 +01:00
Zebediah Figura
613e163877
wined3d: Reference vertex buffer objects only after calling context_update_stream_info().
...
It may load buffers into a different location.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-09 22:02:54 +01:00