wined3d: Allow OpenGL pixel unpack buffer objects to be suballocated from a larger buffer.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-11-19 17:23:47 -06:00 committed by Alexandre Julliard
parent 0b9a475324
commit 9c9b576820
1 changed files with 4 additions and 1 deletions

View File

@ -2553,14 +2553,17 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
}
else
{
const uint8_t *offset = bo.addr;
if (bo.buffer_object)
{
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, wined3d_bo_gl(bo.buffer_object)->id));
checkGLcall("glBindBuffer");
offset += bo.buffer_object->buffer_offset;
}
wined3d_texture_gl_upload_bo(src_format, target, level, src_row_pitch, src_slice_pitch, dst_x,
dst_y, dst_z, update_w, update_h, update_d, bo.addr, srgb, dst_texture, gl_info);
dst_y, dst_z, update_w, update_h, update_d, offset, srgb, dst_texture, gl_info);
if (bo.buffer_object)
{