wined3d: Allow OpenGL pixel unpack buffer objects to be suballocated from a larger buffer.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2553,14 +2553,17 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
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}
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else
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{
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const uint8_t *offset = bo.addr;
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if (bo.buffer_object)
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{
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GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, wined3d_bo_gl(bo.buffer_object)->id));
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checkGLcall("glBindBuffer");
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offset += bo.buffer_object->buffer_offset;
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}
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wined3d_texture_gl_upload_bo(src_format, target, level, src_row_pitch, src_slice_pitch, dst_x,
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dst_y, dst_z, update_w, update_h, update_d, bo.addr, srgb, dst_texture, gl_info);
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dst_y, dst_z, update_w, update_h, update_d, offset, srgb, dst_texture, gl_info);
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if (bo.buffer_object)
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{
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