wined3d: Allow OpenGL indirect draw buffer objects to be suballocated from a larger buffer.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4738,7 +4738,7 @@ static void wined3d_context_gl_draw_indirect(struct wined3d_context_gl *context_
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GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, bo_gl->id));
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offset = (void *)(GLintptr)parameters->offset;
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offset = (const uint8_t *)bo_gl->b.buffer_offset + parameters->offset;
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if (idx_size)
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{
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GLenum idx_type = idx_size == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;
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