From 2e67ea199ccbe6049fa367344ee931b2fd8f0fb9 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Fri, 19 Nov 2021 17:23:49 -0600 Subject: [PATCH] wined3d: Allow OpenGL indirect draw buffer objects to be suballocated from a larger buffer. Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/context_gl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c index 4ba5b04cad9..b327b7bba8e 100644 --- a/dlls/wined3d/context_gl.c +++ b/dlls/wined3d/context_gl.c @@ -4738,7 +4738,7 @@ static void wined3d_context_gl_draw_indirect(struct wined3d_context_gl *context_ GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, bo_gl->id)); - offset = (void *)(GLintptr)parameters->offset; + offset = (const uint8_t *)bo_gl->b.buffer_offset + parameters->offset; if (idx_size) { GLenum idx_type = idx_size == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;