wined3d: Respect the BO memory offset in wined3d_context_gl_map_bo_address().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2739,7 +2739,7 @@ void *wined3d_context_gl_map_bo_address(struct wined3d_context_gl *context_gl,
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return NULL;
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}
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return (uint8_t *)map_ptr + (uintptr_t)data->addr;
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return (uint8_t *)map_ptr + bo->buffer_offset + (uintptr_t)data->addr;
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}
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static void flush_bo_ranges(struct wined3d_context_gl *context_gl, const struct wined3d_const_bo_address *data,
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@ -2771,7 +2771,7 @@ static void flush_bo_ranges(struct wined3d_context_gl *context_gl, const struct
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for (i = 0; i < range_count; ++i)
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{
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GL_EXTCALL(glFlushMappedBufferRangeAPPLE(bo->binding,
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(uintptr_t)data->addr + ranges[i].offset, ranges[i].size));
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bo->b.buffer_offset + (uintptr_t)data->addr + ranges[i].offset, ranges[i].size));
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checkGLcall("glFlushMappedBufferRangeAPPLE");
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}
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}
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