From c590681e71c444116db71d57243708188e42f70c Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 30 Nov 2021 17:55:22 -0600 Subject: [PATCH] wined3d: Respect the BO memory offset in wined3d_context_gl_map_bo_address(). Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/context_gl.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c index 0c8ee0f605b..f02a0f400a6 100644 --- a/dlls/wined3d/context_gl.c +++ b/dlls/wined3d/context_gl.c @@ -2739,7 +2739,7 @@ void *wined3d_context_gl_map_bo_address(struct wined3d_context_gl *context_gl, return NULL; } - return (uint8_t *)map_ptr + (uintptr_t)data->addr; + return (uint8_t *)map_ptr + bo->buffer_offset + (uintptr_t)data->addr; } static void flush_bo_ranges(struct wined3d_context_gl *context_gl, const struct wined3d_const_bo_address *data, @@ -2771,7 +2771,7 @@ static void flush_bo_ranges(struct wined3d_context_gl *context_gl, const struct for (i = 0; i < range_count; ++i) { GL_EXTCALL(glFlushMappedBufferRangeAPPLE(bo->binding, - (uintptr_t)data->addr + ranges[i].offset, ranges[i].size)); + bo->b.buffer_offset + (uintptr_t)data->addr + ranges[i].offset, ranges[i].size)); checkGLcall("glFlushMappedBufferRangeAPPLE"); } }