wined3d: Parse ISG1, PSG1 and OSG1 signatures.
These signatures extend the OSG5 format by a minimum precision hint, which gets ignored for now but could be implemented using 16-bit floats in the future. Fixes some shader parsing errors in Resident Evil 2. Based on a vkd3d patch by Philip Rebohle. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1820,10 +1820,13 @@ const struct wined3d_shader_frontend sm4_shader_frontend =
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#define TAG_AON9 WINEMAKEFOURCC('A', 'o', 'n', '9')
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#define TAG_DXBC WINEMAKEFOURCC('D', 'X', 'B', 'C')
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#define TAG_ISG1 WINEMAKEFOURCC('I', 'S', 'G', '1')
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#define TAG_ISGN WINEMAKEFOURCC('I', 'S', 'G', 'N')
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#define TAG_OSG1 WINEMAKEFOURCC('O', 'S', 'G', '1')
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#define TAG_OSG5 WINEMAKEFOURCC('O', 'S', 'G', '5')
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#define TAG_OSGN WINEMAKEFOURCC('O', 'S', 'G', 'N')
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#define TAG_PCSG WINEMAKEFOURCC('P', 'C', 'S', 'G')
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#define TAG_PSG1 WINEMAKEFOURCC('P', 'S', 'G', '1')
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#define TAG_SHDR WINEMAKEFOURCC('S', 'H', 'D', 'R')
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#define TAG_SHEX WINEMAKEFOURCC('S', 'H', 'E', 'X')
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@ -1955,6 +1958,7 @@ static HRESULT shader_parse_signature(DWORD tag, const char *data, DWORD data_si
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struct wined3d_shader_signature *s)
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{
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struct wined3d_shader_signature_element *e;
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bool has_stream_index, has_min_precision;
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const char *ptr = data;
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unsigned int i;
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DWORD count;
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@ -1982,11 +1986,14 @@ static HRESULT shader_parse_signature(DWORD tag, const char *data, DWORD data_si
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return E_OUTOFMEMORY;
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}
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has_min_precision = tag == TAG_OSG1 || tag == TAG_PSG1 || tag == TAG_ISG1;
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has_stream_index = tag == TAG_OSG5 || has_min_precision;
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for (i = 0; i < count; ++i)
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{
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DWORD name_offset;
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if (tag == TAG_OSG5)
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if (has_stream_index)
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read_dword(&ptr, &e[i].stream_idx);
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else
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e[i].stream_idx = 0;
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@ -2003,10 +2010,15 @@ static HRESULT shader_parse_signature(DWORD tag, const char *data, DWORD data_si
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read_dword(&ptr, &e[i].register_idx);
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read_dword(&ptr, &e[i].mask);
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if (has_min_precision)
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read_dword(&ptr, &e[i].min_precision);
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else
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e[i].min_precision = 0;
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TRACE("Stream: %u, semantic: %s, semantic idx: %u, sysval_semantic %#x, "
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"type %u, register idx: %u, use_mask %#x, input_mask %#x.\n",
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"type %u, register idx: %u, use_mask %#x, input_mask %#x, min_precision %u.\n",
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e[i].stream_idx, debugstr_a(e[i].semantic_name), e[i].semantic_idx, e[i].sysval_semantic,
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e[i].component_type, e[i].register_idx, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff);
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e[i].component_type, e[i].register_idx, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff, e[i].min_precision);
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}
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s->elements = e;
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@ -2024,6 +2036,7 @@ static HRESULT shader_dxbc_chunk_handler(const char *data, DWORD data_size, DWOR
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switch (tag)
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{
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case TAG_ISGN:
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case TAG_ISG1:
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if (ctx->max_version < 4)
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{
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TRACE("Skipping shader input signature.\n");
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@ -2039,6 +2052,7 @@ static HRESULT shader_dxbc_chunk_handler(const char *data, DWORD data_size, DWOR
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break;
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case TAG_OSGN:
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case TAG_OSG1:
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case TAG_OSG5:
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if (ctx->max_version < 4)
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{
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@ -2055,6 +2069,7 @@ static HRESULT shader_dxbc_chunk_handler(const char *data, DWORD data_size, DWOR
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break;
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case TAG_PCSG:
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case TAG_PSG1:
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if (shader->patch_constant_signature.elements)
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{
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FIXME("Multiple patch constant signatures.\n");
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@ -2107,6 +2107,7 @@ struct wined3d_shader_signature_element
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enum wined3d_component_type component_type;
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unsigned int register_idx;
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DWORD mask;
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unsigned int min_precision;
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};
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struct wined3d_shader_signature
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